How do you remove syntax error on Casio fx-85GT PLUS Calculator?
If you have a syntax error on a Casio fx-85GT Plus calculator, you can press the or key which will give you the location of the error and you can then correct it.
How do you use karnaugh map in casio calculator?
To use the karnaugh map for the casio e200, you would follow the instructions used in the download. For the free pocket map, you simply enter your specifications with the check boxes and the calculator would do the rest.
How do you get the Radians mode off of a Sharp calculator?
press the reset button on the back of the calculator
that worked for me
How do you remove an application or page from a TI-Nspire CX document?
To remove a page (which will be named something like "1.1" or "1.2") from a TI-Nspire CX document, while you are IN the document:
How accurate is the Future Value Calculator?
The Future Value Calculator bases its responses on your input of rate per period, payment amount, present value etc. If your input for these values is accurate than Future Value Calculator should be fairly accurate.
What is a present value calculator?
A present value calculator is a calculator that is used to figure out the future value of something based on constant payments and interest rates. It helps to calculate the present value as well.
What is the formula used in present value calculators?
Present value, also known as present discounted value, is the value on a given date of a future payment or series of future payments, discounted to reflect the time value of money and other factors such as investment risk. Present value calculations are widely used in business and economics to provide a means to compare cash flows at different times on a meaningful "like to like" basis.
What is an annuity calculator Canada and how is it used?
An annuity calculator Canada is a calcualtor that they use in Canada for math. They do things a little differently and math is one of those things that they do differently.
Where can you buy an annuity value calculator?
You can not buy an annuity value calculator. It is a tool used in the financial industry to figure out future values or fixed payments. You can use a scientific calculator to figure this out. Just key in the correct formula and you will have your answer.
Where can you find an online annuity calculator?
Calculating the value of your annuity can be an important aspect of settling your finances. Many companies, banks, or colleges have online annuity calculators to help you calculate the value of your annuity.
Exactly what values are calculated by a annuity value calculator?
An annuity value calculator calculates past value, present value, and estimated future value of an item or stock. It can also tell you what your current payout would be.
How do you round on a TI 84 calculator?
Press the math button, located below the green alpha button.
Press the right arrow key to get to the NUM menu.
Round is choice 2. Highlight it and press ENTER
On the screen is now round(
Enter the number you want, then a comma, then the number of decimal places you want to round
Example:
round(1.3,0) will give 1
round(1.7,0) will give 2
round(2.25,1) will give 2.3
How do you put fractions on a Texas Instruments TI 30X IIS calculator?
if you are looking to put it into a decmial then enter the fraction and press enter then F D artows are inbetween it.
What does cosine mean on a calculator?
The same thing that cosine means in trigonometry, a calculator just allows you to calculate such functions quickly.
Will the graphing calculator do the same as a scientific calculator?
Usually a graphing calculator should have all the capabilities you expect from a scientific calculator (and more, since it does the graphing). For more details, check the manual of your calculator if you already have one.
What improvements have been made to calculator?
One of the improvements that has been made to the calculator since the invention of the device is that calculators are much smaller now. Another improvement is that many of them are solar powered.
An amoral calculator is a member of a society who seeks to move around rules in a specific, or calculated, manner, in order to avoid breaking the rules for his or her own personal gain. This is different than a principled objector, who seeks to deliberately violate rules he or she finds immoral.
Where is the antilog button on the calculator?
On my calculator it is the same key as the log key, but you have to press the "Shift" key first. It is shown as 10â– .
How do you get the Casio fx-83GT PLUS calculator to show the results as decimals?
Press the S<=>D key, above the DEL key.
Is the 69th percentile good on a bmi calculator?
Yes the 69th percentile result is considered in the healthy range.
Where is INV button or option in Casio scientific calculator mine is fx-500ES please help asap?
The INV button is the same as the SHIFT button on the top left corner of the buttons (the leftmost button under the screen).
I have the very same model. Don't worry, I know what I'm doing.
First, start by making a program.
Press the PRGM button, press the right arrow until you come to the NEW option.
Enter a program name, like SNOWMAN, or anything that is 8 characters or less.
Press enter. Your screen should look like this:
_________________
|PROGRAM:SNOWMAN|
|: |
| |
copy the following code, I will give an explanation
(-> is the sto> command. I hope that deltaX (ΔX) and deltaY (ΔY) show up on your computer.
