(D=Description, A=Ability, HA=How Acquired, ST=Strength MG= Magic)
1. Kingdom Key
D: Increases defense at critical moments
A: Defender
HA: Sora/Roxas starts the game with this Keyblade
ST: 3
MG: 1
2. Oathkeeper
D: Enhances magic and increases the duration of a Drive Form
A: Form Boost
HA: In Twilight town after defeating the Pride Lands.
ST: 3
MG: 3
3. Oblivion
D: Has Great Strength, and allows the Drive Gauge to restore quickly during MP Charge
A: Drive Boost
HA: After seeing Riku and Kairi in the World That Never Was
ST: 6
MG: 2
4. Sweet Memories
D: Although it does not enhance attack strength, it increases the drop rate of items.
A: Lucky Lucky
HA: Clear the Spooky Cave in 100 Acre Wood
ST: 0
MG: 0
5. Star Seeker
D: Increases maximum combo by 1 when in midair
A: Air Combo Plus
HA: Receive when given Valor form by Yen Sid and the Fairy Godmothers
ST: 3
MG: 1
6. Hidden Dragon
D: Restores
MP relative to the amount of damage taken
A: MP Rage
HA: Defeat Shan-Yu in the Land of the Dragons
ST: 2
MG: 2
7. Hero's Crest
D: Increases the damage of the finishing move in the air relative to the number of hit in the combo
A: Air Combo Boost
HA: Defeat the Hydra at Olympus
ST: 4
MG: 0
8. Monochrome
D: Increases the effect of restoration items used on the field
A: Item Boost
HA: Defeat Pete at the Timeless River
ST: 3
MG: 2
9. Follow the Wind
D: Draws in nearby orbs
A: Draw
HA: Defeat Barbossa at Port Royal
ST: 3
MG: 1
10. Circle of Life
D: Has great strength, increasing MP restoration speed after MP is consumed
A: MP Haste
HA: Obtained from Simba at the Oasis after trying to cheer him up
ST: 4
MG: 1
11. Photon Debugger
D: Increases damage done by thunder based attacks
A: Thunder Boost
HA: Defeat the Hostile Program in Space Paranoids and return to Hollow Bastion
ST: 3
MG: 2
12. Gull Wing
D: Greatly increases the amount of experience gained when defeating an enemy at a critical moment
A: Experience Boost
HA: Return to the Postern and talk to the Gullwings
ST: 3
MG: 0
13. Rumbling Rose
D: Has great strength, allowing finishing combo moves to be unleashed successively
A: Finishing Plus
HA: After persuading Beast to join you during the second trip to Beast's Castle
ST: 5
MG: 0
14. Guardian Soul
D: Has great strength, increasing the amount of damage dealt from Reaction Commands
A: Reaction Boost
HA: Defeat Hades at Olympus
ST: 5
MG: 1
15. Bond of Flame
D: Enhances magic to increase damage dealt by fire-based attacks
A: Fire Boost
HA: Defeat the Nobodies in Betwixt and Between with Axel's help
ST: 4
MG: 4
16. Decisive Pumpkin
D: The greater number of combos landed, the more damage is dealt, leading to a strong finishing move
A: Combo Boost
HA: Defeat the Experiment at Halloween Town
ST: 6
MG: 1
17. Wishing Lamp
D: Increases the drop rate of munny, HP, and MP orbs
A: Jackpot
HA: Defeat Jafar at Agrabah
ST: 4
MG: 3
18. Mysterious Abyss
D: Enhances magic to increase damage dealt by blizzard based attacks
A: Blizzard Boost
HA: Clear Ursula's revenge in Atlantica
ST: 3
MG: 3
19. Sleeping Lion
D: Well-balanced with strength and magic, increasing maximum ground- based combos by 1 A: Combo Plus
HA: From Leon just before entering Space Paranoids the 2nd time
ST: 5
MG: 3
20. Fatal Crest
D: Increases strength during MP charge and allows unlimited chaining of combos. When equipped, the combo finishing move is disabled.
A: Berserk Charge
HA: Clearing the Goddess of Fate Cup in Olympus
ST: 3
MG: 5
21. Ultima Weapon
D: The Keyblade above all others, holding all power and will increase MP restoration rate, once all MP has been consumed.
A: MP Hastega
HA: Synthesis - (7 Orichalcum+, 1 Orichalcum, 1 Mythril Crystal, 1 Dense Crystal, 1 Twilight crystal, 4 Serenity Crystal, 1 Energy Crystal)
ST: 6
MG: 4
22. Fenrir
D: A very powerful Keyblade, resembling the key that Cloud uses to ride the Fenrir motorcycle in Advent Children: Final Fantasy VII
A: Combo -1 (aerial and ground)
HA: Defeat Sephiroth
ST:7
MG:1
Names, titles, and common words/phrases are not eligible for copyright protection so no "Keyblade" is not copyrighted. However it may be registered as a trademark.
You get a keyblade and a crown and depending on if you helped all 13 black mushrooms or beat all data battles your crown will be silver or gold if you did all that stuff.
Xion can use all the keyblades in Mission Mode, although her primary keyblade is the Kingdom Key.
Keyblade Wielders can wield a Keyblade. Keyblade Masters can too, but they have also passed the Mark of Mastery test.
The strongest keyblade (in terms of attack power) is the Fenrir Keyblade.
Because his heart is strong and pure!^_^The keyblade originally chose Riku and Sora was supposed deliver it to him, but Riku's weak heart gave into darkness, so the keyblade chose Sora as its master.
The keyblade chooses the keyblade master, the Kingdom Key chose Sora, Way to the Dawn chose Riku, but only Kairi's keyblade didn't, Riku gave her the keyblade
The keyblade masters are defined as ones who wield the keyblade because of purity in the heart. Some known keyblade masters are:Master EraqusTerraAquaVentusSoraRiku
Get wood and carve it into the keyblade you want.
Only the Emblem Heartless (the ones marked with the red-black heart) release hearts when destroyed by a Keyblade.
The Best Kingdom Hearts 3 Keyblade - Ultima Keyblade It has 13 Strength and 13 Magic, making it the best keyblade for both stats. It also formchanges into the Ultimate Form which is seriously cool. but i like this BEST Keyblade
On the night of the second day on Destiny Islands. A storm happens, and you have to find Riku's outside. Shortly after, you get the Keyblade. Note: Until you get the Keyblade, don't try killing the Heartless, the wooden sword can't harm them at all.