Almost. It's text clearly states that it "negate(s) the effect of all spell cards on the field". So as long as it's a spell card active on the field, it is no good. Some cards, however, activate when they are sent to the graveyard, but those are rare.
but if u use the effect of destiny hero diamond dude then silent sworsman cant negate it
There are a few monsters who are completely unaffected by spells under normal circumstances. - Vennominaga, Deity of Poisonous Snakes, - The Agent of Force, Mars, - Ultimate Insect Lv1, - Horus the Black Flame Dragon Lv6, There are some which become unaffected by spells under certain conditions - The Legendary Fisherman (when Umi is in play) - Silent Swordsman Lv5 (opponent's Spells only) - Odin, Father of the Aesir (upon resolution of an effect) Lastly some prevent the very activation of spells, or the resolution. - Spell Canceller, - Horus the Black Flame Dragon Lv8 (can optionally negate them) - Obelisk the Tormentor (if they try to target him).
It cannot negate the activation of a trap card. It is basically the opposite of Magic Jammer. Mystical Space Typhoon can destroy face down spells and traps, continuous spells and traps, and field and equip spell cards.
Continuous spells or traps negated by Silent Insect, will become active again once it leaves the field.
No, it only destroys them. Normal, Quickplay, and Ritual Spell cards will all still resolve correctly, so it's of most use against Field, Continuous or Equips.
you choose the card choose two tribute choose the monster you want two tribute summon and summon it
There are a few monsters who are completely unaffected by spells under normal circumstances. - Vennominaga, Deity of Poisonous Snakes, - The Agent of Force, Mars, - Ultimate Insect Lv1, - Horus the Black Flame Dragon Lv6, There are some which become unaffected by spells under certain conditions - The Legendary Fisherman (when Umi is in play) - Silent Swordsman Lv5 (opponent's Spells only) - Odin, Father of the Aesir (upon resolution of an effect) Lastly some prevent the very activation of spells, or the resolution. - Spell Canceller, - Horus the Black Flame Dragon Lv8 (can optionally negate them) - Obelisk the Tormentor (if they try to target him).
No, she doesn't 'negate' it. She protects your other face-up Lv3 or lower Zombies from being affected by Spells or Traps, but does not negate the effect itself.
Becaus the h is silent near the end so it spells tony Becaus the h is silent near the end so it spells tony
It cannot negate the activation of a trap card. It is basically the opposite of Magic Jammer. Mystical Space Typhoon can destroy face down spells and traps, continuous spells and traps, and field and equip spell cards.
glad you ask...... just go to yugioh wiki
No. Slifer the Sky Dragon's Normal Summon can't be negated, and cards/effects cannot be used in response to its Normal Summon. However apart from that it has no other protection, it cannot negate anything.
Well for one they can negate monster effects, spell and traps. It also has the effect whatever is on the card description.*although it sounds like the term is counting spells, it actually means "countering/counteracting spells" and would more correctly be "counter-spells."
Continuous spells or traps negated by Silent Insect, will become active again once it leaves the field.
No, there isn't. Unless you count a Field Spell Card, which is a spell card but has its own zone, so technically you can have 6 spells active.
It will negate Trap Hole, but not Sakuretsu Armor. Sakuretsu Armor is most definitely a card that targets, however when Ancient Gear Engineer attacks, the opponent cannot use Spells or Traps until the end of the Damage Step. That means he could not respond to the attack with Sakuretsu Armor in the first place.
No, it only destroys them. Normal, Quickplay, and Ritual Spell cards will all still resolve correctly, so it's of most use against Field, Continuous or Equips.
Some of the names of the characters in Angels Online are: Warrior (able to inflict large amounts of damage in close combat); Swordsman (skilled at dealing burst damage over a short period of time); Archer (skilled at disrupting and killing their foes at long range); Wizard (able to use destructive spells); Magician (in possession of nature-based spells, which incorporate healing, recovery and shape-shifting); and Priest (able to heal, cast defensive spells and life spells). Angels Online is a free-to-play multiplayer online role-playing game.