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Which is the most common encapsulation in use on BRI Interface ? A. SDLC B. ATN C. HDLC D. PPP

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Q: Which is the most common encapsulation in use on BRI Interface?
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What is a PRI?

A PRI (Primary Rate Interface) is a telecommunication standard used in the Integrated Services Digital Network or ISDN, for carrying multiple DS0 voice and data transmissions between two physical locations. PRI was developed specifically for industrial or large quantity users. PRI is an industrial ISDN line while the Basic Rate Interface, or BRI, is used to cater to home and small enterprises. Both Primary Rate Interface and Basic Rate Interface are made up of a number of B channels and D channels. B Channel or the Bearer Channel is used for data transmission, including voice, and D channel is meant for signaling and control. A PRI is made up of 23 B-channels and one 64 Kbps D-channel in a T-1 configuration and 30 B-channels and 1 D-channel using an E1 line. The T-carrier system is standard in Japan, US and Canada, while E1 is popular across Europe and Australia. In other words, in North America and Japan PRI is represented as 23B+D with a total bit rate of 1.544 Mbit/s (T1) while it is 30B+D in Australia and Europe, which is equivalent to a bit rate of 2.048 Mbit/s (E1). The Primary Rate Interface makes use of the Q.931 protocol over the D channel. A PRI is typically used to establish communication between a PBX, or a private branch exchange, which is a telephone exchange operated by the customer of a telephone company, and a Central Office of the telephone company or an Inter Exchange Carrier or IXC, a long distance telephone company. The advantage of primary rate interface or PRI is that the 23 or 30 B channels can be used in various combinations for specific data transmission needs, such as a videoconferencing, allowing bulk data transfer to be achieved more flexibly.


What are 5 surfaces a aircraft can land on?

ASP Asphalt * BIT Bitumenous asphalt or tarmac * BRI Bricks (no longer in use, covered with asphalt or concrete now) * CLA Clay * COM Composite * CON Concrete * COP Composite * COR Coral (coral reef structures) * GRE Graded or rolled earth, grass on graded earth * GRS Grass or earth not graded or rolled * GVL Gravel * ICE Ice * LAT Laterite * MAC Macadam * PEM Partially concrete, asphalt or bitumen-bound macadam * PER Permanent surface, details unknown * PSP Marsden Matting (derived from pierced/perforated steel planking) * SAN Sand * SMT Sommerfeld Tracking * SNO Snow * U Unknown surface


What is difference between getimage and putimage in c plus plus?

