yes
impulse = change in momentum so, no
a change in a objects velocity is caused by a unbalanced force :)
A change in an objects velocity is called acceleration. Velocity is defined as an objects speed of travel AND its direction of travel. Acceleration can change only an objects speed, only its direction or both. If there is no acceleration acting on the object, then the velocity remains constant.
This is velocity.
Momentum = Mass x Velocity The change in momentum = (mass of the object x the end velocity) - (mass of the object x the beginning velocity)
impulse = change in momentum so, no
The value of an impulse is the change in momentum. If the mass remains constant it is the mass times the change in velocity.
Impulse is denoted as a change in momentum. Momentum has the units of kilogram meter per second. Which is mass times velocity. So you can decrease the time and increase the velocity to increase the impulse.
Yes. A non-zero force may not be sufficient to alter the velocity - for example if it is smaller that the limiting friction. No change in velocity implies no change in momentum and so impulse = 0.
a change in a objects velocity is caused by a unbalanced force :)
Velocity is a change in an object's motion OR direction of motion.
A change in an objects velocity is called acceleration. Velocity is defined as an objects speed of travel AND its direction of travel. Acceleration can change only an objects speed, only its direction or both. If there is no acceleration acting on the object, then the velocity remains constant.
This is velocity.
The impulse of force is commonly used to calculate forces in collisions. Active formula. Impulse = Average force x time = mass x change in velocity
Impulse is denoted as a change in momentum. Momentum has the units of kilogram meter per second. Which is mass times velocity. So you can decrease the time and increase the velocity to increase the impulse.
Momentum = Mass x Velocity The change in momentum = (mass of the object x the end velocity) - (mass of the object x the beginning velocity)
The impulse of force is commonly used to calculate forces in collisions. Active formula. Impulse = Average force x time = mass x change in velocity