A variable is simply a named value where the value is not constant -- meaning it can be changed at any time.
A pointer is a variable (or a constant) that can store a memory address and provides indirect access to that memory address. It is called a pointer because it is said to "point to" the memory address it contains. A pointer that doesn't actually point at anything should store the value zero (represented by the constant NULL). When you allocate memory dynamically, you must maintain at least one pointer to that memory in order to release the memory back to the system, which is achieved by deleting the pointer, and then nullifying the pointer, or pointing it to another allocation. Pointers can also be typed, such that the memory address being pointed is treated as if it were that type, thus a pointer to a char can be used to determine the value of each individual byte in a multi-byte value, such as an int, simply by incrementing its stored address to traverse the individual bytes. By the same token an array of 4 bytes can be treated as if it were a single 32-bit value, simply by pointing at the first byte using a pointer with type int. Note that a pointer can only physically point at one byte at a time, but its type allows you to access one or more contiguous bytes according to its type, thus incrementing the pointer's stored address will advance the pointer by the size of its type. Thus a pointer to int will automatically increment (or decrement) by sizeof(int) bytes.
Pointers can also point at other pointers, adding extra levels of indirection. This is most useful when you need to pass a pointer to a function by reference, since all pointers are always passed by value. However, passing a pointer to a pointer is the same as passing the pointer being pointed at by reference, which allows the pointer itself to be manipulated, not just what it points at. Pointer to pointer types are also useful when allocating large dynamic arrays as they allow the array to be allocated non-contiguously as a series of smaller, separate arrays. This uses more memory overall, but allocating many smaller arrays is far more likely to succeed where a large contiguous allocation could easily fail if a large enough block of free memory is not available.
Instantiation is creating the instance of the variable/object . While Initialization is to provide the variable with some value. int i; // i is an instance of an integer i=10; //initialised with the value 10
A constructor is a method that fires when the object is instantiated. A friend function is a function that has special access to the object. They are two different types of things, and cannot be further differenced.
A pointer is simply a variable that can store a memory address and has the same purpose in both languages. The only real difference is that C++ pointers can point at objects (instances of a class) and indirectly invoke their methods, whereas pointers in C (which is not object oriented) cannot.
An attribute is a class member variable while a behaviour is a class member method.
c is procedure oriented and c++ is object oriented & much newer.
Instantiation is creating the instance of the variable/object . While Initialization is to provide the variable with some value. int i; // i is an instance of an integer i=10; //initialised with the value 10
A persistent object is an object that retains its value between two different executions of the program that uses it. This means that some kind of disk file is used to store and load the object, using a method of the object, such as "serialize", to do so.
A constructor is a method that fires when the object is instantiated. A friend function is a function that has special access to the object. They are two different types of things, and cannot be further differenced.
What is the variable of x plus 10 plus 4x-35?
PHP++ is an object-oriented version of the PHP programming language. ++ is used in programming to increment a variable by one so it means an improved version of PHP.
A pointer is simply a variable that can store a memory address and has the same purpose in both languages. The only real difference is that C++ pointers can point at objects (instances of a class) and indirectly invoke their methods, whereas pointers in C (which is not object oriented) cannot.
Use a character variable. For example: plus = '+' minus = '-' You can now refer to these symbols using the variable names "plus" or "minus".
An object is a component of a program that knows how to perform certain actions and to interact with other pieces of the program.it is created as following...... An object is an instance of a class. For object read variable! Every time we define a variable we get a new object which has all the properties of the associated class. This is the same as with the built-in types of C (float, int etc.)-they have certain properties (range of values, operations etc), the bonus is that we can make up.
An attribute is a class member variable while a behaviour is a class member method.
y is the variable
a2/2
A constant is a variable that does not change. The correct term is constant variable.