If the distance for a JMP instruction is 0020h bytes, it typically assembles to a short jump instruction (if the target is within a certain range) or a near jump instruction. In this case, a near jump would be used, which consists of the opcode followed by a 16-bit offset. The exact opcode will depend on the assembly language and architecture, but for x86, a near JMP could be represented as EB
for a short jump or E9
followed by the relative address for a long jump.
There are 74 instructions in the 8085 microprocessor.
6 bytes
6 bytes
mov
increases speed
In the 8086 microprocessor, the maximum length of an instruction is 6 bytes. This includes the opcode, any necessary prefixes, and operands. The architecture allows for complex addressing modes, which can contribute to the instruction length, but the limit remains at 6 bytes for any single instruction.
A two-byte instruction gives the specific function instruction in two bytes, or two words. The first specifies the opcode, which tells the microprocessor what operation will occur. The second specifies the operand, or the data that the operation is done on.
In the 8086/8088 microprocessor, the code segment is used to fetch the opcode and any additional instruction bytes that might be part of the instruction, while the data segment is used to fetch and/or store any operand bytes that the instruction requires to be manipulated.This is in the case of no segment override prefix.
The instruction MOV A in assembly language typically requires 1 byte. This instruction is used to move data into the accumulator register (A) from another register or memory location, but the specific number of bytes may depend on the context, such as the source operand being specified. In many assembly languages, the instruction itself is one byte, while additional bytes may be needed for operands.
In 8086 the instruction queue is 6 byte long. This is because even the longest 8086 instruction is 6 byte long. Thus it is possible to prefetch even the longest instruction in the instruction set.
IP is incremented after fetch of instruction opcode. Specifically, IP is incremented by the number of opcode bytes.
Both are used for Return operations. But the difference is IRET uses extra 2 bytes along with 2 bytes(making it 4 bytes) for poping from stack. And RET uses only 2 byte of instruction for Poping. IRET is used to switch from Virtual Mode to Protected Mode whereas RET isn't.