Many Dark World monsters activate in the graveyard. Soul Drain will prevent these monsters from activating, so if for example Goldd Wu-Lord of Dark World is discarded by an effect (either player's), it will not trigger.
No it can't, because Skill Drain only negates the effects of monsters who try to resolve their effects while they are face-up on the field at the moment of resolution. Monsters who trigger when they are destroyed, will trigger after they leave the field. Some monsters specify that they must go to the graveyard, others, like Warm Worm, do not. Warm Worm would trigger even if whatever destroyed it also banished it, and so it never hit the graveyard. Because Warm Worm is not face-up on the field when its trigger tries to resolve, Skill Drain can do nothing to it.
If a monster says it can't be targeted, then it will have its effects negated because Skill Drain does not target. If a monster says it is not affected by traps, then if it was already on the field before Skill Drain was activated, then it will be unaffected, its other effects will still work. If Skill Drain was already active before the monster is summoned, then the monster's continuous effect that grants it immunity, will itself be negated, as will any other of that monster's effects.
You can, but one thing it doesn't stop is their maintenance costs. These aren't treated as true effects, or rather, effects that can't be negated.
Yes, Skill Drain works on cards summoned from your hand. Skill Drain is a Continuous Trap card that affects any monster on the field, whether its summon was Normal, Ritual, Special, Fusion, or Synchro.Skill Drain only cares about two things. Monsters on the field with a continuous effect, or monsters with an activated effect that tries to resolve while the monster card is face-up on the field. It will negate both of those.Therefore if a monster's effect activates in the hand (Honest, Battle Fader, etc.) or resolves while the monster is no longer face-up on the field (Exiled Force, Sangan, etc.), it is unaffected.
The priority will always go to the monster that was Summoned first and has remained on the field. Therefore, the monster that was Summoned first will remain unaffected and the monster that was Summoned second will have its effect negated along with the other monsters on that side of the field.This ruling is similar to the Jinzo vs. Skill Drain debate. Whichever card was active first, has priority over the other.For confirmation on this ruling, click on the "Related Link" below and look at "Skill Drain" under the "Mentions in other Rulings" of the "TCG Rulings" section.
Yes, both effects will be negated.
Yes, Skill Drain will negate their continuous effect which destroys them if there is no active Field Spell Card.
No it can't, because Skill Drain only negates the effects of monsters who try to resolve their effects while they are face-up on the field at the moment of resolution. Monsters who trigger when they are destroyed, will trigger after they leave the field. Some monsters specify that they must go to the graveyard, others, like Warm Worm, do not. Warm Worm would trigger even if whatever destroyed it also banished it, and so it never hit the graveyard. Because Warm Worm is not face-up on the field when its trigger tries to resolve, Skill Drain can do nothing to it.
Useskill drain tonegate the effect of the syncro monster.Its nearly impossible to negate the summoning other then trap hole,bottomless trap hole,etc. after skill drain use monster reborn(unbanned) to getsome high lv monsters out. then...you have the advantage because syncro decks are based on effect
No, it can't negate either of its effects. Skill Drain only negates a monster's resolution if the monster card is face-up on the field when it tries to resolve. With Stardust Dragon, its negation effect activates on the field but sends itself to the graveyard as a cost. Skill Drain can't touch it there. It's resummoning effect activates in the graveyard, so again, Skill Drain can't stop it.
If a monster says it can't be targeted, then it will have its effects negated because Skill Drain does not target. If a monster says it is not affected by traps, then if it was already on the field before Skill Drain was activated, then it will be unaffected, its other effects will still work. If Skill Drain was already active before the monster is summoned, then the monster's continuous effect that grants it immunity, will itself be negated, as will any other of that monster's effects.
You can, but one thing it doesn't stop is their maintenance costs. These aren't treated as true effects, or rather, effects that can't be negated.
Yes, "Skill Drain" can negate the effects of "The Winged Dragon of Ra" while the monster is on the field. "Skill Drain" does not target any monsters, it simply affects them.If "The Winged Dragon of Ra" gained attack via tributing monsters during its Tribute Summon or paying Life Points, its ATK would be 0. However, if the controller of "Ra" were to use its effect and tribute "Ra" to destroy a card on the field, it would work. This is because as a part of the cost before applying the effect, the player must pay Life Points and sacrifice "Ra". The actual effect then takes place from the Graveyard and "Skill Drain" only affects monsters on the field.
Yes, Skill Drain negates both effects of Marshmallon if it was attacked while face-down in Yu-Gi-Oh. The trap card's continuous effects apply during the damage step and cause Marshmallon to be destroyed by battle.
A deck centered on Spell Counters can be defeated by using a "Skill Drain" deck since "Skill Drain" would get rid of and prevent any monsters from holding Spell Counters. A Counter Fairy deck is another alternative since it utilizes Counter-Trap cards (such as "Magic Jammer", "Dark Bribe", etc.) with Fairy-Type monsters that have effect in conjunction with Counter-Traps. You can use your cards to negate Spells and thus prevent Spell Counter from being added to monsters. A negation deck is another good deck. In a deck that centers on negating your opponent's Spells and Traps (and sometimes Monsters, too), "Horus LV8", "Spell Canceler", and/ or "Imperial Order" can negate Spells and stop the main method of adding Spell Counters to monsters.
Skill Drain negates the effects of all monsters on the field. Since Gladiator Beasts' effects activate on the field, at the end of the battle phase, Skill Drain negates it. But for card effects that activate in the hand, like Honest or Montage Dragon, Skill Drain negates it. If this information is to create a Skill Drain Deck (which is really, really nasty because most really good decks rely on monster effects), I would also warn you about Fairy Meteor Crush and other cards that give that effect: Since Piercing Damage is an effect that must be attached to a monster, Skill Drain negates it. Also, for a Skill Drain Deck needs to have a bunch of trap-searching Spell/Trap/Monster effects and Spell/Trap/Monster effects that protect you until you until you get Skill Drain.
Yes, Skill Drain works on cards summoned from your hand. Skill Drain is a Continuous Trap card that affects any monster on the field, whether its summon was Normal, Ritual, Special, Fusion, or Synchro.Skill Drain only cares about two things. Monsters on the field with a continuous effect, or monsters with an activated effect that tries to resolve while the monster card is face-up on the field. It will negate both of those.Therefore if a monster's effect activates in the hand (Honest, Battle Fader, etc.) or resolves while the monster is no longer face-up on the field (Exiled Force, Sangan, etc.), it is unaffected.