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Salut, comment ça va ?

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13y ago

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//Heap Data Member //Demonstrates an object with a dynamically allocated data member #include <iostream> #include <string> using namespace std; class Critter { public : Critter( const string& name = "") { cout << "Constructor called\n"; m_pName = new string(name); } ~Critter() //destructor { cout << "Destructor called\n"; delete m_pName; } Critter( const Critter& c) //copy constructor { cout << "Copy Constructor called\n"; m_pName = new string; *m_pName = c .GetName(); } Critter & operator=( const Critter& c) //overloaded assignment operator { cout << "Overloaded Assignment Operator called\n"; if ( this == &c) { return * this; } else { *m_pName = c .GetName(); return * this; } } string GetName() const { return *m_pName; } void SetName( const string& name = "") { *m_pName = name; } void SayHi() const { cout << "Hi, my name is " << GetName() << "\n"; } private : string * m_pName; }; void testDestructor(); void testCopyConstructor( Critter copy); void testAssignmentOp(); int main() { testDestructor(); cout << endl; Critter crit( "Poochie"); crit.SayHi(); testCopyConstructor(crit); cout << endl; testAssignmentOp(); return 0; } void testDestructor() { Critter crit( "Rover"); crit.SayHi(); } //passing object by value invokes its copy constructor void testCopyConstructor( Critter copy) { copy .SayHi(); } void testAssignmentOp() { Critter crit1( "crit1"); Critter crit2( "crit2"); crit1 = crit2; crit1.SayHi(); crit2.SayHi(); cout << "Setting name of crit1 back to 'crit1'\n"; crit1.SetName( "crit1"); crit1.SayHi(); crit2.SayHi(); Critter crit( "crit"); crit = crit; }