An stimulus causes a behavior
stimulus
Birds twitch as a way to adjust their balance and maintain stability while perched or moving. This behavior is caused by their nervous system sending rapid signals to their muscles, helping them make quick and precise movements to stay steady.
The three parts of attribution theory are locus of control (internal or external), stability (stable or unstable), and controllability (controllable or uncontrollable). These factors help explain how individuals interpret and explain the causes of their own behavior and the behavior of others.
Natural selection is the process that causes behavior patterns to change over generations as a result of differential reproductive success. Organisms with traits better suited to their environment are more likely to survive and reproduce, passing on those beneficial traits to their offspring. Over time, this process leads to the accumulation of advantageous behaviors in a population.
There is no specific gene that directly causes individuals to wink. Winking is more of a learned behavior or cultural gesture rather than being determined by genetics.
Behavior causes things to Happen.
The immediate mechanisms for a behavior are called proximate causes. These causes typically involve the internal or external cues that trigger a specific behavior in an individual.
Immediate causes of behavior refer to the specific stimuli or events that directly trigger a behavior, such as hunger causing someone to eat. Ultimate causes of behavior, on the other hand, are the underlying evolutionary or environmental reasons why a behavior exists, such as eating being necessary for survival and reproduction. Ultimate causes focus on the long-term evolutionary reasons for behavior, while immediate causes focus on the immediate triggers.
yes it causes childlike symptoms
1. Description of behavior 2. Prediction of behavior 3. Finding causes of behavior 4. Explanation of behavior
BEHAVIOR IS OBSERVABLE BY EYES BUT ATTITUDE IS ABSERVABLE BUT NOT SEEN BY EYES.
A focal behavior is a specific behavior that is the main focus or target of research or analysis. It is often the behavior of interest in a study and is carefully defined and measured to understand its causes and effects.
Violent video games and T.V. shows can cause bad behavior. Influences from other people can cause bad behavior as well.
Proximate causes
I would have to guess it to be GREED.
Stimuli
It stings people and that causes alots of death