At the current moment, there are none.
Giant trunade. It is a spell or a magic that will return all spell and trap cards or all the magic or trap cards on the field
yes they are and there tottaly weird
If the opponent chooses Trap Cards for Eradicator Epidemic Virus (he chooses when EEV is activated) you can chain Fake Trap. When EEV resolves, only Fake Trap will be destroyed amongst your Trap Cards, however you have to reveal any set Trap Cards, but not Spell Cards.If the opponent picked Spell Cards, then you can't chain Fake Trap at all.
Yes. Obelisk the Tormentor does not restrict a player from using Spell or Trap Cards.
In general it means all effects, be it the resolving effect of a spell, trap or monster, or the reusable effect of a continuous spell or trap.
Quick-play Spell cards are Spell Speed 2, so are the same speed as all Trap cards except for Counter Trap cards which are Spell Speed 3.
Yes.
Giant trunade. It is a spell or a magic that will return all spell and trap cards or all the magic or trap cards on the field
yes they are and there tottaly weird
If the opponent chooses Trap Cards for Eradicator Epidemic Virus (he chooses when EEV is activated) you can chain Fake Trap. When EEV resolves, only Fake Trap will be destroyed amongst your Trap Cards, however you have to reveal any set Trap Cards, but not Spell Cards.If the opponent picked Spell Cards, then you can't chain Fake Trap at all.
Yes. Obelisk the Tormentor does not restrict a player from using Spell or Trap Cards.
In general it means all effects, be it the resolving effect of a spell, trap or monster, or the reusable effect of a continuous spell or trap.
Depends what the cards are. Some are worth a lot, some are almost worthless.
Any amount, so long as you have the spell/trap zone spaces for them.
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
There is a card called "A feather of the phoenix" that if you discard 1 card from your hand you can return a card from your graveyard to the top of your deck. So you can pick any card in your graveyard including a spell or trap card.
in yugioh PC game you can get the fusion cards in the graveyard by using " Monster Reborn " or " call of Haunted " or any other spell or trap cards .