1) Go to your room
2) Go to the view tab
3) Go to view 0 and click on it
4) Click on visible at the start of the room or something like that
5) Designate the object that you want to follow
6) Play around with some settings (I really don't know how to explain it, but there are numbers bellow the menu where you can choose which object to follow where you can adjust the location at which the room moves to follow the object. i know this is really confusing. let me give and example. in mario, when mario reaches around the middle of the screen, the whole screen shifts to follow him. this is what you can adjust.)
7) Viola.
objectfollow = name or id of object to follow. spd = speed to follow. { if collision_point(self.x,self.y,objectfollow,true,true) = false { mp_potential_step(objectfollow.x,objectfollow.y,spd,true) } }
Go to the room and then click the tab -viewsView In RoomX: 0 W: 400Y: 0 H: 200Port On ScreenX: 0 W: 400Y: 0 H: 200Object Followingobject here that the screen should followYou can leave the rest the same.Now when you play the screen will follow the player, or specified object.
Yes. You can make a splash screen available in the library when editing an object which will show your video.
Yes, the internal variable for an object's speed in Game Maker is <Object_Name>.speed.
Whatever code you're using to make the object follow the character, place this in the step event. Then, the object will always be moving towards the other. Specifically, make it move towards point: X: character.x Y: character.y
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Sorry if this sounds confusing...not the best at explaining in the step event for the objects your want the camera view to follow simply put view_object=object_index that will make the camera follow the object. now when you change objects player to car. as long as your car has that in its step even the camera should follow the car because the player is gone and vise-versa. comment by Doublek642: Thanks alot man it worked perfectly for all vehicles! oh, and one more question. How do I make power-ups turn you back to normal after a certain amount of time/use? (in game maker)
use the instance_create function
You could use a tile-depth object with a sprite that animates. It would take a ****load of file-size to hold all the images though. Game Maker 8 has support for non-screen-coating variants, I believe.
Depth determines whether it shows up under or below an object if an object collides with it.
You cannot import an AVI into game maker 7.0 pro or lite. BUT, with game maker 8.0, you can make a splash screen consisting of an AVI. OR if you really want your AVI in your game, you can convert your AVI into a short GIF.
An instance is most commonly a [Object] placed on a [Room] -Battlemaster1