The Linux kernel does not run with interrupts disabled. Otherwise none of your hardware nor any pre-emptive multitasking would even work.
In fact, system calls work vie software interrupts. Withour interrupts your applications can't even run.
Every now and then a kernel may want to MASK interrupts, which allows the kernel to ignore certain interrupts if it's too busy or has no need to service them. Or there are non-maskable interrupts, which the kernel cannot ignore. Those are usually interrupts caused by important hardware, such as the system timer, and the CPU itself.
Yes, the interrupt vector is inside the kernel.
It usually doesn't. You may think of one of the followings: 1. When processing a higher priority interrupt, more interrupts with lower priority are not allowed. 2. During the context-switch (user-mode<->kernel-mode, entering/exiting interrupt/exception handler), interrupts may be disabled. 3. When in a critical operation (eg. manipulating shared data), interrupts may have to be disabled (for a very short time-interval).
The interrupt request lines on the 8085 (INTR, RST7.5, RST6.5, and RST5.5) can be disabled using the DI (Disable Interrupt) instruction. You re-enable with the EI instruction. Also, RST7.5, RST6.5, and RST5.5 can be individually enabled and disabled using the SIM (Set Interrupt Mask) and RIM (Read Interrupt Mask) instructions. The TRAP interrupt request line cannot be disabled.
The response to another interrupt request during servicing of an interrupt depends on the setting of the interrupt enable flag and/or the interrupt mask. If the interrupt service routine is thread safe, it will process correctly. More probably, problems will arise so the proper procedure is to either set the interrupt mask (8085) to not allow this or lower priority interrupts before reenabling interrupt, or to leave interrupts disabled until this iteration is complete. If interrupts are disabled or masked, a subsequent interrupt will be posted but not processed until the first is completed.
if u want to execute high priority interrupt,at that time of low priority running.So, we can mask the low priority interrupt and execute the high priority interrupt.
Interrupt handling is performed by the operating system kernel. In the Intel IA-32 platform, for instance, it is handled at Ring-Zero.C++ code does not normally run in the kernel. It runs in user space, such as in Ring-Three. Unless the operating system allows you to load C++ code in non pageable Ring-Zero space, you cannot write C++ programs to handle interrupts. Even if you could do so, all of the dependencies, such as libraries, would need to also be there, unless you wrote dispatch stubs to transition into and out of Ring-Zero non-pageable space.That said, you are looking for the Device Driver Kit, or DDK. (In the Windows platform.)
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Interrupt are automatically disabled on interrupt entry (except for TRAP, which is non-maskable) so that interrupts do not, by default, nest. You would also disable enterrupts surrounding a critical section of code that, perhaps, manipulated an interrupt register. It is possible to re-enable interrupts during an interrupt service routine. Typically, you would have a hierarchy, such as RST7.5, then RST 6.5, then RST 5.5. Initially, at interrupt entry, all interrupts are disabled. You could then manipulate the interrupt mask using the RIM and SIM instructions and enable further interrupts, allowing a nested architecture. At interrupt exit, then, you would disable interrupts, reset the mask, enable interrupts, and return from interrupt.
"MINWIN" is what the new windows 7 kernel is referred to as it is essentially a refined version of the NT kernel that Vista and xp all run on.
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Yes, they are the interface to kernel functionality. To quote wikipedia: a system call is how a program requests a service from an operating system's kernel that it does not normally have permission to run
This means that you are trying to run 1.5 homebrew on a 5xx kernel PSP. You will need a kernel add-on to run the homebre you are trying to run on a Phat PSP, and it won't work at all on slim PSPs. Installing the kernel addon is more trouble than it is worth in my opinion, I wouldn't worry about it.