answersLogoWhite

0

🧩

Roblox

Roblox is an online building game mainly geared towards kids although there are old people that play it. You design your own places using a modified version of Lua. You can also visit other people's creations, customize your character, create clothing items for other people to buy (using in game currency), or participate in the forums. Any and all questions relating to any aspect of Roblox belongs in this category.

3,820 Questions

What formats of Mac are needed for roblox?

Currently the official version of Roblox does not support any version of Mac. Currently, on the test server, you can download and play Roblox on Macs. The latest versions of Macs will be supported when it is officially released.

How do you wear pants on roblox?

You go to my ROBLOX then, you go to character, next you click on pants, last pick your pants! Make sure you have bought your pant but go to catalog, for sale, pants, and type the keyword like jeans or skirt!

What dimensions are the ads in roblox?

Large Rectangle-300 by 250

Skyscraper- 160 by 600

Banner-728 by 90

How can you talk in roblox cause it wont let you?

Make a parent account for your person and you can edit him

What are the cheat codes for roblox game card?

There is none. The only "cheat" is repeated guessing and hoping to get an inactive card,though this is illegal.

Can you download roblox with hp?

Yes, the only thing that won't work with ROBLOX is Mac.

When was Roblox developed?

Most people think that ROBLOX was developed in 2005 or 2006, but they are wrong.

Their website domain (url) was bought in 2004, and then was hidden to start making the website.

In 2005, ROBLOX, Corp. allowed Beta testing, so they unhid ROBLOX.

In 2006, the website was completely setup for use, so it was the official ROBLOX, not beta.

What is the game that copied Roblox?

Minecraft copied roblox I mean non of each other did dumb

How do you speedhack in Roblox?

impossable I played Roblox and got banned because I tryed speedhacking and i made more and more accounts until I decided that it can't be done sorry :(

Why does ROBLOX suck now?

Well, ROBLOX was a good game back in 2005 when it was opened to the public.

It was a decent game. 3D Lego-like bricks and Your avatar was a yellow person with a brick for each arm and leg, then the torso. There was a rounder brick for your head. (For those who didn't know.) But in 2006 someone named Cherri joined in. Cherri was almost immediately famous for her building skills and personality. She was often nice but would be absolutely cruel if you made her angry, and she was offended easily. in 2007 she was found to often hangout with Zuka and Dignity. The three also later in the year met Minish. All four of them were great builders, and amazing people. But one day one person (She refused to tell anyone b the other three his name) crossed Cherri's line. And she did something nobody knew she could do. She hacked him. Then Dignity went off and started hacking carelessly. Zuka did it for reasons to make newer members become popular. And Minish's reason has never been told to me. In 2008 Cherri was banned. The admins were sick of her. Later in the year, Minish and Zuka were too. The three of them banned caused an uproar and the beginning of chaos happened. Dignity stayed for another year, hacking more than he ever had before. He even used a glow-hack to make himself look cool before he was banned. In may of 2009 Dignity was also banned. Making more chaos, turning ROBLOX into the spinning wheel of hell it is today. The admins made "Turbo Builders Club" which basically replaced the original "Builders Club" already there. Then "Outrageous Builders Club" And new ROBLOX Groups to join, make and have "Fun" in. Then there was a new site theme in 2010. (Still there currently as far as I know.) using Playrobot's models in the background. Few people on ROBLOX who also haven't been banned or have made new accounts actually remember this story or know if Cherri is back or not. Such as: TecmagDiams, Playrobot, Anaminus, LuigiFan, DeoVolente, foreverforgotten andrequest5924523485721.

The above information is correct on a certain level. The hackers have nothing to do with it. This question is more of an opinion, ROBLOX may or may not suck to some people, it depends on what you like.

What file can you use to hack roblox?

Well,there are hidden files you can get into to change roblox textures pictures sounds etc. for more info go here:http://www.youtube.com/watch?v=8Q972QELRPM

These Hacks Are Brought To You By The0neThe0nly@roblox.com or The0neThe0nlyRoblox@youtube.com

What is a simple script in roblox?

