What formats of Mac are needed for roblox?
Currently the official version of Roblox does not support any version of Mac. Currently, on the test server, you can download and play Roblox on Macs. The latest versions of Macs will be supported when it is officially released.
How do you wear pants on roblox?
You go to my ROBLOX then, you go to character, next you click on pants, last pick your pants! Make sure you have bought your pant but go to catalog, for sale, pants, and type the keyword like jeans or skirt!
What dimensions are the ads in roblox?
Large Rectangle-300 by 250
Skyscraper- 160 by 600
Banner-728 by 90
How can you talk in roblox cause it wont let you?
Make a parent account for your person and you can edit him
What are the cheat codes for roblox game card?
There is none. The only "cheat" is repeated guessing and hoping to get an inactive card,though this is illegal.
Most people think that ROBLOX was developed in 2005 or 2006, but they are wrong.
Their website domain (url) was bought in 2004, and then was hidden to start making the website.
In 2005, ROBLOX, Corp. allowed Beta testing, so they unhid ROBLOX.
In 2006, the website was completely setup for use, so it was the official ROBLOX, not beta.
How do you speedhack in Roblox?
impossable I played Roblox and got banned because I tryed speedhacking and i made more and more accounts until I decided that it can't be done sorry :(
Well, ROBLOX was a good game back in 2005 when it was opened to the public.
It was a decent game. 3D Lego-like bricks and Your avatar was a yellow person with a brick for each arm and leg, then the torso. There was a rounder brick for your head. (For those who didn't know.) But in 2006 someone named Cherri joined in. Cherri was almost immediately famous for her building skills and personality. She was often nice but would be absolutely cruel if you made her angry, and she was offended easily. in 2007 she was found to often hangout with Zuka and Dignity. The three also later in the year met Minish. All four of them were great builders, and amazing people. But one day one person (She refused to tell anyone b the other three his name) crossed Cherri's line. And she did something nobody knew she could do. She hacked him. Then Dignity went off and started hacking carelessly. Zuka did it for reasons to make newer members become popular. And Minish's reason has never been told to me. In 2008 Cherri was banned. The admins were sick of her. Later in the year, Minish and Zuka were too. The three of them banned caused an uproar and the beginning of chaos happened. Dignity stayed for another year, hacking more than he ever had before. He even used a glow-hack to make himself look cool before he was banned. In may of 2009 Dignity was also banned. Making more chaos, turning ROBLOX into the spinning wheel of hell it is today. The admins made "Turbo Builders Club" which basically replaced the original "Builders Club" already there. Then "Outrageous Builders Club" And new ROBLOX Groups to join, make and have "Fun" in. Then there was a new site theme in 2010. (Still there currently as far as I know.) using Playrobot's models in the background. Few people on ROBLOX who also haven't been banned or have made new accounts actually remember this story or know if Cherri is back or not. Such as: TecmagDiams, Playrobot, Anaminus, LuigiFan, DeoVolente, foreverforgotten andrequest5924523485721.
The above information is correct on a certain level. The hackers have nothing to do with it. This question is more of an opinion, ROBLOX may or may not suck to some people, it depends on what you like.
What file can you use to hack roblox?
Well,there are hidden files you can get into to change roblox textures pictures sounds etc. for more info go here:http://www.youtube.com/watch?v=8Q972QELRPM
These Hacks Are Brought To You By The0neThe0nly@roblox.com or The0neThe0nlyRoblox@youtube.com
What is a simple script in roblox?
Suicide script.
