Yes, commander damage is exclusively determined by combat damage dealt by a player's commander creature.
No, commander damage can be dealt through any source of damage, not just combat damage.
In Magic: The Gathering, commander damage is a rule that tracks damage dealt by a player's commander to another player. If a player's commander deals a total of 21 or more combat damage to a player over the course of the game, that player loses the game. This damage is separate from regular combat damage and only counts when dealt by a commander.
Bruna and Gisela, the fused form of Brisela, can deal a maximum of 15 commander damage in a single combat phase.
In Magic: The Gathering, commander damage is the amount of combat damage dealt by a player's commander to another player directly. If a player's commander deals a total of 21 or more commander damage to a player over the course of a game, that player loses the game. Accumulating commander damage can be a strategic way to eliminate opponents or force them to change their gameplay to avoid being defeated by commander damage.
The mutate mechanic in Commander affects the calculation and tracking of commander damage by allowing a mutated creature to deal commander damage as a single entity, rather than as separate creatures. This means that if a mutated creature deals combat damage to an opponent, the total damage dealt by the mutated creature counts towards the commander damage total, rather than each individual creature's damage.
In MTG Commander, the Commander damage rule states that if a player takes 21 or more combat damage from a single Commander over the course of the game, that player loses the game. This rule adds an extra strategic element to gameplay as players must consider the potential threat of Commander damage when deciding how to attack and defend.
In Magic: The Gathering, commander damage is a rule where if a player takes 21 or more combat damage from a single opponent's commander over the course of the game, that player loses. This rule adds a strategic element to gameplay as players must consider the threat of commander damage when deciding how to defend and attack with their commanders.
Commander damage is a unique rule in Magic: The Gathering where if a player takes 21 or more combat damage from a single opponent's commander, that player loses the game. This rule adds a strategic element to gameplay as players must carefully manage their life total and consider the threat of commander damage when deciding how to block or attack. It can influence players' decisions on when to attack with their commander and when to prioritize defending against an opponent's commander.
The commander damage rule in Magic: The Gathering is significant because it allows players to win the game by dealing a total of 21 combat damage with their commander. This rule impacts gameplay strategies by encouraging players to focus on protecting their commander and using it as a strategic tool to defeat opponents. Players must carefully consider when to attack with their commander and when to hold back to avoid taking too much damage themselves.
No, you cannot take commander damage from your own commander in a game of Magic: The Gathering.
No, copies of commanders do not deal commander damage in Magic: The Gathering. Only the original commander card can deal commander damage.
No, a copy of a commander does not deal commander damage in a game of Magic: The Gathering.