Server side errors are more serious than client side errors. Client side errors deal with the manipulation of data that has already been transferred to the user. Because of this, the user may be unable to complete the task he or she wanted to, but the data will remain available for them to try again after you've fixed the error or they have tried another browser in which the error doesn't exist.
Server-side errors, however, prevent the data from being sent out properly. They can expose security issues on the server, and they effect everyone trying to access the data, every time.
The difference in analogous to a newspaper. If the delivery man makes an error, the paper may be unreadable, but it's only going to be unreadable to the individuals whom he serves (client side.) If the printers make an error, every newspaper will contain that error. This effects everyone who buys the paper (server-side.)
Client/server programs typically employ multi-threading where the primary thread handles the server side of things while one or more threads handle the client side.
Best Practice : Use both The Cons of using one or the other : With client side validation only, if a user disables JavaScript, then no validation will occur. With server side validation only, there are more return trips to the server which in turns uses more resources and slows down the site when a client side script could have done the validation without the server. The Pros of having both : The data will always be validated, whether or not the client has JavaScript enabled or not. There will be less server strain with the client side validation. The client can fix form errors faster with instant client side notifications. The data will have a bit more integrity going through the dual validation process.
Client side scripting is a script, (ex. Javascript, VB script), that is executed by the browser (i.e. Firefox, Internet Explorer, Safari, Opera, etc.) that resides at the user computer. Server side scripting, (ex. ASP.Net, ASP, JSP, PHP, Ruby, or others), is executed by the server (Web Server), and the page that is sent to the browser is produced by the serve-side scripting. So when a server sends out a page, it executes server-side scripts, but does not execute client-side scripts. Once the browser receives the page, it executes the client-side scripts. Server side scripting can connect to databases that reside on the web server or another server reachable from web server. Client side scripting cannot do that. Server side scripting can access the file system that reside at the web server, client side cannot. Server side scripting can access settings belong to Web server while client side cannot. Client side scripting can access files and settings that are local at the user computer. Client side scripting consumes cycles from user's computer not web server one, while server side scripting consumes cycles form web server one.
The Client-Server ModelThe most common model for distributing a system is the client-server model. The model is fairly simple to explain and use.The name of the model is quite descriptive. In your distributed system you have one or more servers. These servers provide services to other parts of the system, called clients. When a server is started it first opens up a particular port through which clients can access it. It then sits down and waits until somebody (the client) attempts to connect to it. When that happens, the server and client exchange some messages and ultimately of the two close the connection. This connection takes place using so-called sockets.*The Server*The simplest version of such a server is non-threaded. That means that multiple connections are handled sequentially, in other words: clients have to queue up and they are handled one by one. That's fine if connections last only very short and if there are not too many clients connecting at the same time, however if you have many clients connecting at the same time or long-lasting connections you have to handle connections in parallel. You can handle multiple connections in parallel using threads. Each time a connection is established a new thread is created and the connection is handled by that new thread. The server thread then continues accepting new connections. Because creating threads is an expensive process (in terms of CPU cycles) threads are usually kept in a "pool". When a thread finished its job, it is kept alive until a new request has arrived it can handle.*The Client*For the client to connect it has to know the server's IP or hostname and the port to connect to. Once the connection is established the client and server can exchange messages. Depending on the distributed system a client may connect to multiple servers. One server to access the database, one for file services, another for e-mail, for example.RegardsDipaksiliguridipak_slg@rediffmail.com
Javascript is a client-side script, meaning it runs only in the browser. It has no access to the server. For access to the server, thus creating a back-end, you need to use a server-side scripting language such as ASP or PHP. If you want to make a more fluid interface, JavaScript and AJAX can be combined with one of the two aforementioned server-side scripts, effectively creating a back-end and a front-end.
Type your answer here.. Client server basically is used for Communication from one system to another.one client can communicate with more then one server at a time. .
Client/server programs typically employ multi-threading where the primary thread handles the server side of things while one or more threads handle the client side.
a client/server network.
A client/server network means:Bigger, more expensive equipmentMore complex software on the servers (more costly as well)A trained network engineer to run and troubleshoot it
The use of one or more servers distinguishes a client/server network from a peer-to-peer network.
Client/server describes the relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfills the request. Although the client/server idea can be used by programs within a single computer, it is a more important idea in a network. In a network, the client/server model provides a convenient way to interconnect programs that are distributed efficiently across different locations. Computer transactions using the client/server model are very common.
client/server network
Client/server describes the relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfills the request. Although the client/server idea can be used by programs within a single computer, it is a more important idea in a network. In a network, the client/server model provides a convenient way to interconnect programs that are distributed efficiently across different locations. Computer transactions using the client/server model are very common. For example, to check your bank account from your computer, a client program in your computer forwards your request to a server program at the bank. That program may in turn forward the request to its own client program that sends a request to a database server at another bank computer to retrieve your account balance. The balance is returned back to the bank data client, which in turn serves it back to the client in your personal computer, which displays the information for you. If you more information,follow this link:http://www.iyogibusiness.com/
Well There is no actual minecraft server client to make morecreeps & weirdos online
Yes; anytime a system is requesting information it is acting as a client, and when it offers resources to others it is operating as a server. The difference between client software and server software is the ability to offer more services and service requesters with server software.
yes he can when the server provide that.
The Client is the computer or device requesting data from the Server, which is a computer hosting the data. It works through a network protocol, more than likely TCP/IP.