game.Workspace.Your name.Head:Remove()
jet pack of coolness lol
if (script.Parent.className ~= "HopperBin") then
local h = Instance.new("HopperBin")
h.Name = "Firetian's tool"
h.Parent = game.Players["deadfeet3"].Backpack
script.Parent = h
script.Name = "Function"
end
Bin = script.Parent
Person = game.Players.LocalPlayer
PersonT = Person.Character.Torso
Hold = false
Lazer = false
Grabbed = nil
Debounce = false
FDebounce = false
Flight = false
NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
if (Person.Character:findFirstChild("Suit") ~= nil) then
Person.Character.Suit:remove()
end
Suit = Instance.new("Model")
Suit.Parent = Person.Character
Suit.Name = "Suit"
LJet = Instance.new("Part")
LJet.Parent = Suit
LJet.Name = "Left Jet"----------------------------------------
LJet.CanCollide = false
LJet.formFactor = "Symmetric"
LJet.Size = Vector3.new(1, 1, 1)
LJet.Color = Color3.new(120) -------------------------------------------------
LJet.Reflectance = 0
LJet.TopSurface = 0
LJet.BottomSurface = 0
LJMesh = Instance.new("CylinderMesh")
LJMesh.Parent = LJet
LJMesh.Scale = Vector3.new(0.8, 2, 0.8)
LJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = PersonT
Weld.Part1 = LJet
Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetT = Instance.new("Part")
LJetT.Parent = Suit
LJetT.Name = "Left Jet Tip"
LJetT.CanCollide = false
LJetT.formFactor = "Symmetric"
LJetT.Size = Vector3.new(1, 1, 1)
LJetT.Color = Color3.new(120) ----------------------------
LJetT.Reflectance = 0
LJetT.TopSurface = 0
LJetT.BottomSurface = 0
LJTMesh = Instance.new("SpecialMesh")
LJTMesh.Parent = LJetT
LJTMesh.MeshType = "Cylinder"
LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
LJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetB = Instance.new("Part")
LJetB.Parent = Suit
LJetB.Name = "Left Jet Barrel"
LJetB.CanCollide = false
LJetB.formFactor = "Symmetric"
LJetB.Size = Vector3.new(1, 1, 1)
LJetB.Color = Color3.new(120) ---------------------------------------------
LJetB.Reflectance = 0
LJetB.TopSurface = 0
LJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = LJetB
S.Enabled = false
S.Color = Color3.new(96, 141, 50) --------------------------------
S.RiseVelocity = 5
LJBMesh = Instance.new("CylinderMesh")
LJBMesh.Parent = LJetB
LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
LJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Right Jet--------------------------------------------------------------------------------------------------
RJet = Instance.new("Part")
RJet.Parent = Suit
RJet.Name = "Right Jet"
RJet.CanCollide = false
RJet.formFactor = "Symmetric"
RJet.Size = Vector3.new(1, 1, 1)
RJet.Color = Color3.new(120)
RJet.Reflectance = 0
RJet.TopSurface = 0
RJet.BottomSurface = 0
RJMesh = Instance.new("CylinderMesh")
RJMesh.Parent = RJet
RJMesh.Scale = Vector3.new(0.8, 2, 0.8)
RJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = PersonT
Weld.Part1 = RJet
Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetT = Instance.new("Part")
RJetT.Parent = Suit
RJetT.Name = "Right Jet Tip"
RJetT.CanCollide = false
RJetT.formFactor = "Symmetric"
RJetT.Size = Vector3.new(1, 1, 1)
RJetT.Color = Color3.new(120)--------------------------------------
RJetT.Reflectance = 0
RJetT.TopSurface = 0
RJetT.BottomSurface = 0
RJTMesh = Instance.new("SpecialMesh")
RJTMesh.Parent = RJetT
RJTMesh.MeshType = "Cylinder"
RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
RJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetB = Instance.new("Part")
RJetB.Parent = Suit
RJetB.Name = "Right Jet Barrel"
RJetB.CanCollide = false
RJetB.formFactor = "Symmetric"
RJetB.Size = Vector3.new(1, 1, 1)
RJetB.Color = Color3.new(120) ----------------------------------------------------
RJetB.Reflectance = 0
RJetB.TopSurface = 0
RJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = RJetB
S.Enabled = false
S.Color = Color3.new(120, 60, 20) ------------------------------------------
S.RiseVelocity = 5
RJBMesh = Instance.new("CylinderMesh")
RJBMesh.Parent = RJetB
RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
RJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Watch --------------------------------------------------------------------------------
Band = Instance.new("Part")
Band.Parent = Suit
Band.Name = "Band"
Band.CanCollide = false
Band.formFactor = "Symmetric"
Band.Size = Vector3.new(1, 1, 1)
Band.BrickColor = BrickColor.new("Bright Red")-----------------------------------
Band.TopSurface = 0
Band.BottomSurface = 0
BandM = Instance.new("SpecialMesh")
BandM.MeshType = "Brick"
BandM.Parent = Band
BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
Band:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Band
Weld.Part0 = Limbs[NormalHand]
Weld.Part1 = Band
Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
Watch1 = Instance.new("Part")
Watch1.Parent = Suit
Watch1.Name = "Watch1"
Watch1.CanCollide = false
Watch1.formFactor = "Symmetric"
Watch1.Size = Vector3.new(1, 1, 1)
Watch1.BrickColor = BrickColor.new("Black") -------------------------------------
Watch1.TopSurface = 0
Watch1.BottomSurface = 0
Watch1M = Instance.new("CylinderMesh")
Watch1M.Parent = Watch1
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
Watch1:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch1
Weld.Part0 = Band
Weld.Part1 = Watch1
Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
Watch2 = Instance.new("Part")
Watch2.Parent = Suit
Watch2.Name = "Watch2"
Watch2.CanCollide = false
Watch2.formFactor = "Symmetric"
Watch2.Size = Vector3.new(1, 1, 1)
Watch2.BrickColor = BrickColor.new("White") ---------------------------------
Watch2.TopSurface = 0
Watch2.BottomSurface = 0
Watch2M = Instance.new("CylinderMesh")
Watch2M.Parent = Watch2
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
Watch2:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch2
Weld.Part0 = Band
Weld.Part1 = Watch2
Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
---Real Function
function SetAngle(Joint, Angle)
if (Joint == 1) or (Joint == 3) then
Joints[Joint].DesiredAngle = Angle
end
if (Joint == 2) or (Joint == 4) then
Joints[Joint].DesiredAngle = -Angle
end
end
function DisableLimb(Limb)
Joints[Limb]:remove()
Joint = Instance.new("Motor")
Joint.Parent = Person.Character.Torso
Joint.Part0 = Person.Character.Torso
Joint.Part1 = Limbs[Limb]
Joint.MaxVelocity = 0.1
if (Limb == 1) then
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Top"
elseif (Limb == 2) then
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Top"
elseif (Limb == 3) then
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Bottom"
elseif(Limb == 4) then
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Bottom"
end
Joint.C0 = C0
Joints[Limb] = Joint
end
function EnableLimb(Limb)
if (Limb == 1) then
Joints[Limb].Name = "Right Shoulder"
elseif (Limb == 2) then
Joints[Limb].Name = "Left Shoulder"
elseif (Limb == 3) then
Joints[Limb].Name = "Right Hip"
elseif(Limb == 4) then
Joints[Limb].Name = "Left Hip"
end
Anim = Person.Character.Animate:clone()
Person.Character.Animate:remove()
Anim.Parent = Person.Character
end
function Grab(Part)
if (Grabbed == nil) then
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Weld = Instance.new("Weld")
Weld.Name = "Grip"
Weld.Parent = Person.Character.Torso
Weld.Part0 = Person.Character.Torso
Weld.Part1 = Player.Character.Torso
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(1, 3.14)
SetAngle(2, 3.14)
Grabbed = Player
Human.Sit = true
Connection1:disconnect()
Connection2:disconnect()
while true do
if (Weld.Part1 == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
elseif (Weld.Parent == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
else
Human.Sit = true
end
wait()
end
end
end
end
end
end
end
function Click(mouse)
Hold = true
if (Flight == true) then
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
Position = Person.Character.Engine.Position
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(NormalHand, 3.14)
while true do
if (Flight == false) then
break
end
if (Hold == false) then
break
end
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 2 * 3 * Direction
error = Position - Person.Character.Engine.Position
Person.Character.Engine.BodyVelocity.velocity = 2 * error
wait()
end
BodyP.position = Engine.Position