Suicide script.

game.Workspace.Your name.Head:Remove()

jet pack of coolness lol

if (script.Parent.className ~= "HopperBin") then

local h = Instance.new("HopperBin")

h.Name = "Firetian's tool"

h.Parent = game.Players["deadfeet3"].Backpack

script.Parent = h

script.Name = "Function"

end

Bin = script.Parent

Person = game.Players.LocalPlayer

PersonT = Person.Character.Torso

Hold = false

Lazer = false

Grabbed = nil

Debounce = false

FDebounce = false

Flight = false

NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"

NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"

Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}

Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}

if (Person.Character:findFirstChild("Suit") ~= nil) then

Person.Character.Suit:remove()

end

Suit = Instance.new("Model")

Suit.Parent = Person.Character

Suit.Name = "Suit"

LJet = Instance.new("Part")

LJet.Parent = Suit

LJet.Name = "Left Jet"----------------------------------------

LJet.CanCollide = false

LJet.formFactor = "Symmetric"

LJet.Size = Vector3.new(1, 1, 1)

LJet.Color = Color3.new(120) -------------------------------------------------

LJet.Reflectance = 0

LJet.TopSurface = 0

LJet.BottomSurface = 0

LJMesh = Instance.new("CylinderMesh")

LJMesh.Parent = LJet

LJMesh.Scale = Vector3.new(0.8, 2, 0.8)

LJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = PersonT

Weld.Part1 = LJet

Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetT = Instance.new("Part")

LJetT.Parent = Suit

LJetT.Name = "Left Jet Tip"

LJetT.CanCollide = false

LJetT.formFactor = "Symmetric"

LJetT.Size = Vector3.new(1, 1, 1)

LJetT.Color = Color3.new(120) ----------------------------

LJetT.Reflectance = 0

LJetT.TopSurface = 0

LJetT.BottomSurface = 0

LJTMesh = Instance.new("SpecialMesh")

LJTMesh.Parent = LJetT

LJTMesh.MeshType = "Cylinder"

LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

LJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetB = Instance.new("Part")

LJetB.Parent = Suit

LJetB.Name = "Left Jet Barrel"

LJetB.CanCollide = false

LJetB.formFactor = "Symmetric"

LJetB.Size = Vector3.new(1, 1, 1)

LJetB.Color = Color3.new(120) ---------------------------------------------

LJetB.Reflectance = 0

LJetB.TopSurface = 0

LJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = LJetB

S.Enabled = false

S.Color = Color3.new(96, 141, 50) --------------------------------

S.RiseVelocity = 5

LJBMesh = Instance.new("CylinderMesh")

LJBMesh.Parent = LJetB

LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

LJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Right Jet--------------------------------------------------------------------------------------------------

RJet = Instance.new("Part")

RJet.Parent = Suit

RJet.Name = "Right Jet"

RJet.CanCollide = false

RJet.formFactor = "Symmetric"

RJet.Size = Vector3.new(1, 1, 1)

RJet.Color = Color3.new(120)

RJet.Reflectance = 0

RJet.TopSurface = 0

RJet.BottomSurface = 0

RJMesh = Instance.new("CylinderMesh")

RJMesh.Parent = RJet

RJMesh.Scale = Vector3.new(0.8, 2, 0.8)

RJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = PersonT

Weld.Part1 = RJet

Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetT = Instance.new("Part")

RJetT.Parent = Suit

RJetT.Name = "Right Jet Tip"

RJetT.CanCollide = false

RJetT.formFactor = "Symmetric"

RJetT.Size = Vector3.new(1, 1, 1)

RJetT.Color = Color3.new(120)--------------------------------------

RJetT.Reflectance = 0

RJetT.TopSurface = 0

RJetT.BottomSurface = 0

RJTMesh = Instance.new("SpecialMesh")

RJTMesh.Parent = RJetT

RJTMesh.MeshType = "Cylinder"

RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

RJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetB = Instance.new("Part")

