Under normal circumstances, you can Normal Summon one monster, set 5 S/T cards, and place a field spell card too. But this is in no way a hard limit, because you can special summon, you can activate spell cards and place more. Normally you'll run out of cards in hand because you won't be able to replace them, but nonetheless, there's no rule stating a limit to how many special summons or Spell cards you can activate in a main phase, only Normal Summons.
You cannot end the turn with more than 6 cards in hand, so if you do your usual end of turn discard, and somehow you end up with more cards in hand (such as through Super Rejuvenation) then you will still have to discard down to 6 again.
The +200 ATK bonus is applied only 'during your battle phase', this is a continuous effect that does not use the chain. As soon as the battle phase ends, the +200ATK ceases to apply, but will be reapplied during your next battle phase. So say you have a monster with 1700 attack, it will ONLY have 1900 (+200) attack when you're in your battle phase and when you're back in your main phase 2 or end phase it goes back down to 1700 (-200). One thing to note is that you'll get the +200 attack during BOTH your own battle phase AND ALSO your opponent's battle phase.
Its gotta be the scrap iron scarecrow. When your opponant attacks, flip it up and negate the attack. Instead of discarding it, you flip it back face down on your field. The card itself does not specify how many times you can use during your opponant's battle phase, but tournament rules and the rules of the show say that you can only use it to negate one attack per battle phase. ^The important thing to note is that Scrap-Iron Scarecrow SETS itself after resolving. You cannot activate a Trap Card on the turn it was Set, which is why you can only activate it once per turn. That's why there is no need for it to specify.also waboku the monsters you control take no damage
it depends only in special occasions like tower of Babel says each time a spell card is activate place 1 spell counter on it, so if you place this card down in your turn and then activate 1 spell card then tower of babel is activate immediately
There is no limit to the number of cards in your hand at any one time, however, you must discard down to 6 at the end of the End Phase of your own turn. At any other time, it doesn't matter. So if you have five cards in hand, and your opponent bounces two or more into your hand, that's ok. So you have 7 now. Your turn draw will make it 8, but it won't matter unless you still have 7 or more when you reach the end of your end phase, which will make you have to discard.
their really isn't a big difference between them except for the fact in Main Phase 2 you can't attack again if you are planning on setting Spell [S]/ Trap [T] cards face-up or face-down. what i mean is - Draw Phase - Main Phase 1 - Battle Phase - Main Phase 2 - End Phase during Main Phase 1 you can set your s/t cards and launch you attack in your battle phase. Main Phase 2 if you can set more s/t cards after your done setting the amount you want to set you'll probably have to end your turn.
It doesn't matter at all. You can summon first, set S/T cards first, activate S/T cards, either side of the Battle Phase.Obviously if you are in main phase 2, you cannot summon and then attack because you've passed the Battle Phase already.
Yes, this occurs during the 'Dark phase'; and also "in the background" during 'Light phase'.
Breaks down
You cannot end the turn with more than 6 cards in hand, so if you do your usual end of turn discard, and somehow you end up with more cards in hand (such as through Super Rejuvenation) then you will still have to discard down to 6 again.
Decrease in pulse Return of blood to the heart
The +200 ATK bonus is applied only 'during your battle phase', this is a continuous effect that does not use the chain. As soon as the battle phase ends, the +200ATK ceases to apply, but will be reapplied during your next battle phase. So say you have a monster with 1700 attack, it will ONLY have 1900 (+200) attack when you're in your battle phase and when you're back in your main phase 2 or end phase it goes back down to 1700 (-200). One thing to note is that you'll get the +200 attack during BOTH your own battle phase AND ALSO your opponent's battle phase.
Sh*t went down
The main idea of Phase 10 is simply a variant of Rummy known as Liverpool Rummy. Players must lay down cards that complete a certain "phase", or requirements (the first phase is having two sets of "three of a kind"). The first player to complete all 10 phases wins.
There is no hard limit, you may have as many cards in hand as whatever effects have allowed you to draw. However at the end of your end phase, you must discard down to six, if you have more. At any other time, there is no limit.
During the drafting phase of writing, it's important to capture and incorporate new ideas that come to you. These ideas can enhance and enrich your text, so jot them down and figure out how they fit into your overall narrative or argument. It's best to keep an open mind and be flexible while incorporating new ideas during this phase.
There is not a particular "cell" that breaks down the nucleus during the cell process of mitosis. However, the nucleus does begin to break down in the phase known as prophase/prometaphase.