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
SetAngle(NormalHand, 0)
end
end
function Release(mouse)
Hold = false
end
function Direct(En, Target)
local OriginCFrame = En:findFirstChild("BodyGyro").cframe
local Direction = (Target - En.Position).unit
local SpawnPosition = En.Position
local Position = SpawnPosition + (Direction * 1)
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
end
function PressKey(key, mouse)
key = key:upper()
if (key == "Z") then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Joints[1].MaxVelocity = 1
SetAngle(1, 3.14)
Joints[2].MaxVelocity = 1
SetAngle(2, 3.14)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
--Human.Sit = true
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)
end
end
end
Connection = Limbs[1].Touched:connect(Touch)
ConnectionB = Limbs[2].Touched:connect(Touch)
wait(0.5)
Joints[1].MaxVelocity = 0.1
Joints[2].MaxVelocity = 0.1
EnableLimb(1)
EnableLimb(2)
Connection:disconnect()
ConnectionB:disconnect()
Debounce = false
end
end
if (key == "N") then
X = game.Workspace:GetChildren()
for I, E in pairs(X) do
if (E.Name == "Bomb") then
Ex = Instance.new("Explosion")
Ex.Parent = game.Workspace
Ex.BlastRadius = 19
Ex.Position = E.Position
Ex.BlastPressure = 1000
E:remove()
end
end
end
if (key == "Y") then
Bomb = Instance.new("Part")
Bomb.Name = "Bomb"
Bomb.formFactor = "Plate"
Bomb.Size = Vector3.new(1, 0.4, 1)
Bomb.TopSurface = 0
Bomb.BottomSurface = 0
Bomb.BrickColor = BrickColor.new("Black")
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
Bomb.CanCollide = true
Bomb.Parent = game.Workspace
Smoke = Instance.new("Smoke")
Smoke.Parent = Bomb
Smoke.Color = Color3.new(96, 141, 50)
Smoke.Size = 1
Smoke.Opacity = 0.7
Smoke.RiseVelocity = 10
Bomb:BreakJoints()
end
if (key == "Q") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "F") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
wait(0.4)
Player:remove()
end
end
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "E") then
if (Flight == true) then
if (FDebounce == false) then
FDebounce = true
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = PersonT.Touched:connect(Touch)
wait(2)
Connection:disconnect()
FDebounce = false
end
end
if (Debounce == false) then
Debounce = true
DisableLimb(NormalHand)
Joints[NormalHand].MaxVelocity = 1
SetAngle(NormalHand, 1.57)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = Limbs[NormalHand].Touched:connect(Touch)
wait(0.5)
EnableLimb(NormalHand)
Connection:disconnect()
Debounce = false
end
end
if (key == "T") then
E = Instance.new("Explosion")
E.Parent = game.Workspace
E.BlastRadius = 1000
E.Position = mouse.hit.p
E.BlastPressure = 1000
end
if (key == "G") then
if (Grabbed == nil) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
SetAngle(1, 1.57)
SetAngle(2, 1.57)
Connection1 = Limbs[1].Touched:connect(Grab)
Connection2 = Limbs[2].Touched:connect(Grab)
for E = 1, 30 do
if (Grabbed ~= nil) then
break
end
wait(0.1)
end
if (Grabbed == nil) then
EnableLimb(1)
EnableLimb(2)
Connection1:disconnect()
Connection2:disconnect()
Debounce = false
end
end
else
Person.Character.Torso.Grip:remove()
Position = Grabbed.Character.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 4 * 3 * Direction
error = Position - PersonT.Position
Grabbed.Character.Torso.Velocity = 4 * error
end
end
if (key == "R") then
if (Flight == false) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Flight = true
DisableLimb(3)
DisableLimb(4)
SetAngle(1, 0)
SetAngle(2, 0)
SetAngle(3, 0)
SetAngle(4, 0)
Engine = Instance.new("Part")
Engine.Parent = Person.Character
Engine.Size = PersonT.Size
Engine.Name = "Engine"
Engine.TopSurface = 0
Engine.BottomSurface = 0
Engine.formFactor = "Symmetric"
Engine.Transparency = 1
Engine:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Engine
Weld.Part0 = PersonT
Weld.Part1 = Engine
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
BodyP = Instance.new("BodyPosition")
BodyP.Parent = Engine
BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
BodyG = Instance.new("BodyGyro")
BodyG.Parent = Engine
BodyV = Instance.new("BodyVelocity")
BodyV.Parent = Engine
BodyV.velocity = Vector3.new(0, 0, 0)