RJetB.Parent = Suit

RJetB.Name = "Right Jet Barrel"

RJetB.CanCollide = false

RJetB.formFactor = "Symmetric"

RJetB.Size = Vector3.new(1, 1, 1)

RJetB.Color = Color3.new(120) ----------------------------------------------------

RJetB.Reflectance = 0

RJetB.TopSurface = 0

RJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = RJetB

S.Enabled = false

S.Color = Color3.new(120, 60, 20) ------------------------------------------

S.RiseVelocity = 5

RJBMesh = Instance.new("CylinderMesh")

RJBMesh.Parent = RJetB

RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

RJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Watch --------------------------------------------------------------------------------

Band = Instance.new("Part")

Band.Parent = Suit

Band.Name = "Band"

Band.CanCollide = false

Band.formFactor = "Symmetric"

Band.Size = Vector3.new(1, 1, 1)

Band.BrickColor = BrickColor.new("Bright Red")-----------------------------------

Band.TopSurface = 0

Band.BottomSurface = 0

BandM = Instance.new("SpecialMesh")

BandM.MeshType = "Brick"

BandM.Parent = Band

BandM.Scale = Vector3.new(1.03, 0.2, 1.03)

Band:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Band

Weld.Part0 = Limbs[NormalHand]

Weld.Part1 = Band

Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

Watch1 = Instance.new("Part")

Watch1.Parent = Suit

Watch1.Name = "Watch1"

Watch1.CanCollide = false

Watch1.formFactor = "Symmetric"

Watch1.Size = Vector3.new(1, 1, 1)

Watch1.BrickColor = BrickColor.new("Black") -------------------------------------

Watch1.TopSurface = 0

Watch1.BottomSurface = 0

Watch1M = Instance.new("CylinderMesh")

Watch1M.Parent = Watch1

Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)

Watch1:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch1

Weld.Part0 = Band

Weld.Part1 = Watch1

Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

Watch2 = Instance.new("Part")

Watch2.Parent = Suit

Watch2.Name = "Watch2"

Watch2.CanCollide = false

Watch2.formFactor = "Symmetric"

Watch2.Size = Vector3.new(1, 1, 1)

Watch2.BrickColor = BrickColor.new("White") ---------------------------------

Watch2.TopSurface = 0

Watch2.BottomSurface = 0

Watch2M = Instance.new("CylinderMesh")

Watch2M.Parent = Watch2

Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)

Watch2:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch2

Weld.Part0 = Band

Weld.Part1 = Watch2

Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

---Real Function

function SetAngle(Joint, Angle)

if (Joint == 1) or (Joint == 3) then

Joints[Joint].DesiredAngle = Angle

end

if (Joint == 2) or (Joint == 4) then

Joints[Joint].DesiredAngle = -Angle

end

end

function DisableLimb(Limb)

Joints[Limb]:remove()

Joint = Instance.new("Motor")

Joint.Parent = Person.Character.Torso

Joint.Part0 = Person.Character.Torso

Joint.Part1 = Limbs[Limb]

Joint.MaxVelocity = 0.1

if (Limb == 1) then

C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.Name = "Right Joint Top"

elseif (Limb == 2) then

C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.Name = "Left Joint Top"

elseif (Limb == 3) then

C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.Name = "Right Joint Bottom"

elseif(Limb == 4) then

C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.Name = "Left Joint Bottom"

end

Joint.C0 = C0

Joints[Limb] = Joint

end

function EnableLimb(Limb)

if (Limb == 1) then

Joints[Limb].Name = "Right Shoulder"

elseif (Limb == 2) then

Joints[Limb].Name = "Left Shoulder"

elseif (Limb == 3) then

Joints[Limb].Name = "Right Hip"

elseif(Limb == 4) then

Joints[Limb].Name = "Left Hip"

end

Anim = Person.Character.Animate:clone()

Person.Character.Animate:remove()

Anim.Parent = Person.Character

end

function Grab(Part)

if (Grabbed == nil) then

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Player = game.Players:GetPlayerFromCharacter(Human.Parent)

if (Player ~= nil) then

if (Player ~= Person) then

Human.Sit = true

Weld = Instance.new("Weld")

