Given that dv/dt = a, you can take the integral of a, and get...
vt = a t + C. Substitute v0 for C, and you get vt = a t + v0
Assuming that the acceleration due to gravity is about -32 fps2, then the velocity after 2 seconds of an object down with an initial velocity of -20 fps is -80 fps.
To solve the second part of the question, "what is the velocity after falling 150 f?", you need to integrate again, and get...
xt = 1/2 a t2 + v0 t + C. Substitute x0 for C, and you get xt = 1/2 a t2 + v0 t + x0
Solve for t, with xt = 150, (300-150), v0 = -20, and x0 = 300, using the quadratic equation, and you get t = 2.28 s. (You also get t = -1.03 s, but you can ignore that because it is the solution for time prior to the release point.)
Go back to the first integral and plug in t = 2.28 s, and you get v = 92.9 fps.
This answer assumes no resistance from velocity in air. At 92.9 fps, you might get some effect, depending on the shape and density of the object, so the real answer is less than stated.
OK, SO
15x-3 = 2x+1
15x - 3 + 3 = 2x + 1 + 3 (add three to each side)
15x=2x+4 (simplIfy)
15x-2x=2x-2x+4 (subtract 2x from each side)
13x=4 (simplify)
(13x/13)=(4/13) (divide each side by 13)
x≈0.30769231
How do you substitute x plus y equals 5 and x equals y plus 1?
Eq 1: + y= 5
Eq 2: x = y + 1
substitute y + 1 for x in equqtion 1
y+1 + y = 5
2y + 1 = 5
2 y = 4
y = 2
substitute 2 for y in eq 2
x = 2 + 1
x = 3
Find the domain and range of sin x - cos x?
sin(x)-cos(x) = (1)sin(x)+(-1)cos(x)
so the range is sqrt((1)^2+(-1)^2)=1
and the domain is R
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The domain of sin x - cos x is [-infinity, +infinity].
The range of sin x - cos x is [-1.414, +1.414].
How do you solve 1 plus cos equals sin?
1 + cos(x) = sin(x)
First of all, since you didn't include the argument of the sin or cos in the question,
we sadly suspect that you have little clue as to what you're looking for, or what a
solution will look like.
==> You need to find an angle whose sine is 1 greater than its cosine.
The numerical values of both the sine and cosine functions range from -1 to +1.
No angle has a sin or cosine less than -1 or greater than +1. That'll help us put
some constraints on the equation, and see what may be going on.
The equation also says: sin(x) - cos(x) = 1
This would be a great place to flash a sketch of the graphs of the sin(x) and cos(x)
functions up on the screen, and see where they differ by roughly 1, with the sine
being the greater one. It's too bad that we can't do that. The best we can do is to
draw them on our scratch pad here, look at them, and tell you what we see:
-- The sine is greater than the cosine only between 45° and 225°,
so any solutions must be in that range of angles.
-- At 90°, the sine is 1 and the cosine is zero, so we have [ 1 + 0 = 1 ], and 90° definitely works.
-- At 180°, the sine is zero and the cosine is -1, we have [ 1 + -1 = 0 ], and 180° works.
-- If there were any range between 45° and 225° where the graphs of the sine
and cosine functions were parallel curves, then any angle in that range might
also be a solution.
But there isn't any such place. 90° and 180° are the only points where the values
are different by 1 and the sine is greater, so those are the only principle solutions
(answers between zero and 360°.)
How do you find a vector if you have itsmagnitude and its direction given?
That's it! You know everything there is to know about it. It's not as if you have to
wander through a crowd of vectors and find one that matches the description.
"Find the vector" means figure out its magnitude and direction. If the problem
already gave you the magnitude and direction, then it's unlikely that it's asking
you to 'find' that same vector.
The letter X times 1 times 5 times 11 times 5 equals 25. You will first have to find the value of the letter X.
How do you solve x2 - 6x - 13 equals 14?
If: x2-6x-13 = 14
Then: x2-6x-27 = 0
And: (x+3)(x-9) = 0
So: x = -3 or x = 9
What is the standard form of the line y equals 6 over 7x plus 3?
y = 6/7x+3
General form of the line equation: 6x -7y+21 = 0
What is the sub set of 12 7 0 5?
There are 16 subsets:
{0, 5, 7, 12},
{0, 5, 7}, {0, 5, 12}, {0, 7, 12}, {5, 7, 12},
{0, 5}, {0, 7}, {0, 12}, {5, 7}, {5, 12}, {7, 12},
{0], {5}, {7}, {12},
and the empty set.
Yes. The counting numbers are {1, 2, 3, 4, 5, 6, 7, ...}. Any positive whole amount is a counting number.
1 part per million, used to describe how many of one type of particle you will find amongst another type of particle
If one of them and the other One is exactly the same(capital,letters) then it is equal:D
How do you take the antiderivative of 1 over x?
The general formula for powers doesn't work in this case, because there will be a zero in the denominator. The antiderivative of 1/x is ln(x), that is, the natural logarithm of x.
What is the solution to -12 times the square root of 12 minus 2 times the square root of 3?
It works out as -26 times the square root of 3
-1 2 2 0
x =
-1 -4 1 -6
Answer: a = 0 and b = -6
How many digits are calculated by compuer for pi?
Currently (Sept 2014), the number of digits is 10 trillion (and fifty).
What is the solution for 7x-1 equals 2x plus 2?
7X - 1 = 2X + 2
subtract 2X from each side
7X - 2X - 1 = 2X - 2X + 2
5X - 1 = 2
add 1 to each side
5X - 1 + 1 = 2 + 1
5X = 3
divide both sides integers by 5
(5/5)X = 3/5
X = 3/5
--------------check in original equation
7(3/5) - 1 = 2(3/5) + 2
21/5 - 1 = 6/5 + 2 (1 = 5/5 and 2 = 10/5 )
21/5 - 5/5 = 6/5 + 10/5
16/5 = 16/5
----------------------checks