Yes, hexproof prevents enchantments from targeting or affecting a creature with hexproof.
No, the hexproof given by archetype of endurance will prevent your opponent from targeting your creature, however once a creature is enchanted the enchantment no longer targets.
The most effective strategies for dealing with black enchantments in Magic: The Gathering include using cards that can destroy or exile enchantments, countering the enchantment when it is being cast, or using cards that can prevent the effects of the enchantment from affecting you. It is also important to have a diverse deck with a variety of cards that can handle different types of threats.
The most effective strategies for dealing with red enchantments in Magic: The Gathering include using cards that can destroy or counter enchantments, playing cards that prevent enchantments from being played, or using cards that can neutralize the effects of red enchantments. Additionally, having a diverse deck with a variety of cards can help you adapt to different situations and counter red enchantments effectively.
Protection does prevent a creature from being affected by trample damage.
One effective strategy for a Magic: The Gathering player with a hexproof deck to counter opponents' removal spells and maintain board control is to include cards that provide protection or hexproof to your creatures, such as "Swiftfoot Boots" or "Asceticism." Additionally, having cards that can counter or prevent removal spells, like "Counterspell" or "Vines of Vastwood," can help protect your creatures. It's also important to have a diverse range of threats on the board to keep your opponent on their toes and prevent them from easily removing your key creatures.
Yes, a creature with indestructible is not destroyed by deathtouch.
Yes, indestructible prevents trample from causing damage to a creature.
To prevent an industrial action from affecting production.
Strikebreakers
Strikebreakers
To prevent an industrial action from affecting production
In Magic: The Gathering, blocking happens when a defending creature is assigned to intercept an attacking creature during combat. The defending creature can prevent the attacking creature from dealing damage to the player or other creatures. The attacking creature must assign its damage to the defending creature first before it can deal damage to the player or other creatures.