mpeg
The FILE type is declared in stdio.h.
Usually nothing. The file extension (the .jpeg, .exe, .png, .mov, etc.) tells what kind of file it is. Certain programs deal with certain extensions, like word with .doc, .rtf, and .txt. Paint and photoshop deal with .jpeg, .png, .gif, and .bmp. Powerpoint deals with .ppt, and so on. Hope this helps!
If you are asking about how can you find the type of file something is, the command is 'file' followed by the filename. This command will attempt to tell you something about the file and how it might be used.
Files don't have a data type. Functions, classes, enumerations and variables are all examples of data types. We may use a stream to represent a file, but a stream is no more a file than a file is a stream. A stream is merely an abstraction that can be used to represent any device that requires buffered input and/or output of character sequences.
A C plus plus program is a collection of one or more translation units. Every C++ program requires at least one translation unit that defines the global main function, the entry point of the application. Typically, the global main function is used to parse any command line switches and delegate primary operations to one or more lower-level functions. A translation unit is the smallest unit that can be processed by the C++ compiler. During compilation, only those units that have changed since the previous compilation need be recompiled. A unit is essentially a source file (typically a *.cpp file) and source files are typically divided up by the classes and/or functions they define, thus allowing programmers to create self-contained code modules that can used by other applications. Typically, a source file has a corresponding header file (typically a *.h file) which must be included by the source file (using the #include precompiler directive). The header typically describes the translation unit's interface and may be included in other translation units that require access to that interface. A class is a user-defined type, in much the same way that an int or float is a built-in type. The class definition describes the type's representation and interface; the operations that are valid for the type. Class interfaces are typically defined in header files and implemented in source files. However, class templates need to be completely defined in the header as these are used by the compiler to generate types at the point of instantiation and the compiler needs to "see" the complete template definition in advance of any usage of that template.
You can download from the playstation store. Also, MPEG-1, MPEG-2, MPEG-4 SP and MPEG-4 AVC/H.265 formats are playable too, so you can just search for videos on the interwebs of that file type and download them. == ==
mpeg is a file type for a picture on a computer and mpg stands for miles per gallon.
I think FLV worlks the best. YouTube videos gets converted to FLV when you upload them. When you download the videos, they always come in FLV files.
videos
Audio format: mp3,wma,wav Video format: avi,mpeg-1,mpeg-2
mp4
MP3 is a type of audio file that is commonly used when streaming or storing music. The full form of MP3 is MPEG-1 or MPEG-2 Audio Layer III.
There is a program called DivX. It should be able to handle any type of video you throw at it, and convert it.
The ASV video converter converts to almost all video file types. Some of these video types include: AVI, MP4, MPEG, DVD, AMV, SWF, MOV and Blu-Ray formats.
videos
Drag it to the recyle bin, just like any other type of file, then right click on the bin and select "empty recyle bin."
not positive but i think a DVD needs to be in DVD format, but possibly mpeg could work