In Magic: The Gathering, there are cards and abilities that allow you to gain life when your opponent loses life. This usually happens through effects that transfer life from your opponent to you, or by triggering abilities that activate when your opponent loses life. This mechanic can help you stay in the game longer by replenishing your life total while also putting pressure on your opponent.
In Magic: The Gathering, there is a mechanic called "lifelink" where a player gains life equal to the amount of damage dealt by a creature with lifelink. This means that if your opponent loses life due to the damage dealt by a creature with lifelink, you gain that much life.
In some games, there is a mechanic where gaining life causes your opponent to lose life. This usually involves cards or abilities that transfer life points from one player to another. So, when you gain life, your opponent loses an equal amount, creating a strategic balance between healing yourself and hurting your opponent.
Yes, gaining life is typically a result of an opponent losing life in certain games or situations.
In Magic: The Gathering, there are cards with abilities that allow you to gain life, and some of these cards also have effects that make your opponent lose life equal to the amount you gained. This mechanic creates a strategic balance between gaining life for yourself and dealing damage to your opponent.
In Magic: The Gathering, the extort mechanic allows you to pay either a white or black mana when you cast a spell to drain life from your opponents. Each time you use extort, you gain 1 life and each opponent loses 1 life. This ability can be used multiple times in a turn if you have enough mana to pay for it.
No, when you gain life, your opponent does not lose life in the process.
When you have both Exquisite Blood and Sanguine Bond on the battlefield in Magic: The Gathering, they create a powerful combo. Whenever you gain life, Sanguine Bond will deal that much damage to your opponent. And whenever your opponent loses life, Exquisite Blood will cause you to gain that much life. This creates a loop where gaining life and dealing damage to your opponent continuously triggers each other, potentially leading to a quick victory.
For an Artifact deck there is a card that allows you to pay one every time you play an Artifact in order to make your opponent lose life and you gain life. it costs 1blue, 1black, 1white and 1colorless.
When Elemental Hero Flame Wingman destroys a monster in battle, the opponent loses life points equal to half the destroyed monster's attack points.
an auto mechanic
The effect of "Kinetic Soldier" activates during the Damage Step when attacking a Warrior-type monster. In otherwords, right before you determine if a monster is destroyed and who loses Life Points, "Kinetic Soldier" will gain 2000 ATK. If its ATK is greater at this point, the opponent's monster will be destroyed. But if "Kinetic Soldier"'s ATK is still lower than the opponent's defending monster, "Kinetic Soldier" will be destroyed.
You can enchant any creature with Spirit Link. And whenever that creature deals damage to anything you gain life equal to the damage the creature dealt.If you enchant it on a creature you control it will be almost like it had lifelink, except that this effect stacks. If you have two Spirit Link on a creature you control you will gain twice as much life as it dealt damage. Another difference from lifelink is that you will gain the life after the damage is dealt, if it had lifelink you would get the life at the same time.If you enchant it on a creature an opponent controls you will still get the life, not the controller of the creature, because it's your enchantment. So if an opponent attacks you with a creature you have enchanted with Spirit Link it will first deal damage to you, if you survive you will regain the life you lost.