Reverse / thrust faults at convergent boundaries typically cause the largest Earthquakes and so have the potential to cause the greatest amount of damage.
normal reverse or strike slip
Reverse faultNormal faultStrike-slip fault
The three faults are.... 1. Normal 2. Reverse 3. Strike-slip
A slip-strike fault is one where the two areas move sideways with regard to one another. A normal fault is where one area drops down, and a reverse fault is one where an area is thrust upwards.
A reverse fault moves because it is under compression. The dip of a reverse fault is relatively steep, greater than 45-degrees.
normal reverse strike-slip
Yes there is. You could allow a creature to deal first strike damage for example, then use an instant to finish the other monster off, so the blocker's normal strike damage does not kill the first striker. A creature that deals first strike damage, and then loses First Strike, will not then deal damage again when other creatures deal normal damage.
three kinds of faults are normal fault, reverse fault, and strike-slip fault.
Normal Reverse Strike slip
normal fault reverse fault slip strike fault
normal fault, reverse fault, strike-slip fault,
normal reverse or strike slip
Neither. It is a strike-slip fault.
reverse fault, strike slip fault, and normal fault
Reverse faultNormal faultStrike-slip fault
The normal fault, the thrust fault, the transcurrent fault , and the reverse fault.
they can shake in reverse fault, normal fault, strike-slip fault.