In Magic: The Gathering, mana burn used to be a rule where players would lose life if they had unused mana at the end of a phase. However, this rule was removed in 2009, so mana burn is no longer a part of the game.
Mana burn was removed from Magic: The Gathering in the rules update that took effect on July 14, 2009.
Mana burn was removed from Magic: The Gathering with the release of the Magic 2010 core set in July 2009.
In Magic: The Gathering, the commander color identity is determined by the colors of mana symbols in the card's mana cost and rules text. The commander's color identity includes all colors in its mana cost and any color symbols in its rules text.
Yes, tokens in Magic: The Gathering do not have a mana value.
Yes, tokens in Magic: The Gathering have a mana value of 0.
Mana in Magic: The Gathering empties at the end of each phase of a player's turn.
In Magic: The Gathering, the converted mana cost of tokens is typically 0, as they are not cards and do not have a mana cost.
The mana value of the card "Lightning Bolt" in Magic: The Gathering is one red mana.
The converted mana cost of a token copy in Magic: The Gathering is typically 0, as tokens do not have a mana cost.
The converted mana cost of a Magic: The Gathering card is the total amount of mana required to cast it, regardless of the types of mana used.
The mana value of a Magic: The Gathering token is typically 0, as tokens do not have a mana cost and cannot be used to pay for spells or abilities that require mana.
When using Caged Sun in Magic: The Gathering, you must pay 6 mana to cast it. Once on the battlefield, it boosts the mana produced by lands of a chosen color by 1. It also has the ability to tap for mana of the chosen color.