The first 64-bit CPU is generally considered to be the AMD Athlon 64, which was released in September 2003. It was notable for being the first consumer desktop processor to support 64-bit computing, allowing for increased memory addressing and improved performance in 64-bit applications. Other early 64-bit processors include the Itanium from Intel, but the Athlon 64 was the first to gain widespread adoption in the consumer market.
The difference between a 32 bit and 64 bit CPU is the speed in which a computer will read and process the information. A 64 bit CPU will read much quicker and can handle the memory usage better than a 32 bit.
The original Intel Pentium was the first to have a 64-bit data bus while it's predecessor, the i486 was the first to feature an on-die L1 cache.
the 64 in nintendo 64 means it has 64gbs ^fail It actually means it uses a 64 bit cpu, it was one of the first to do so i think
Depends on CPU. Atom 230, for example, is 64-bit.
GameCube is NOT 128-bit, and Wii is NOT 256-bit. 360 is NOT 360-bit. Nintendo 64's CPU is a derivative of the 64-bit MIPS Technologies R4300i (which is where the rabbits in Super Mario 64 got their name, MIPS) -- i.e. uses a 64-bit CPU GameCube's CPU is 64-bit (thus making the GameCube a 64-bit console) The Wii's CPU is also 64-bit. I.e. the Nintendo 64, GameCube and Wii are all "64-bit". The Xbox is also 64-bit As is the PlayStation 2. The PlayStation 3 has a CPU with a single word size of 32-bit. Xbox360's CPU has a 256-bit bus. To be really honest, I have no idea what I'm talking about. But it's not simple to simply say "The GameCube is a 128-bit console". Because "OMG it haz betar grafix" does NOT mean it has "more bits".
64bit, It can use more than 3gb of ram, while 32bit can utilise only 3gb.
Basically it has to do with the size of the chunks of information handled by the CPU (the computer's processor). The 64-bit chunks are obviously twice the size of 32-bit chunks and a CPU on a 64-bit system can work faster.
amd althon
The number 64 in the Nintendo 64 refers to how many bits the CPU can process at a time. Many people mistakenly think the 64 refers to the storage space, but that is incorrect.
The N is for Nintendo, the company that created the console. The 64 refers to the console's 64-bit CPU.
No, this is how it works. 64-bit CPU - 64-bit OS - 64-bit Program = Yes 64-bit CPU - 32-bit OS - 64-bit Program = No 64-bit CPU - 64-bit OS - 32-bit Program = Yes 32-bit CPU - 64-bit OS - 32-bit Program = No So, basically, the 64-bit CPU just means that it can support an OS up to 64-bits. But whatever OS you install is the deciding factor. So, a 64-bit program will not work on a 32-bit OS, even if there is a 64-bit processor, although a 32-bit program will run on a 64-bit OS. Hope this helped! SeanHolshouser
The fundamental difference between a 32-bit and 64-bit microprocessor is what their names suggest: the size of the basic integer operations, also called the 'native' size of a CPU's calculations. The native size of a CPU determines a whole bunch of related characteristics.For instance, all integer calculations are done using the native size; this matters in terms of performance for several reasons:if you add two integers smaller than the native size, it requires only a single operation.if you add two integers larger than the native size, you must perform 3 operations (add the upper values, add the lower values, then combine).For instance, if you wanted to add two 20-bit numbers, on both the 32-bit CPU and 64-bit CPU it would require a single operation. However, if you wanted to add two 40-bit numbers, it would require only 1 operation on a 64-bit CPU, but 3 operations on a 32-bit CPU.The native size of a CPU also determines things like the maximum addressable memory - thus, a 32-bit CPU can address up to 2^32 = 4GB of memory, while a 64-bit system can address up to 16 Exabytes. It also determines the minimum size of information that has to be processed - when fetching information from caches and memory, no operation can be done with information less than the native size. Thus, 64-bit CPUs are more demanding on memory subsystems, as they need to process information in 64-bit chunks, rather than 32-bit ones.