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In this chapter, we will take a look at the TCP/IP protocol stack to help us better understand how TCP/IP functions in the network. We'll look at the Department Of Defense (DoD) protocol layers and the Open Systems Interconnect (OSI) model to help us better understand how protocols and utilities function at various layers. We'll discuss the protocols that comprise the TCP/IP suite of protocols and look at some TCP/IP configuration and troubleshooting information.
At the end of this chapter, you will be able to:
· Discuss the protocols that support the internet.
· List the layers in the OSI and DoD networking models.
· Describe the TCP/IP suite of protocols.
TCP/IP made early WANS possible. TCP/IP's robust set of protocols provided complete networking support to connect all hosts and sites and rapidly became the standard for such activities. Over time, the TCP/IP suite of protocols and utilities has become much more than just a standard-it has helped us usher in a new era of computing. We can now configure machines around the world and monitor events on distant computers. Although local area networking standards remained in the realm of proprietary vendor standards until the mid 1980's, they have changed so much since then that today there is nearly total interoperability in the TCP/IP world. With TCP/IP, we can connect to the world. Before we do that, however, let's look closer at what the protocol suite is capable of doing
Abstract
This chapter examines the Transmission Control Protocol/Internet Protocol (TCP/IP) protocol suite in greater detail, analyzing its four layers and the core protocols used within each layer. Network administrators must have an understanding of the core protocols in the various layers and their functions to understand how networking applications work, how data is sent from one application to another, and how to interpret network captures. This chapter also discusses the two main application programming interfaces (APIs) that networking applications for the Microsoft® Windows® operating systems use and the APIs' naming schemes.
For a download of the entire "TCP/IP Fundamentals for Microsoft Windows" online book, which contains a version of this chapter that has been updated for Windows Vista and Windows Server 2008,
Network
netstat
netstat
The number of ports on a computer depends on the type of computer it is. The type of ports they have--for example USB, headphone, or HDMI--also varies greatly from computer to computer.
Open command prompt and type netstatThis will show all ports in use and all ingoing\outgoing connections along with the connection type. TCP, UDP
To scan all TCP ports in the range of 1 to 65536, you can use the nmap command with the following syntax: nmap -p 1-65536 <target>. Replace <target> with the IP address or hostname of the target machine. This command will perform a comprehensive scan of all specified TCP ports.
Global Catalog servers use two primary ports for communication: TCP port 3268 for standard queries and TCP port 3269 for secure queries over SSL. These ports facilitate the retrieval of directory information from the Global Catalog in Active Directory environments. Additionally, the standard LDAP port (TCP 389) is also used for regular directory services communication, but for Global Catalog specifically, ports 3268 and 3269 are essential.
TCP
The TCP/IP utilities are used to troubleshoot and diagnose issues with TCP/IP protocols. Ping is used to test connectivity between nodes in a network, netstat will show you ports in use and network connections, traceroute will trace the hops between routers/networks, nslookup and dig can be used to troubleshoot DNS problems.
It does. see the tcp video tutorials
To display active TCP or UDP connections, you can use the command netstat -an in the command prompt or terminal. This command shows all active connections and listening ports, along with their respective IP addresses and port numbers. For a more detailed view, you can use ss -tuln on Linux systems, which provides similar information with additional options for filtering.
If you're having problems connecting, make sure you've got the correct Router ports opened or triggered, both for the PS3 & PSN, and the specific MW2 ports as well.ROUTER NAT AND UPnP MODES - ENABLED*Note: Make sure to enable these TCP/UDP ports in BOTH directions (i.e, for Routers that have TCP, UDP, and Both for settings, set them to Both. If your Router doesn't have that type of setting, set the Port to either TCP or UDP as indicated, and enable the pass-through in both directions (full duplex))TCP Ports: 10070 - 10080 UDP Ports: 10070 Voice Chat: UDP 6000-7000, 10070 (for headset operation) Remote Play via Access Point: TCP 9293PLAYSTATION Network: TCP Ports: 80, 443, 5223 UDP Ports: 3478, 3479, 3658Call of Duty - MW2 Ports:TCP 27014-27050 UDP 1500, 3005, 3101, 27000-27030, 28960It's easier to use Port Range Forwarding or Triggering instead of Single Port Forwarding. In those cases where there isn't a range but only a single port listed, your range is the same port, e.g., Range 5223-5223 for Port 5223. Port Triggering is also preferable to Port Forwarding, since Triggering relies on the game or application in question to trigger the Port request when necessary to the Router. Static Port Forwarding setups keep your Ports open as long as they are enabled in the Router setting, and as such are more vulnerable. Trigger Ports are only open as long as the game or application needs them to be open.