Go to the room and then click the tab -views
View In Room
X: 0 W: 400
Y: 0 H: 200
Port On Screen
X: 0 W: 400
Y: 0 H: 200
Object Following
object here that the screen should follow
You can leave the rest the same.
Now when you play the screen will follow the player, or specified object.
First Make a Sprite of the question make it an object, same with the answer
theres an action in the control tab that does that
You cannot; sprites do not contain code.
There is no code for that, you'll have to make something else. sorry
Create a new object with no sprite. Add draw event and go to score tab. Drag 'N Drop 'Draw Health Bar' to the actions column. X2=Desired Height, Y1=0, Y2=Desired 'full' length,y.
Yes. You can make a splash screen available in the library when editing an object which will show your video.
Yes, the internal variable for an object's speed in Game Maker is <Object_Name>.speed.
Je moeder is gay.
use the instance_create function
Depth determines whether it shows up under or below an object if an object collides with it.
You could use a tile-depth object with a sprite that animates. It would take a ****load of file-size to hold all the images though. Game Maker 8 has support for non-screen-coating variants, I believe.
An instance is most commonly a [Object] placed on a [Room] -Battlemaster1
You cannot import an AVI into game maker 7.0 pro or lite. BUT, with game maker 8.0, you can make a splash screen consisting of an AVI. OR if you really want your AVI in your game, you can convert your AVI into a short GIF.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
Change to another object with the same sprite
Have it move without gravity keeping it on the ground.
To make an object stop shaking in Game Maker, you can use the image_angle property to set the rotation of the object back to its original angle. Setting image_angle to 0 will stop the object from shaking. You can also use interpolation or smoothing functions to gradually reduce the shaking effect over time.