You can make a CS:S map by using Souce SDK's Hammer World Editor
if you have a steam account and CS:S you already have SDK, to load it to your PC just go to your steam library, then to the tools section and under tools should be Source SDK once you download it (it shouldn't take as long a CS:S to download) go the the Hammer Editor icon and then design your map.
If you need mapping help you can go to Interlopers.net or developer.valvesoftware.com, if you own HL or team fortress you can also make maps for those as well.
Hope this helps :)
Counter-Strike 1.6 Counter-Strike: Condition Zero Counter-Strike: Source
you need source sdk
Play on the map scoutzknifez and you'll get better.
just use the cs 1.6 map.... its working
That's only for maps, when you create the map the owner of it has to make the objects moveable, If that's what your talking about.
Find a Team Deathmatch Map like awp_balticum.
Counter-Strike is a vague term which blanket references all the games in the Counter-Strike line-up: Counter-Strike 1.6, Counter-Strike: Condition Zero, and Counter-Strike Source. When people refer to Counter-Strike, they most likely mean Counter-Strike 1.6, the most up-to-date version of the original Half-Life mod, but they could be referring to any of them. All of the games also have several popular nicknames or abbreviations amongst their players: CS, 1.6, or Counter-Strike for Counter-Strike 1.6; CSS, CS:S, or Source for Counter-Strike Source; CZ, CS:CZ, or Condition Zero for Counter-Strike: Condition Zero. If you are refering to the difference between Counter-Strike 1.6 and Counter-Strike: Source the differences are this: Counter-Strike source being a newly made game has improved graphics, textures, physics and game play. The recoil dynamics and "Feel" of the game is much different from 1.6. In source maps have much more detail and high-res textures than in 1.6. Also, in Source a lot of the exploits of 1.6 were changed such as Crouch Hopping (Tapping your crouch button once, and then hitting it again and holding it would make your character "dip" down into a crouch position making the hit boxes of your character scramble, making a well placed head shot register as a well placed arm shot) Also, the radar has been changed. In 1.6 it was a small green circle on your screen showing dots for your allys and no one else. In Source the Radar is a large box that shows detail of the map, and it will show enemies if they fire a unsuppressed weapon.
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Go to the console and type: sv_gravity # # being the amount you want to set it to. The default is 800.
Automatically, you download a map from a server playing that map. Otherwise, you can download maps from FPSBanana (link below). Note: Counter-Strike 1.6 and Condition Zero maps work interchangeably.
You can download Counter-Strike Condition Zero (custom) maps from Gamebanana.com Just find a desired map, find the download option, and you should have the downloaded map in no time!
To convert a PK3 map file from Quake 3 Arena into a BSP format suitable for Counter-Strike, you typically need to extract the map files from the PK3 archive using a tool like WinRAR or 7-Zip. Once extracted, you can use a level editor like Blender or a specialized tool such as Quake to Source or BSP2MAP to convert the map geometry and textures. Finally, compile the converted map into the BSP format using a compiler suitable for Counter-Strike, such as Hammer Editor or ZHLT. Note that you may need to adjust textures and entities to fit the Counter-Strike gameplay mechanics.