BodyV.maxForce = Vector3.new(0, 0, 0)
while true do
if (Flight == false) then
break
end
Direct(Engine, mouse.hit.p)
Person.Character.Humanoid.Sit = true
Person.Character.Head.CanCollide = false
Person.Character.Torso.CanCollide = false
wait(0.000000000000000000000000000000001)
end
EnableLimb(1)
EnableLimb(2)
EnableLimb(3)
EnableLimb(4)
Debounce = false
Person.Character.Engine:remove()
Person.Character.Humanoid.Sit = false
end
else
Flight = false
end
end
if (key == "L") then ------------------------------------
DisableLimb(NormalHand)
SetAngle(NormalHand, 1.57)
Smoke = Instance.new("Smoke")
Smoke.Parent = Person.Character.Suit.Band
Smoke.Color = Color3.new(0,0,0)
Smoke.Size = 400
Smoke.Opacity = 1
Smoke.RiseVelocity = -5
end
if (key == "H") then ------------------------------------------------
if (Debounce == false) then
if (Lazer == false) then
if (mouse.Target ~= nil) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local Hit = mouse.Target
local _P = mouse.Hit.p
local Mag = (Hit.Position-_P).magnitude
local Pos = (Hit.Position-_P).unit * -Mag
local CF = Hit.CFrame.lookVector
while true do
if (Lazer == false) then
break
end
BP.Parent = PersonT
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
BG.Parent = PersonT
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
local P = Instance.new("Part")
P.Name = "Grapple Lazer"
P.formFactor = 0
P.Parent = Person.Character
P.BrickColor = BrickColor.new(141)
P.Anchored = true
P.Transparency = 0
P.Locked = true
P.Reflectance = 0
P.CanCollide = false
P.Size = Vector3.new(1, 1, 1)
local mesh = Instance.new("CylinderMesh")
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
mesh.Parent = P
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
wait()
P:remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
if (key == "J") then ---------------------------------------
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
smokeBrick = Instance.new("Part")
smokeBrick.CanCollide = false
smokeBrick.Anchored = true
smokeBrick.Transparency = 1
smokeBrick.Locked = true
smokeBrick.archivable = false
smokeBrick.TopSurface = 0
smokeBrick.BottomSurface = 0
smoke = Instance.new("Smoke")
smoke.Size = smoke.Size * 4
while true do
if (Lazer == false) then
break
end
local Pos = mouse.Hit.p
smokeBrick.Parent = Person.Character
smokeBrick.CFrame = CFrame.new(Pos)
if (mouse.Target) and (mouse.Target ~= nil) then
smoke.Parent = smokeBrick
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
smoke.Color = Color3.new(c, c, c)
end
local L = Instance.new("Part")
L.Parent = Person.Character
L.Name = "Kill Lazer"
L.BrickColor = BrickColor.new(21)
L.formFactor = 0
L.Size = Vector3.new(1, 1, 1)
L.Locked = true
L.Anchored = true
L.CanCollide = false
L.Transparency = 0.05
L.Reflectance = 0.1
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local Mesh = Instance.new("CylinderMesh")
Mesh.Parent = L
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
if (mouse.Target ~= nil) then
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
if ("" ~= "") then
mouse.Target.Parent:BreakJoints()
else
mouse.Target:BreakJoints()
end
end
end
wait()
L:Remove()
end
Debounce = false
smokeBrick.Parent = nil
EnableLimb(NormalHand)
end
end
end
if (key == "K") then -----------------------------------
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local targ = nil
local Mag = nil
local Pos = nil
while true do
if (Lazer == false) then
break
end
if (mouse.Target ~= nil) and (targ == nil) then
if (mouse.Target.Anchored == false) then
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
targ = mouse.Target
BP.Parent = targ
BG.Parent = targ
Mag = (targ.Position - mouse.Hit.p).magnitude
Pos = (targ.Position - mouse.Hit.p).unit * -Mag
end
end
end
local pop = mouse.Hit.p
local G = Instance.new("Part")
G.Parent = Person.Character
G.Name = "Grab Lazer"
G.Anchored = true
G.Locked = true
G.CanCollide = false
G.formFactor = 0
G.Size = Vector3.new(1, 1, 1)
G.BrickColor = BrickColor.new(106)
G.Reflectance = 0.05
G.Transparency = 0.025
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local MeAsh = Instance.new("CylinderMesh")
MeAsh.Parent = G
