No, gaining life does not automatically put a 1/1 counter on a creature.
Yes, when you gain life, you can choose to put that same number of counters on a permanent or creature.
You can enchant any creature with Spirit Link. And whenever that creature deals damage to anything you gain life equal to the damage the creature dealt.If you enchant it on a creature you control it will be almost like it had lifelink, except that this effect stacks. If you have two Spirit Link on a creature you control you will gain twice as much life as it dealt damage. Another difference from lifelink is that you will gain the life after the damage is dealt, if it had lifelink you would get the life at the same time.If you enchant it on a creature an opponent controls you will still get the life, not the controller of the creature, because it's your enchantment. So if an opponent attacks you with a creature you have enchanted with Spirit Link it will first deal damage to you, if you survive you will regain the life you lost.
The lifelink ability in Magic: The Gathering allows a creature to gain life equal to the damage it deals in combat. When a creature with lifelink blocks an attacking creature, the player controlling the creature with lifelink will gain life equal to the damage dealt by their creature during combat. This can help the player regain lost life points and potentially turn the tide of the game in their favor.
There are two things you might see in magic which are related: lifelink and "When this creature deals damage, you gain that much life." They both do exactly the same thing, with one difference. A creature can only have lifelink once. Lets say you have a creature with lifelink and you put the enchantment "lifelink" on it. Nothing happens. However, if you attach an enchantment that says, "When this creature deals damage, you gain that much life", then you'll gain life from the creature's lifelink AND the enchantment effect. As far as figuring out how much life you gain: your creature deals damage equal to it's power. If your killing a 1/1 with a 10/10, you still do 10 damage, and gain 10 life. If your killing a player who has 1 life, you still gain life equal to your creature's power. If the damage is prevented, then you don't gain life. If your creature has double strike, picture it as two distinct strikes. The first one deals damage, and if it doesn't kill the creature, then your second one hits. In other words, if you have a 10/10 with double strike and lifelink being blocked by a 1/1, you gain 10 life, not 20, because the second strike never deals damage.
Whenever a creature with lifelink deals damage, (combat or otherwise) to a creature or player, you gain that much life.
In Magic: The Gathering, there is a mechanic called "lifelink" where a player gains life equal to the amount of damage dealt by a creature with lifelink. This means that if your opponent loses life due to the damage dealt by a creature with lifelink, you gain that much life.
Wall of Shards 1WSnow Creature - WallDefender, Flying, Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)1/8Firstly, this is a creature with flying and defender and as such can block other flying creatures and cannot attack.Secondly, at the start of each upkeep (After you untap, but before you draw your card for the turn) you must do the following:Put an 'Age' counter on it (The counter serves no other purpose than keeping track of how much upkeep you need to pay)Either sacrifice the creature, or pay it's upkeep (Traditionally the cost of an upkeep is mana, life or another resource; however in this case it is to simply force your opponent to gain life.)If you choose to pay the upkeep, choose an opponent and force them to gain 1 life for every age counter on this creature.The idea is that on the turn after playing this your opponent gains one life during your upkeep, the following turn will see them gain 2 life, then 3 and so on. This effect will continue until you refuse to pay it's cost and thus sacrifice the card or until it is destroyed via another spell or effect.
In Magic: The Gathering, lifelink allows a creature to gain life equal to the damage it deals when it attacks or blocks. When a creature with lifelink blocks, the player controlling that creature gains life equal to the damage it deals during combat.
No, when you gain life, your opponent does not lose life in the process.
In the game, lifelink is an ability that allows a creature to gain life equal to the damage it deals when it attacks or blocks. This means that when a creature with lifelink deals damage, its controller gains that much life.
Lifelink makes you gain life when unprevented damage is dealt by the creature with Lifelink. It doesn't have to have hit a player, Lifelink will let you gain life when it deals damag to creatures too.
The Breath of Life card in Magic: The Gathering allows players to bring a creature card from their graveyard back into play. This can be a strategic move to revive a powerful creature and gain an advantage in the game.