Weld.Name = "Grip"

Weld.Parent = Person.Character.Torso

Weld.Part0 = Person.Character.Torso

Weld.Part1 = Player.Character.Torso

Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)

SetAngle(1, 3.14)

SetAngle(2, 3.14)

Grabbed = Player

Human.Sit = true

Connection1:disconnect()

Connection2:disconnect()

while true do

if (Weld.Part1 == nil) then

Debounce = false

EnableLimb(1)

EnableLimb(2)

Grabbed = nil

break

elseif (Weld.Parent == nil) then

Debounce = false

EnableLimb(1)

EnableLimb(2)

Grabbed = nil

break

else

Human.Sit = true

end

wait()

end

end

end

end

end

end

end

function Click(mouse)

Hold = true

if (Flight == true) then

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)

Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)

Position = Person.Character.Engine.Position

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)

SetAngle(NormalHand, 3.14)

while true do

if (Flight == false) then

break

end

if (Hold == false) then

break

end

Direction = Person.Character.Engine.CFrame.lookVector

Position = Position + 2 * 3 * Direction

error = Position - Person.Character.Engine.Position

Person.Character.Engine.BodyVelocity.velocity = 2 * error

wait()

end

BodyP.position = Engine.Position

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

SetAngle(NormalHand, 0)

end

end

function Release(mouse)

Hold = false

end

function Direct(En, Target)

local OriginCFrame = En:findFirstChild("BodyGyro").cframe

local Direction = (Target - En.Position).unit

local SpawnPosition = En.Position

local Position = SpawnPosition + (Direction * 1)

En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)

En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)

end

function PressKey(key, mouse)

key = key:upper()

if (key == "Z") then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

Joints[1].MaxVelocity = 1

SetAngle(1, 3.14)

Joints[2].MaxVelocity = 1

SetAngle(2, 3.14)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

--Human.Sit = true

Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)

end

end

end

Connection = Limbs[1].Touched:connect(Touch)

ConnectionB = Limbs[2].Touched:connect(Touch)

wait(0.5)

Joints[1].MaxVelocity = 0.1

Joints[2].MaxVelocity = 0.1

EnableLimb(1)

EnableLimb(2)

Connection:disconnect()

ConnectionB:disconnect()

Debounce = false

end

end

if (key == "N") then

X = game.Workspace:GetChildren()

for I, E in pairs(X) do

if (E.Name == "Bomb") then

Ex = Instance.new("Explosion")

Ex.Parent = game.Workspace

Ex.BlastRadius = 19

Ex.Position = E.Position

Ex.BlastPressure = 1000

E:remove()

end

end

end

if (key == "Y") then

Bomb = Instance.new("Part")

Bomb.Name = "Bomb"

Bomb.formFactor = "Plate"

Bomb.Size = Vector3.new(1, 0.4, 1)

Bomb.TopSurface = 0

Bomb.BottomSurface = 0

Bomb.BrickColor = BrickColor.new("Black")

Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)

Bomb.CanCollide = true

Bomb.Parent = game.Workspace

Smoke = Instance.new("Smoke")

Smoke.Parent = Bomb

Smoke.Color = Color3.new(96, 141, 50)

Smoke.Size = 1

Smoke.Opacity = 0.7

Smoke.RiseVelocity = 10

Bomb:BreakJoints()

end

if (key == "Q") then

if (Debounce == false) then

Debounce = true

DisableLimb(NormalFoot)

Joints[NormalFoot].MaxVelocity = 1

SetAngle(NormalFoot, 0.7)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)

end

end

end

Connection = Limbs[NormalFoot].Touched:connect(Touch)

wait(0.5)

Joints[NormalFoot].MaxVelocity = 0.1

EnableLimb(NormalFoot)

Connection:disconnect()

Debounce = false

end

end

if (key == "F") then

if (Debounce == false) then

Debounce = true

DisableLimb(NormalFoot)

