The distance covered by a body will be equal to its displacement when the body moves in a straight line without changing direction. This occurs when the body moves from one point to another point in a straight path, as the distance covered will be the same as the displacement between the initial and final positions.
"Distance" covered is always greater than the magnitude of the displacement,unless the motion is in a straight line. In that case, distance and displacementare equal. Distance is never less than displacement.
"Distance" covered is always greater than the magnitude of the displacement,unless the motion is in a straight line. In that case, distance and displacementare equal. Distance is never less than displacement.
Yes, the distance covered by a body can be greater than the magnitude of displacement if the body moves along a curved path rather than a straight line. Distance is a scalar quantity that measures the total length of the path traveled, while displacement is a vector quantity that measures the shortest distance between the initial and final positions.
Distance is equal to magnitude of displacement when the motion is in a straight line.
Displacement is equal to the distance traveled when the motion is along a straight line. This happens when the motion is in one direction without any changes in direction. In such cases, the magnitude of displacement is equal to the total distance traveled.
yes,displacement is the shortest distance covered by a body,so distance covered by a body may be greater than the displacement.
"Distance" covered is always greater than the magnitude of the displacement,unless the motion is in a straight line. In that case, distance and displacementare equal. Distance is never less than displacement.
"Distance" covered is always greater than the magnitude of the displacement,unless the motion is in a straight line. In that case, distance and displacementare equal. Distance is never less than displacement.
Yes, the distance covered by a body can be greater than the magnitude of displacement if the body moves along a curved path rather than a straight line. Distance is a scalar quantity that measures the total length of the path traveled, while displacement is a vector quantity that measures the shortest distance between the initial and final positions.
Distance is equal to magnitude of displacement when the motion is in a straight line.
Look distance is the total length covered by a body and displacement is the shortest length covered by a body. Also displacement is a vector quantity (has both magnitude and direction) and distance is a scalar quantity (has only magnitude and no direction)
Yes distance will be equal or more than the magnitude of displacement. Distance cannot be less than the magnitude of displacement in any way. For example if a body goes around a circle completing one full round then distance covered will be the circumference ie 2pi r But displacement is zero. As the starting and stopping point are one and the same, the distance between initial and final is zero.
Displacement and distance are numerically equal if an object travels in a straight line. However, when indicating displacement, the direction should also always be indicated.
Displacement is equal to the distance traveled when the motion is along a straight line. This happens when the motion is in one direction without any changes in direction. In such cases, the magnitude of displacement is equal to the total distance traveled.
Sure. As one car goes around a circle and as it completes one full rotation, then distance covered by the car is the circumference of the circle. But the displacement is Zero. So distance but no displacement.
There's no way to answer that, because it can be a different number in every situation. It can never be greater than ' 1 ', but the actual number depends on how squiggly the route is between the starting point and the ending point.
Walk around the block, ending up where you started. Displacement = (end location) minus (beginning location) = zero Distance = length of the bread-crumb trail = perimeter of the block = not zero