In its simplest definition, "binding", when referred to in the context of any computer programming language, describes how a variable is created and used (or "bound") by and within the given program and, possibly, by other programs, as well. However, there are other definitions for "binding" in computer programming languages, which would take too long to list and explain, especially given the broad nature of the question.
There is no preference as such. The type of binding you use is more dependant upon the design and circumstance rather than any preference you may have. Static binding is certainly more predictable and therefore easier to program, but dynamic binding offers much greater flexibility.
Dynamic binding, or late binding, is when the object code for the class does not get loaded into memory until it is needed. This saves time at module load time, at the cost of delayed execution for the first invocation.
C++ allows multiple inheritance while Java does not. In my opinion, multiple inheritance is not useful because it can get very confusing very quick. For polymorphism, C++ does early binding by default, while Java does late binding by default. Late binding is more useful than early binding.
AUTO EXTERN STATIC are the storage classes in c++
In C there are functions only, In Java methodsonly (static methods as well), in C++ both.
Static binding occurs at compile time. Dynamic binding occurs at runtime.
Yes and no. Static vs dynamic binding is not a C or C++ language issue; it is a linker issue. If you link with a .lib file that contains stubs for run-time loading, then the called routine will not be loaded until it is invoked, and it will not be made a part of the load module.
There is no preference as such. The type of binding you use is more dependant upon the design and circumstance rather than any preference you may have. Static binding is certainly more predictable and therefore easier to program, but dynamic binding offers much greater flexibility.
Dynamic binding, or late binding, is when the object code for the class does not get loaded into memory until it is needed. This saves time at module load time, at the cost of delayed execution for the first invocation.
C++ allows multiple inheritance while Java does not. In my opinion, multiple inheritance is not useful because it can get very confusing very quick. For polymorphism, C++ does early binding by default, while Java does late binding by default. Late binding is more useful than early binding.
AUTO EXTERN STATIC are the storage classes in c++
In C there are functions only, In Java methodsonly (static methods as well), in C++ both.
PHP supports late static binding since version 5.3, which was officially released in June of 2009.
Static in C/C++ means that the variable will keep its value across calls to the function. ex: func() { static int x=0; ++x; cout << x << endl; } main() { func(); func(); func(); } This will print: 1 2 3 *NOT* 1 1 1
Late binding and dynamic binding are related to runtime polymorphism. By contrast, compile time polymorphism is known as static binding. Template functions and classes are examples of static binding because the exact type can be determined at compile time.
Static polymorphism is used the concept of early binding or we can say compile time binding where as dynamic polymorphism used the concept of late binding or run time binding.
#include <stdio.h> static int myvar1, myvar2; int main (void) { puts ("It was easy"); return 0; }