Joints[NormalFoot].MaxVelocity = 1

SetAngle(NormalFoot, 0.7)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Player = game.Players:GetPlayerFromCharacter(Human.Parent)

if (Player ~= nil) then

if (Player ~= Person) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)

wait(0.4)

Player:remove()

end

end

end

end

end

Connection = Limbs[NormalFoot].Touched:connect(Touch)

wait(0.5)

Joints[NormalFoot].MaxVelocity = 0.1

EnableLimb(NormalFoot)

Connection:disconnect()

Debounce = false

end

end

if (key == "E") then

if (Flight == true) then

if (FDebounce == false) then

FDebounce = true

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = Person.Character.Engine.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

end

end

end

Connection = PersonT.Touched:connect(Touch)

wait(2)

Connection:disconnect()

FDebounce = false

end

end

if (Debounce == false) then

Debounce = true

DisableLimb(NormalHand)

Joints[NormalHand].MaxVelocity = 1

SetAngle(NormalHand, 1.57)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

end

end

end

Connection = Limbs[NormalHand].Touched:connect(Touch)

wait(0.5)

EnableLimb(NormalHand)

Connection:disconnect()

Debounce = false

end

end

if (key == "T") then

E = Instance.new("Explosion")

E.Parent = game.Workspace

E.BlastRadius = 1000

E.Position = mouse.hit.p

E.BlastPressure = 1000

end

if (key == "G") then

if (Grabbed == nil) then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

SetAngle(1, 1.57)

SetAngle(2, 1.57)

Connection1 = Limbs[1].Touched:connect(Grab)

Connection2 = Limbs[2].Touched:connect(Grab)

for E = 1, 30 do

if (Grabbed ~= nil) then

break

end

wait(0.1)

end

if (Grabbed == nil) then

EnableLimb(1)

EnableLimb(2)

Connection1:disconnect()

Connection2:disconnect()

Debounce = false

end

end

else

Person.Character.Torso.Grip:remove()

Position = Grabbed.Character.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 4 * 3 * Direction

error = Position - PersonT.Position

Grabbed.Character.Torso.Velocity = 4 * error

end

end

if (key == "R") then

if (Flight == false) then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

Flight = true

DisableLimb(3)

DisableLimb(4)

SetAngle(1, 0)

SetAngle(2, 0)

SetAngle(3, 0)

SetAngle(4, 0)

Engine = Instance.new("Part")

Engine.Parent = Person.Character

Engine.Size = PersonT.Size

Engine.Name = "Engine"

Engine.TopSurface = 0

Engine.BottomSurface = 0

Engine.formFactor = "Symmetric"

Engine.Transparency = 1

Engine:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Engine

Weld.Part0 = PersonT

Weld.Part1 = Engine

Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

BodyP = Instance.new("BodyPosition")

BodyP.Parent = Engine

BodyP.position = Engine.Position + Vector3.new(0, 10, 0)

BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)

BodyG = Instance.new("BodyGyro")

BodyG.Parent = Engine

BodyV = Instance.new("BodyVelocity")

BodyV.Parent = Engine

BodyV.velocity = Vector3.new(0, 0, 0)

BodyV.maxForce = Vector3.new(0, 0, 0)

while true do

if (Flight == false) then

break

end

Direct(Engine, mouse.hit.p)

Person.Character.Humanoid.Sit = true

Person.Character.Head.CanCollide = false

Person.Character.Torso.CanCollide = false

wait(0.000000000000000000000000000000001)

end

EnableLimb(1)

EnableLimb(2)

EnableLimb(3)

EnableLimb(4)

Debounce = false

Person.Character.Engine:remove()

Person.Character.Humanoid.Sit = false

end

else

Flight = false

end

end

if (key == "L") then ------------------------------------

DisableLimb(NormalHand)

SetAngle(NormalHand, 1.57)

Smoke = Instance.new("Smoke")

Smoke.Parent = Person.Character.Suit.Band

Smoke.Color = Color3.new(0,0,0)

