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Textbooks has been used for the longest time possible in schools. However, with the growing technology scholers are taking a different path suggesting gamification in learning.

Gamification is learning is not a new concept because students have always received badges for a job well done. Similarly, Chess has always been there encouraging critical thinking.

Gamifiucation is just an advanced version of traditional methods. To help students learn, a gamification program does the following;

  1. Encourages the student to keep trying. Most of them are set in levels where the student has to get past to advance. The student therefore voluntarily keeps trying, which gives helps them engage and learn through repetition.

  2. Rewards. The other factor that encourages the students to keep learning is the reward at the end of the game.

  3. Fun. The best way to learn is through fun as it kills boredom and relaxes the mind, the students keep learning without even realizing that's what they are doing.

Now that said, for it to be a success, the gamification model has to be perfect and professionally designed. That is, giving room for all of the above pointers. You can read more on gamification here

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titanwriter

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5y ago

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