When you trigger an effect that says to put a spell counter on a card that can accepts spell counters.
You can add as many counters per turn as possible, there is no limit. You put a counter on a card when the effect of a card tells you to do so (such as Breaker the Magical Warrior when it is Normal Summoned or Royal Magical Library when a Spell card is activated.)
When you trigger an effect (such as summoning breaker or apprentice magician)that says to put a spell counter on a card that can accepts spell counters. Oh and put as much spell counters as it says you should.
spell counters can be used in a varity of ways some card effects can add counters to its self or to others and some cards can only be used by giving up spell counters
Most of them just look for 'a spell card' to be activated. Equip Spell Cards will satisfy this requirement.
Arcane Apprentice's effect doesn't mention Spell Counters in any way. Are you asking about the right card?
Yes, as long as that card can be given spell counters.
Just place a penny on a card etc for a spell counter, counters can be anything. Counters are just a method to keep track of things much easier.
The spell counters will be lost, they will not be transferred to the new monster.
Yes of course.
'Shield and Sword', a Normal Spell Card, can do that.
Are you referring to "Dark Red Enchanter"? If you are, his effects are as follows: When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. Hope this helps.
Spell counters are as treated like all counters: Counters. Though for an answer this short, it is difficult to really understand truly of counters. let us begin with a very interesting creature I like it call: The Venoms and Aliens. Aliens and Venoms each have their own unique forms of "counters." Aliens place alien counters while Venoms place Venom counters. So what are these counters and what do they do? First let us wipe away the spell, venom, alien, cloudian, all that confusing stuff and just go with "Counters." "Counters" are actually what ever it is that you can find to place on your card such as coins, dice, tape, little skittles, anything that can be used to know that it is a counter. I prefer to use dice, for you can set the dice to how many counters is on your current card. Basically it's like a number of some thing being put on your monster that will either accumulate or decrease. When a monster is removed from the field or flipped face down, the counters are removed. That being noted: The second thing to understand is that "Counters" are used for certain abilities depending on the counter it self. Venom counters tend to deduct attack points and kill off a creature. Remember though: Tend. But how do venoms work like that? Same as Spells and Alien counters.... Card effects on the field allow the counters to have a certain ability depending on the counters it self. Spell casters that uses Spell counters can remove these spell counters and usually only spell counters to preform certain effects or gain certain attack powers. Venom monsters abilities can use these counters to deduct attack points or even use spell cards that unleash a devastating effect that could destroy a monster when their attack hits 0 due to these counters. These counters how ever are for now render useless and are mainly just numbers or "things" being put on to cards that in time build up. The only time that counters are at use is when card effects on the fields like spell, traps, and monster effects are using these counters. That is when counters become devastating. In short, Spell counters are just like any counter but remain the most important golden rule of counters: Spell counters are not venom counters. Counters are counters, spell counters are spell counters, venom counters are venom counters, alien counters are alien counters and so on and so fourth. That being noted, I hope this helps you now understand, What are counters and spell counters.
No, there isn't. Unless you count a Field Spell Card, which is a spell card but has its own zone, so technically you can have 6 spells active.
A Spell Counter is a specific type of counter that can be placed on certain cards whose effect allows them to gain Spell Counters. Such cards usually have an effect that allows them to gain Spell Counters; often, but not always, simply gaining 1 whenever a Spell Card is activated. Other cards might have effects that allow them to place Spell Counters on other cards. A Spell Counter itself does nothing. Certain cards require Spell Counters to use their effects.
they are the same the more moder cards are spell cards and the older cards are magic cards they are both useable
Spell Counters in Yu-Gi-Oh!You need to have cards that use spell counters and you probably know that you can use small items like pennies to mark them. (make sure no one steals them)I suggest following the link provide, as it will show you all the cards that use or produce spell counters.Cards like Royal Magical Library are good for Spell Counters as one is generated every time a spell card resolves.
Any card that actually uses Spell Counters will tell you what to do with them. Breaker the Magical Warrior tells you what his own counter does, while cards like Megaton Magical Cannon say to remove spell counters from other cards.
yes there is only 1 like the spiders lair
The best card in yugioh is the judegement dragon card.
Put the cursor over your Speed World 2 that's in your field spell zone then press Activate. Then you can deal 800 damage to your opponent by showing a speed spell in your hand and removing 4 speed counters. If you do the same but remove 7 then you can draw one card, and if you want, remove 10 and destroy a card on the field. Some Speed Spells need you to remove speed counters to activate.
Yes, as long as the spell card is a Quickplay Spell, and the trap card is not a Counter Trap. So you cannot chain Monster Reborn to any trap. Nor can you chain Book of Moon to a Counter Trap, for example.
Yes, they can. You can also play another field spell to remove the one that is currently in effect.
No, it doesn't end the battle phase.
A spell counter is a marker that you put on a card. You can use any materials, pebbles, coins and the like. You put it on a card which it can be placed on after you activated a spell card hence the name spell counter.They are used for certain effects. EG for Royal Magic Library, when you have 3 spell counter on that card you can remove them to draw one card.
$2.50 + $0.74 is the value of the Yugioh yubel card plus shipping.