No, it only destroys them. Normal, Quickplay, and Ritual Spell cards will all still resolve correctly, so it's of most use against Field, Continuous or Equips.
Almost. It's text clearly states that it "negate(s) the effect of all spell cards on the field". So as long as it's a spell card active on the field, it is no good. Some cards, however, activate when they are sent to the graveyard, but those are rare. but if u use the effect of destiny hero diamond dude then silent sworsman cant negate it
It cannot negate the activation of a trap card. It is basically the opposite of Magic Jammer. Mystical Space Typhoon can destroy face down spells and traps, continuous spells and traps, and field and equip spell cards.
No because the card is already active. Cursed Seal of the Forbidden Spell can only negate the activation of a spell card, not the trigger of the effect.
You have the negate the Ritual Spell card. Once the spell card resolves, the monster is considered 'successfully' special summoned, there's no chance to negate, unlike monsters who summon themselves without using the chain, like Cyber Dragon.
It can't negate continuous 'effects' because it has to chain to activations. Continuous effects do not activate. It can chain to and negate the activation of a continuous spell or trap. If the continuous spell or trap has its activation negated, then the card is destroyed and goes to the graveyard.
Almost. It's text clearly states that it "negate(s) the effect of all spell cards on the field". So as long as it's a spell card active on the field, it is no good. Some cards, however, activate when they are sent to the graveyard, but those are rare. but if u use the effect of destiny hero diamond dude then silent sworsman cant negate it
Well for one they can negate monster effects, spell and traps. It also has the effect whatever is on the card description.*although it sounds like the term is counting spells, it actually means "countering/counteracting spells" and would more correctly be "counter-spells."
It cannot negate the activation of a trap card. It is basically the opposite of Magic Jammer. Mystical Space Typhoon can destroy face down spells and traps, continuous spells and traps, and field and equip spell cards.
No, there isn't. Unless you count a Field Spell Card, which is a spell card but has its own zone, so technically you can have 6 spells active.
No because the field spell card is just simply being replacing by another field spell. So, you can't use Magical Citadel of Endymion's effect to stop it from being sent to the graveyard. However, you may protect your field spell card with the spell card Field Barrier.
A deck centered on Spell Counters can be defeated by using a "Skill Drain" deck since "Skill Drain" would get rid of and prevent any monsters from holding Spell Counters. A Counter Fairy deck is another alternative since it utilizes Counter-Trap cards (such as "Magic Jammer", "Dark Bribe", etc.) with Fairy-Type monsters that have effect in conjunction with Counter-Traps. You can use your cards to negate Spells and thus prevent Spell Counter from being added to monsters. A negation deck is another good deck. In a deck that centers on negating your opponent's Spells and Traps (and sometimes Monsters, too), "Horus LV8", "Spell Canceler", and/ or "Imperial Order" can negate Spells and stop the main method of adding Spell Counters to monsters.
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No because the card is already active. Cursed Seal of the Forbidden Spell can only negate the activation of a spell card, not the trigger of the effect.
it spells apple.:-)
You have the negate the Ritual Spell card. Once the spell card resolves, the monster is considered 'successfully' special summoned, there's no chance to negate, unlike monsters who summon themselves without using the chain, like Cyber Dragon.
No, she can only negate Spell, Trap or Monster effects that Target. Dark Hole does not target anything.
In the game of Magic: The Gathering (MTG), a spell is a card that has a casting cost and is played from a player's hand to have a specific effect on the game. This can include creature spells, instant spells, sorcery spells, enchantment spells, artifact spells, and planeswalker spells.