C++ begins its execution at int main(...parameters...) or int WINAPI WinMain(...parameters...). WinMain() is used in Win32 programming, for windows, message boxes etc. main() is used in console programming.
int main() either have no parameters ( int main()) or it can have two parameters ( int main(int argc, const char* argv[]) ). int argc is the argument count, and const char* argv[] is the argument vector (the values of the arguments). These parameters are only useful if you need to take arguments from the user when you start up the application.
int WINAPI WinMain() must have four parameters. int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdParam, int nCmdShow). WINAPI is a method of passing parameters which comes from the days of Fortran and Pascal. It reverses the order the parameters are passed. Why this is necessary is not important WINAPI is simply required by Windows. HINSTANCE hInstance is a handle (a pointer) to the current application instance. HINSTANCE hPrevInstance is a handle to the previous instance. In theory, if there are multiple copies of an application open, then this would point to the last one created. LPSTR lpCmdParam is a long pointer to the command line calling existence to the application. If you were to open, let's say, "MyWin32App.exe" then this would be what lpCmdParam is pointing to. If you were to open "MyWin32App.exe -StartFullscreen" then that would be what it is pointing to. int nCmdShow is the parameter indicating how the window should be opened. You could start the application minimised, maximised etc.
References:
http://www.directxtutorial.com/Tutorial9/A-Win32/dx9A2.aspx
http://en.wikipedia.org/wiki/Main_function_(programming)#C_and_C.2B.2B
a b Note: 'shortcut' execution, so (a==0 b/a==1) is legal even if a==0
The execution of the program starts with function main, wherever it is in the source.
parts of a programStructure of C++ programDocumentation SectionPreprocessor SectionDefinition SectionGlobal Declaration Sectionmain(){Declaration part;Executable part;}sub program section{Sub program execution part}
i. Reserve Machine Time; ii. Manually Load the program into the memory. iii. Load the starting address and begin execution. iv. Monitor and control execution through the use of Console.
execution
a b Note: 'shortcut' execution, so (a==0 b/a==1) is legal even if a==0
The execution of the program starts with function main, wherever it is in the source.
Conditional execution. if (1==2) puts ("Wow, 1==2"); else puts ("No, 1<>2")
All C++ keywords are reserved, as are all variable and function names that begin with two leading underscores.
Control statements are statements that alter the flow of execution according to the evaluation of an expression (the condition). The C++ control statements are ifstatements, switch statements and the tertiary conditional operator, ?:.
parts of a programStructure of C++ programDocumentation SectionPreprocessor SectionDefinition SectionGlobal Declaration Sectionmain(){Declaration part;Executable part;}sub program section{Sub program execution part}
i. Reserve Machine Time; ii. Manually Load the program into the memory. iii. Load the starting address and begin execution. iv. Monitor and control execution through the use of Console.
a) Reserve Machine Time b) Manually Load Program Into Memory c) Load Starting Address And Begin Execution d) Monitor And Control Execution Of Program From console
I think it is 'execution of a C program'.
a. Reserve machine time. b. Manually load program into memory. c. Load starting address and begin execution. d. Monitor and control execution of program from console.
Control instructions are instructions that alter the flow of execution. In C++ this include if, if-else statements, switch-case statements and the conditional ternary operator (?:), as well as loop structures (for, while, do-while) and procedural goto statements.
b+b+b+c+c+c+c =3b+4c