(Xmin, Xmax, Ymin, Ymax, ΔX, and ΔY can be found by pressing [VARS], then go to WINDOW. AxesOff can be found by pressing 2nd [zoom] (right below the screen), and DispGraph on [PRGM], then I/O menu. The draw button, 2ND [PRGM], contains all of the drawing commands.)
:0->Xmin
:10->Xmax
:0->Ymin
:10->Ymax
:(Xmax-Xmin)/94->X
:(Ymax-Ymin)/62->Y
:max(X,Y)->ΔX
:max(X,Y)->ΔY
:AxesOff
:ClrDraw
:DispGraph
:7->C
:2->B
:1.5->M
:1->T
:Circle(C,B,B,{i})
:Circle(C,2B+M,M,{i})
:Circle(C,2(B+M)+T,T,{i})
:Circle(C-(T/3),2(B+M)+T,T/10,{i})
:Circle(C+(T/3),2(B+M)+T,T/10,{i})
:Line(C-M,2B+M,C-2M,2B+2M)
:Line(C+M,2B+M,C+2M,2B+2M)
That's it. You're done!
No hat, no buttons, just the basics.
Now for the explanations.
Xmin, Xmax, Ymin, and Ymax are variables controlling the boundaries of the graphing screen. We are setting this to show 0 to 10 on the x axis and 0 to 10 on the y axis. But if it were left this way, any circles drawn would look like ovals. Therefore, there needs to be an equation to make the screen "square". The calculations:
:(Xmax-Xmin)/94->X
:(Ymax-Ymin)/62->Y
calculate the distance between pixel values on the x and y axes.
Now we just have to figure what numbers to use.
the max( command returns the larger of the two numbers.
we want the larger number so that the minimum bounds are at least 1 to 10.
If the min( command was used, the x axis would be from 0 to 10, but the y axis would be from 0 to something less than 10.
When you store a value to ΔX and ΔY, Xmax and Ymax are calculated for you, so no more work with the screen.
AxesOff hides the axes so that they don't get in the way of your drawing.
DispGraph shows the graph screen.
Next are the variables. I like to use them because I can change them and the rest of the code changes with them.
C is the center line going vertically through the screen. The snowman's body lines up with this.
B is the radius of the bottom circle, M is the radius of the middle, and T is the radius of the top.
The circle( command usually has 3 arguments: x, y, and radius, where x and y are the x and y coordinates of the circle, and radius is the radius of the circle. However, I have given four. The fourth one is a list whose only index is the imaginary number i. This is an advanced argument. It uses symmetry of circles to drastically reduce the drawing time. If you take that argument out and run the program, you will see a huge difference!
The math of the circle commands is geometry. Let's take another look:
:Circle(C,B,B,{i})
:Circle(C,2B+M,M,{i})
:Circle(C,2(B+M)+T,T,{i})
the first one is easy. X coordinate is the center of the screen, y coordinate is the radius, and radius is radius.
The second and third are more difficult.
Center is the same, but this time it has 2B+M. Why?
Well, this circle has to be above the previous one, by how much?
The distance from the ground to the top of the first circle is twice the radius, or 2B. The distance from there to the center of the second circle is M. That is 2B+M. And the radius is M.
The third one works like that. Add the diameter of the first circle to the diameter of the second circle and add that to the radius of the third circle.
the eyes are next:
:Circle(C-(T/3),2(B+M)+T,T/10,{i})
:Circle(C+(T/3),2(B+M)+T,T/10,{i})
C-(T/3) is saying the x coordinate of the center will be 2/3 of the way from the left side of the top circle to the center, and similarly for the other eye.
2(B+M)+T aligns the circle with the y value of the top circle. T/10 is to make the eye significantly smaller than the top circle
Finally, the arms:
:Line(C-M,2B+M,C-2M,2B+2M)
:Line(C+M,2B+M,C+2M,2B+2M)
The command is Line(x1,y1,x2,y2) where (x1,y1) is the first point and (x2,y2) is the second point.
x1 is C-M which finds the left edge of the second circle. y1 is the center of the second circle. x2 is the end of the arm. It is the center minus the diameter of the middle circle. y2 is the height of the snowman's "neck", the point where the head and body meet.
The end result is a simple snowman.
Sorry for the pages of text.