Effects and transitions are the animation types in Windows Movie Maker.
You can't animate in Windows Movie Maker. You can only use animations in the program.
You don't need a codec. What you need to do is convert the pivot animations into a format compatible with Windows Movie Maker. Click on the link I've posted below in the Related Links section. It is a video tutorial from YouTube on how to get pivot animations onto Windows Movie Maker.
Try flip book in google or aniboom stopmotion or movie maker
If you are talking about adding text to animations using Windows Movie Maker, click on the "Titles and Credits" option in the Task pane. Follow the instructions.
Animations are .gif files, which are compatible for importing into Windows Movie Maker. However, many people seem to have problems getting the animations to work in the program.I'm not exactly sure why they can't get the animations to work (there could be a number of reasons). It seems some .gifs work while others don't. This is likely due to programming formats that were used to create the animation originally.In any case, if you are experiencing difficulty in getting your .gif animations to work, you might consider purchasing video editing software that provides for easier tasking of imported media. Or, if deciding to stick with Windows Movie Maker, substitute .gifs with creative transitions, effects of your own.
Game sprites are basically picture used in 2D games or animations you put 1 picture then next and then next and the character well move you need an programme to make the animations i use windows movie maker and to make a game game maker go and try it
You can download music from just about anywhere on the Internet.
You can download music from just about anywhere on the internet, or rip it from a CD for use in Windows Movie Maker.
Upload to Youtube and use the code.
Just sqeeze those media and animations as close as the song
flash, stickman, and u can make animations with paint and windows movie maker. and if you get 3d animators, they don't need any nodes.