The operator required to call c function using object name is function object. Other operator names that deal with objects are structure dereference, structure reference, and indirection
Function overloading is multiple definition with different signatures(the parameters should be different) for the same function. The parameter list have to be different in each definition. The compiler will not accept if the return type alone is changed. Operator overloading is defining a function for a particular operator. The operator loading function can not be overloaded through function overloading.
using pow() function.. ..
Consider the following line: cout<<obj; where obj is the object of Demo class. In this case we are overloading "<<" operator. But overloading the binary operator using member function, the left hand operand should be the object of relevant class. Here in this case left hand side operand is not the object of Demo class. It is object of ostream class. Hence we cant overload ostream operators using member function. But we can overload these type of operators using friend functions. Thanks, Prof. D. H. Ingole
Not possible. Of course you can call a function which does the addition for you, but function-calling is also an operator in C.
Assignment(=) operator is a special operator that will be provided by the constructor to the class when programmer has not provided(overloaded) as member of the class.(like copy constructor). When programmer is overloading = operator using friend function, two = operations will exists: 1) compiler is providing = operator 2) programmer is providing(overloading) = operator by friend function. Then simply ambiguity will be created and compiler will gives error. Its compilation error.
A new operater is used to allocating a memory space for a particular object.
If you have and object with method described within its class you can use dot access operator, for instance:myObject.DoSomething();
The new operator instantiates a named object of a given type while the delete operator destroys an object. The new operator invokes the object's default constructor unless directed to invoke a specific constructor. The delete operator always invokes the object's destructor.
pancakes
http://theflashblog.com/?p=231 Basically create the timer, give it an event listener, and a function. Change your object using the function and start the timer.
#include<iostream> struct object { int m_data; }; void main() { object obj=new object; obj.m_data = 42; delete( obj ); return( 0 ); }
The expectation value of an operator in the harmonic oscillator can be calculated by using the wave functions (eigenfunctions) of the harmonic oscillator and the corresponding eigenvalues (energies). The expectation value of an operator A is given by the integral of the product of the wave function and the operator applied to the wave function, squared, integrated over all space.