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Q: Which conditional jump instructions test z and c flag bits?
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In game maker how do you double jump?

jump, and press jump in mid air. some characters can jump multiple times.


You jump 264 inches in the long jump how many feet do you jump?

22 Ft.


How do you jump twice in transformice?

You cannot jump twice in Transformice, however you can jump in the middle of the air. This is called "air jumping" This can be done by leaving a platform, not by jumping off it but simply by walking off it. This allows you to jump once in the air. For everytime you have contact with an object or platform in gains you the ability to jump once.


What is the difference between branch instruction call sub routine program and interrupt?

Branch Instruction A branch (or jump on some computer architectures, such as the PDP-8 and Intel x86) is a point in a computer program where the flow of control is altered. The term branch is usually used when referring to a program written in machine code or assembly language; in a high-level programming language, branches usually take the form of conditional statements, subroutine calls or GOTO statements. An instruction that causes a branch, a branch instruction, can be taken or not taken: if a branch is not taken, the flow of control is unchanged and the next instruction to be executed is the instruction immediately following the current instruction in memory; if taken, the next instruction to be executed is an instruction at some other place in memory. There are two usual forms of branch instruction: a conditional branch that can be either taken or not taken, depending on a condition such as a CPU flag, and an unconditional branch which is always taken. Call Subroutine instructions Call Subroutine instructions and Return From Subroutine instructions within the instruction stream. The first stage stores a return address in a return register when a Call Subroutine instruction is predicted. The first stage predicts a return to the return address in the return register when a Return From Subroutine instruction is predicted. A second stage decodes each Call Subroutine and Return From Subroutine instruction in order to maintain a Return Stack Buffer that stores a stack of return addresses. Each time the second stage decodes a Call Subroutine instruction, a return address is pushed onto the Return Stack Buffer. Correspondingly, each time the second stage decodes a Return From Subroutine instruction, a return address is popped off of the Return Stack Buffer. The second stage verifies predictions made by the first stage and predicts return addresses for Return From Subroutine instructions that were not predicted by the first stage. A third stage executes Return From Subroutine instructions such that the predictions are verified. Finally, a fourth stage retires Return From Subroutine instructions and ensures that no instructions fetch after a mispredicted return address are committed into permanent state. Program interrupt an interrupt is an asynchronous signal from hardware indicating the need for attention or a synchronous event in software indicating the need for a change in execution. A hardware interrupt causes the processor to save its state of execution via a context switch, and begin execution of an interrupt handler. Software interrupts are usually implemented as instructions in the instruction set, which cause a context switch to an interrupt handler similar to a hardware interrupt. Interrupts are a commonly used technique for computer multitasking, especially in real-time computing. Such a system is said to be interrupt-driven. An act of interrupting is referred to as an interrupt request ("IRQ").


If you could do a high jump at 2.5 meters about how many feet did you jump?

A little over eight feet.

Related questions

What is meant by flag is set or not set in 8085 processor?

The flags are testable conditions that are set after many arithmetic or logical instructions to indicate something about the result of the result. For instance, the Z flag means the result is zero, the N flag means it is negative, the O flag means a signed overflow occurred, the C flag means an unsigned overflow occurred, and the P flag means an even number of bits is set in the result. You can use the various flag testable jump instructions, such as JZ or JNZ to test the flag after performing an operation that sets or resets the flag.


Is jne An instruction for the assembly language?

Yes. JNE is the Jump Not Equal instruction and all assembly languages support it.


What is a conditional BRANCH statement?

Not "conditional BRANCH statement" but "conditional branch statement". In computer code it means some branch (jump) instruction who's destination location depends on the result of some test before jumping. conditional jump: IF a=something THEN GO TO (jump, branch) some location unconditional jump: GO TO location (just do the jump)


What are unconditional statements?

An unconditional statement is one which would happen always (unconditionally).Conditional statement:if(x > 5)print "Hello!"Unconditional statement:print "Hello!"This term also comes up when speaking of assembly instructions. An unconditional jump would be a line of assembly which always executes the jump. This is in contrast to a conditional jump (also known as a branch) which will execute the jump only if some statement evaluates to true.


What colour flag indicates an invalid jump in long jump?

The red flag indicates an invalid jump in the Long Jump.


What keyword is used to jump out of a loop without waiting to get back to the conditional test?

break


How many bus cycles are required for an unconditional or a conditional jump instruction in 8086 microprocessor to be executed?

when conditional jump instruction is executed it has 10 m/c cycles bt when nt executed it has 7 m/c cycles....while unconditional jump instruction has 10 m/c cycles...


What are the release dates for Little Bits - 2010 Jump Your Car 1-15?

Little Bits - 2010 Jump Your Car 1-15 was released on: USA: 4 May 2010


What Does Mario Jump On When He Completes a Level?

Flag pole


Which flags are checked after instruction JNC and JNZ?

JNC is Jump No-Carry, so the carry flag is checked. JNZ is Jump No-Zero, so the zero flag is checked.


What happens when branch instruction comes in 8086?

When a branch (or "jump") instruction is executed, the condition codes bits (in the flag register) determine whether or not the Program Counter (PC register) is changed to the Effective Address specified by the instruction; if not, then the PC is unchanged.


How may number of jump instructions are there in 8085 microprocessor?

9