#include <iostream.h> #include <conio.h> # include <process.h> //exit(0) # include <dos.h> # include <stdlib.h> # include <graphics.h> # include <stdio.h> int MaxX, MaxY, MidX, MidY ; int bri[5][20] ; bricks(); //to display bricks and paddle and bulb rounded form delbrick(int,int); int graphmode= CGAHI, graphdriver = CGA; //CGAHI = 640 x 200 (col x row) void MousePos(int* x) { union REGS in,out; in.x.ax=3; int86(0x33,&in,&out); *x=(int)out.x.cx; } main() { int BallX, BallY, Base1, Base2, dx = 1, dy = -1, OldX, OldY ; int totallayer[5] = { 10, 20, 30, 40, 50 }, max = 50, layer = 4 ; int i, flag = 0, speed = 10, score = 0, chance = 4, areareq ; char *m1, *m2 ; //pointers to memory initgraph ( &graphdriver, &graphmode, "c:\\tc\\bgi" ) ; MaxX = getmaxx() ; MaxY = getmaxy() ; MidX = MaxX / 2 ; MidY = MaxY / 2 ; /* draw the four layer of bricks, the paddle and the ball */ rectangle ( 0, 0, MaxX, MaxY - 12 ) ; bricks() ; rectangle ( MidX - 25, MaxY - 19, MidX + 25, MaxY - 12 ) ; circle ( MidX, MaxY -25, 12 ) ; /* memory allocation for storing the image of the ball */ areareq = imagesize ( MidX - 12, MaxY - 18, MidX + 12, MaxY - 8 ) ; m1 =((char*) malloc ( areareq )) ; /* memory allocation for storing the image of the paddle */ areareq = imagesize ( MidX - 25, MaxY - 7, MidX + 25, MaxY - 1 ) ; m2 =((char *) malloc ( areareq ) ); /* image of the paddle and the ball is stored into allocated memory */ getimage ( MidX - 12, MaxY - 7 - 12 - 12 + 1, MidX + 12, MaxY - 8 -12,m1 ) ; getimage ( MidX - 25, MaxY - 7 - 12, MidX + 25, MaxY - 1 - 12, m2 ) ; /* store current position of the paddle and ball */ Base1 = MidX - 25 ; Base2 = MaxY - 19 ; BallX = MidX - 12 ; BallY = MaxY - 7 - 12 + 1 - 12 ; /* display balls remaining ( initially 3 ) */ gotoxy ( 45, 25 ) ; cout<< "Balls :" ; for ( i = 0 ; i < 3 ; i++ ) { circle ( 515 + i * 35, MaxY - 5, 12 ) ; } /* display starting score */ gotoxy ( 1, 25 ) ; cout<< "Score: "; gotoxy(16,25); cout<<score; while ( !kbhit() ) { flag = 0 ; /* saving current x and y coordinates of the ball */ OldX = BallX ; OldY = BallY ; /* update ballx and bally to move the ball in correct direction */ BallX = BallX + dx ; BallY = BallY + dy ; /* according to the position of ball the layer of bricks isdetermined*/ if ( BallY > 40 ) { max = 50 ; layer = 4 ; } else { if ( BallY > 30 ) { max = 40 ; layer = 3 ; } else { if ( BallY > 20 ) { max = 30 ; layer = 2 ; } else { if ( BallY > 10 ) { max = 20 ; layer = 1 ; } else { max = 10 ; layer = 0 ; } } } } /* if the ball hits the right boundary, move it to the left */ if ( BallX > ( MaxX - 24 - 1 ) ) { BallX = MaxX - 24 - 1 ; dx = -dx ; } /* if the ball hits the left boundary, move it to the right */ if ( BallX < 1 ) { BallX = 1 ; dx = -dx ; } /* if the ball hits the top boundary, move it down */ if ( BallY < 1 ) { BallY = 1 ; dy = -dy ; } /* if the ball is in the area of the bricks */ if ( BallY < max ) { /* if there is no brick at the top of the ball */ if ( bri[layer][ ( BallX + 10 ) / 32 ] 800 - ( ( 4 - chance ) * 10 ) ) { outtextxy ( MidX, MidY, "Winner !!" ) ; if ( score < 800 ) outtextxy ( MidX, MidY + 30, "Try to score 800" ) ; else outtextxy ( MidX, MidY + 30, " GREAT!" ) ; closegraph() ; restorecrtmode() ; exit ( 0 ) ; } /* introduce delay for few seconds */ delay ( speed ) ; /* put the image of the paddle at the old coordinates */ putimage ( Base1, Base2, m2, OR_PUT ) ; /* erase the image of the paddle at the old coordinates */ putimage ( Base1, Base2, m2, XOR_PUT ) ; MousePos(&Base1); /* if paddle goes beyond left boundary */ if ( Base1 < 1 ) Base1 = 1 ; /* if paddle goes beyond right boundary */ if ( Base1 > 588 ) Base1 = 588 ; /* put the image of the paddle at the proper position */ putimage ( Base1, Base2, m2, XOR_PUT ) ; } closegraph(); /* Return the system to text mode */ return(0); } bricks() { int i, j, lx = 0, ly = 0 ; for ( i = 0 ; i < 5 ; i++ ) /* 5 rows */ { for ( j = 0 ; j < 20 ; j++ ) /* 20 columns */ { rectangle ( lx, ly, lx + 20, ly + 7 ) ; floodfill ( lx + 1, ly + 1, 2 ) ; lx = lx + 32 ; } lx = 0 ; ly = ly + 10 ; } } delbrick ( int b, int l ) { /* b - brick number, l - layer */ setcolor ( BLACK ) ; rectangle ( b * 32, l * 10, ( b * 32 ) + 20 , ( l * 10 ) + 7 ) ; rectangle ( b * 32 + 1, l * 10, ( b * 32 ) + 20 - 1, ( l * 10 ) + 7 -1 ); rectangle ( b * 32 + 2, l * 10, ( b * 32 ) + 20 - 2, ( l * 10 ) + 7 -2 ); rectangle ( b * 32 + 3, l * 10, ( b * 32 ) + 20 - 3, ( l * 10 ) + 7 -3 ); rectangle ( b * 32 + 4, l * 10, ( b * 32 ) + 20 - 4, ( l * 10 ) + 7 -4 ); rectangle ( b * 32 + 5, l * 10, ( b * 32 ) + 20 - 5, ( l * 10 ) + 7 -5 ); rectangle ( b * 32 + 6, l * 10, ( b * 32 ) + 20 - 6, ( l * 10 ) + 7 -6 ); setcolor ( CGA_YELLOW ) ; }


Related questions

Bit Rate Interface?

Bit rate interface is another name for basic rate interface, or BRI. BRI is used in ISDN configurations for voice-grade telephone operations.


The speed of BRI ISDN interface is?

Maximum speed supported by ISDN BRI is 128 Kbps


What is BRI?

It stands for Basic Rate Interface. In the Integrated Services Digital Network (ISDN), there are two levels of service: the Basic Rate Interface (BRI), intended for the home and small enterprise, and the Primary Rate Interface (PRI), for larger users.


What is the maximum data rate for ISDN BRI?

ISDN BRI is a Basic Rate Interface for ISDN networks (Intergrated Services Device Network). It consists of 2 Channels: B+D. B channel is used for data and voice and consists of two 64Kbps channels=128Kbps. D channel is used for the signal and control of the interface and is 16Kbps. Together the B+D chanels are refered to as 2B+D. The maximum data rate on a BRI is therefore 128Kbps. NOTE:PRI is Primary rate Interface which uses 23x64Kbps B channel and 1x64Kbps D channel (T-1)


What is the Gaelic word for the name Bri an?

The most common form is Brianag. It's pronounced as breeanok.Also used for Brenda.


Who invented bri bri olson?

Jason Chartles Mitchell


What is Mccians favorite color?

brown and black luv bri bri


What are the release dates for Bri What - 2011 Making the Bri What Theme Song Making Music?

Bri What - 2011 Making the Bri What Theme Song Making Music was released on: USA: 15 November 2011


What actors and actresses appeared in Bri Squared - 2011?

The cast of Bri Squared - 2011 includes: Brianne Davis as Bri Jorge Garcia as himself Briana Lane as Bri Gabriel Tigerman as Gabriel


How tall is Bri Samuels?

Bri Samuels is 5' 9 1/2".


Which wide area network technology is referred to as 2B plus D?

2B+D refers to ISDN BRI (Basic Rate Interface) providing Two Bearer Channels and One Control channel.


What nicknames does Brian Bogart go by?

Brian Bogart goes by B.B., and Bri Bri.