In this game, players can activate instant abilities during combat to gain advantages or respond to threats quickly.
Planeswalker abilities are not instant; they can only be activated during a player's main phase when they have priority.
Some of the most powerful Magic: The Gathering creature abilities that can be activated as an instant during gameplay include abilities like "Hexproof," "Indestructible," "Flash," "Haste," and "Protection." These abilities can provide strategic advantages and disrupt opponents' plans when used effectively.
Enchantment abilities in Magic: The Gathering can be activated at any time you could cast an instant spell, unless stated otherwise on the card.
Yes, you can use activated abilities on your opponents' turn as long as the ability does not specify that it can only be activated during your turn.
Activated abilities are abilities that a player can activate at specific times during a game, usually by paying a cost. They differ from instants in that activated abilities can only be used during a player's turn, while instants can be played at any time, even during an opponent's turn.
Yes, double strike triggers abilities twice during combat.
No, you cannot activate planeswalker abilities at instant speed during your opponent's turn.
Yes, planeswalker abilities are activated during a game of Magic: The Gathering. Players can use these abilities to gain advantages, control the battlefield, and ultimately win the game.
Yes, in Magic: The Gathering, you can activate creature abilities at instant speed during a game.
In competitive gameplay, Mutavault is considered a land that can also become a creature. It can be used as both a mana source and a creature in the same turn. Its abilities can be activated at any time, even during combat.
Yes, you can activate a planeswalker ability during your opponent's turn if the ability can be activated at instant speed.
Planeswalker abilities cannot be activated on the first turn of a game because they require loyalty counters, which are only added during the controller's upkeep step.