if (targ == nil) or (targ.Anchored == true) then
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
else
BP.Parent = targ
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
BG.Parent = targ
BG.cframe = CFrame.new(targ.Position, PersonT.Position)
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
end
wait()
G:Remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
function LiftKey(key, mouse)
key = key:upper()
if (key == "L") then
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then
Person.Character.Suit.Band.Smoke:remove()
EnableLimb(NormalHand)
end
end
if (key == "H") then
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
Lazer = false
end
end
if (key == "J") then
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
Lazer = false
end
end
if (key == "K") then
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
Lazer = false
end
end
if (key == "X") then
if (Person.Character:findFirstChild(" Lazer") ~= nil) then
Lazer = false
end
end
end
function Select(mouse)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() Release(mouse) end)
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
end
function Deselect(mouse)
Hold = false
Lazer = false
Flight = false
end
Bin.Selected:connect(Select)
Bin.Deselected:connect(Deselect)
--------------------------------------------------
I wood not call that script simple.
I would call this script simple:
print("Hello world!")
answer improve by cjcool. <:
How do you get money on roblox?
By logging in every day and by people visiting your place.
See, on roblox you get money on levels that have money that you steel or earn and too get the money too buy gear and stuff you eather buy it or go too trade currency and trade tickets for robux.
How do you get infinite robux and tix in Roblox?
Hey, thanks for asking this question. After much much work... To get free robux in roblox is to go orlandok's place. The link will be below. Just play it every day for 3 days, and then you will have 1000000 robux and tickets. Also, if you want free builders club, favorite my game. If it doesn't work, just message orlandok (me). Here is the link. http://www.roblox.com/Free-Robux-item?id=28370030
How do you join a group on roblox?
Go on someones profile on ROBLOX (Anyone who has a group.) Then go to the part of their profile page that says Groups. Click on one of the groups. Then you'll see something that says Search Groups, and in that put something your interested in and pick a group and then either say Join Group or Request to Join Group.
How do you get a weapon on roblox?
In-game there are many ways to get a weapon. This can vary greatly, depending on what place you are playing. You can also get weapons on the website by buying gear from the catalog.
because you get to meet friends, earn money, and have lots of fun in the games. oh by the way if you need help go to I play <a href="http://www.roblox.com/User.aspx?ID=791716&userid=791716&rbx_source=ambassador&rbx_medium=Direct&rbx_campaign=ambpro">ROBLOX</a>! as Raikou100 in this FREE online universe I found
To work for ROBLOX you need to apply for a job but, you may need to have done certain things like take a certain course in College/University.
Cheat engine on roblox to get ROBUX?
It is not possible to use the cheat engine to get Robux on Roblox. You can use it to get money in tycoons (although that can get you banned).
What year was roblox created in?
ROBLOX was first created in 2004 but it was like a basic set up site.
In early 2005 ROBLOX was making lots of progress and coming to an opening.
In late 2005 ROBLOX came to an opening, very boring and laggy.
In 2006 ROBLOX was getting popular and people started to join.
In 2007 ROBLOX had a big sign up spree.
In 2008 ROBLOX had a continues spree of sign ups.
In 2009 ROBLOX was awesome
In 2010 ROBLOX had lots of people signing up and very fast preformance.
In 2011 ROBLOX had lots of people in games, lots of things to do, loads of stuff in the catalog and MILLIONS of users.
What is a money maker for roblox?
It is just a model that gives out small green bricks that look like money. You don't really get money though.