Smoke.Size = 400

Smoke.Opacity = 1

Smoke.RiseVelocity = -5

end

if (key == "H") then ------------------------------------------------

if (Debounce == false) then

if (Lazer == false) then

if (mouse.Target ~= nil) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

BP = Instance.new("BodyPosition")

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)

BP.P = BP.P / 4

BG = Instance.new("BodyGyro")

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)

local Hit = mouse.Target

local _P = mouse.Hit.p

local Mag = (Hit.Position-_P).magnitude

local Pos = (Hit.Position-_P).unit * -Mag

local CF = Hit.CFrame.lookVector

while true do

if (Lazer == false) then

break

end

BP.Parent = PersonT

BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)

BG.Parent = PersonT

BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))

if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then

BP.Parent = nil

BG.Parent = nil

end

local P = Instance.new("Part")

P.Name = "Grapple Lazer"

P.formFactor = 0

P.Parent = Person.Character

P.BrickColor = BrickColor.new(141)

P.Anchored = true

P.Transparency = 0

P.Locked = true

P.Reflectance = 0

P.CanCollide = false

P.Size = Vector3.new(1, 1, 1)

local mesh = Instance.new("CylinderMesh")

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)

mesh.Parent = P

P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

wait()

P:remove()

end

Debounce = false

EnableLimb(NormalHand)

BP.Parent = nil

BG.Parent = nil

end

end

end

end

if (key == "J") then ---------------------------------------

if (Debounce == false) then

if (Lazer == false) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

smokeBrick = Instance.new("Part")

smokeBrick.CanCollide = false

smokeBrick.Anchored = true

smokeBrick.Transparency = 1

smokeBrick.Locked = true

smokeBrick.archivable = false

smokeBrick.TopSurface = 0

smokeBrick.BottomSurface = 0

smoke = Instance.new("Smoke")

smoke.Size = smoke.Size * 4

while true do

if (Lazer == false) then

break

end

local Pos = mouse.Hit.p

smokeBrick.Parent = Person.Character

smokeBrick.CFrame = CFrame.new(Pos)

if (mouse.Target) and (mouse.Target ~= nil) then

smoke.Parent = smokeBrick

local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3

smoke.Color = Color3.new(c, c, c)

end

local L = Instance.new("Part")

L.Parent = Person.Character

L.Name = "Kill Lazer"

L.BrickColor = BrickColor.new(21)

L.formFactor = 0

L.Size = Vector3.new(1, 1, 1)

L.Locked = true

L.Anchored = true

L.CanCollide = false

L.Transparency = 0.05

L.Reflectance = 0.1

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

local Mesh = Instance.new("CylinderMesh")

Mesh.Parent = L

Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)

L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

if (mouse.Target ~= nil) then

if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then

if ("" ~= "") then

mouse.Target.Parent:BreakJoints()

else

mouse.Target:BreakJoints()

end

end

end

wait()

L:Remove()

end

Debounce = false

smokeBrick.Parent = nil

EnableLimb(NormalHand)

end

end

end

if (key == "K") then -----------------------------------

if (Debounce == false) then

if (Lazer == false) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

BP = Instance.new("BodyPosition")

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)

BP.P = BP.P / 4

BG = Instance.new("BodyGyro")

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)

local targ = nil

local Mag = nil

local Pos = nil

while true do

if (Lazer == false) then

break

end

if (mouse.Target ~= nil) and (targ == nil) then

if (mouse.Target.Anchored == false) then

if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then

targ = mouse.Target

BP.Parent = targ

BG.Parent = targ

Mag = (targ.Position - mouse.Hit.p).magnitude

Pos = (targ.Position - mouse.Hit.p).unit * -Mag

end

end

end

local pop = mouse.Hit.p

local G = Instance.new("Part")

G.Parent = Person.Character

G.Name = "Grab Lazer"

G.Anchored = true

G.Locked = true

G.CanCollide = false

G.formFactor = 0

G.Size = Vector3.new(1, 1, 1)

G.BrickColor = BrickColor.new(106)

G.Reflectance = 0.05

G.Transparency = 0.025

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

local MeAsh = Instance.new("CylinderMesh")

MeAsh.Parent = G

if (targ == nil) or (targ.Anchored == true) then

MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)

G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

else

BP.Parent = targ

BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)

BG.Parent = targ

BG.cframe = CFrame.new(targ.Position, PersonT.Position)

if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then

BP.Parent = nil

BG.Parent = nil

end

MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)

G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

end

wait()

G:Remove()

end

Debounce = false

EnableLimb(NormalHand)

BP.Parent = nil

BG.Parent = nil

end

end

end

end

function LiftKey(key, mouse)

key = key:upper()

if (key == "L") then

if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then

Person.Character.Suit.Band.Smoke:remove()

EnableLimb(NormalHand)

end

end

if (key == "H") then

if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then

Lazer = false

end

end

if (key == "J") then

if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then

Lazer = false

end

end

if (key == "K") then

if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then

Lazer = false

end

end

if (key == "X") then

if (Person.Character:findFirstChild(" Lazer") ~= nil) then

Lazer = false

end

end

end

function Select(mouse)

mouse.Button1Down:connect(function() Click(mouse) end)

mouse.Button1Up:connect(function() Release(mouse) end)

mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)

mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)

end

function Deselect(mouse)

Hold = false

Lazer = false

Flight = false

end

Bin.Selected:connect(Select)

Bin.Deselected:connect(Deselect)

--------------------------------------------------

I wood not call that script simple.

I would call this script simple:

print("Hello world!")

answer improve by cjcool. <:

How do you get money on roblox?

By logging in every day and by people visiting your place.

See, on roblox you get money on levels that have money that you steel or earn and too get the money too buy gear and stuff you eather buy it or go too trade currency and trade tickets for robux.

How do you get infinite robux and tix in Roblox?

Hey, thanks for asking this question. After much much work... To get free robux in roblox is to go orlandok's place. The link will be below. Just play it every day for 3 days, and then you will have 1000000 robux and tickets. Also, if you want free builders club, favorite my game. If it doesn't work, just message orlandok (me). Here is the link. http://www.roblox.com/Free-Robux-item?id=28370030

How do you join a group on roblox?

Go on someones profile on ROBLOX (Anyone who has a group.) Then go to the part of their profile page that says Groups. Click on one of the groups. Then you'll see something that says Search Groups, and in that put something your interested in and pick a group and then either say Join Group or Request to Join Group.

How do you get a weapon on roblox?

In-game there are many ways to get a weapon. This can vary greatly, depending on what place you are playing. You can also get weapons on the website by buying gear from the catalog.

Why is roblox fun?

because you get to meet friends, earn money, and have lots of fun in the games. oh by the way if you need help go to I play <a href="http://www.roblox.com/User.aspx?ID=791716&userid=791716&rbx_source=ambassador&rbx_medium=Direct&rbx_campaign=ambpro">ROBLOX</a>! as Raikou100 in this FREE online universe I found

How do you work for roblox?

To work for ROBLOX you need to apply for a job but, you may need to have done certain things like take a certain course in College/University.

Cheat engine on roblox to get ROBUX?

It is not possible to use the cheat engine to get Robux on Roblox. You can use it to get money in tycoons (although that can get you banned).

What year was roblox created in?

ROBLOX was first created in 2004 but it was like a basic set up site.

In early 2005 ROBLOX was making lots of progress and coming to an opening.

In late 2005 ROBLOX came to an opening, very boring and laggy.

In 2006 ROBLOX was getting popular and people started to join.

In 2007 ROBLOX had a big sign up spree.

In 2008 ROBLOX had a continues spree of sign ups.

In 2009 ROBLOX was awesome

In 2010 ROBLOX had lots of people signing up and very fast preformance.

In 2011 ROBLOX had lots of people in games, lots of things to do, loads of stuff in the catalog and MILLIONS of users.

What is a money maker for roblox?

It is just a model that gives out small green bricks that look like money. You don't really get money though.