Giant trunade. It is a spell or a magic that will return all spell and trap cards or all the magic or trap cards on the field
No. A discard is a special kind of 'send'. All discards are sends, but not all 'send from hand to graveyard' are discards. This kind of send will only be considered a discard if the effect specifically says it is a discard. Also cards are 'discarded' in the end phase if you have more than six in hand and wish to end the turn.
Any movement of a card from another zone to the graveyard, is a send. 'Tribute', 'Discard' and 'Destroy' are specific kinds of send. XYZ material is 'sent to the graveyard' if the XYZ monster that overlays them is destroyed, removed from play, returned to the Extra Deck, etc.One exception is cards that have been removed from the game. They can be 'returned' to the graveyard, but not 'sent' from there.
The turn player sends the material monsters to the graveyard, and places Chimeratech Fortress Dragon on the field. The summon is not yet successful, here is where you'd negate it with cards like Solemn Judgement or Steelswarm Roach's quick effect. So you'd pay Steelswarm Roach's cost and start a chain. Steelswarm Roach's effect will resolve, negating the summon. Chimeratech Fortress Dragon will go to the graveyard.
Activated Normal or Quickplay Spells, and Normal or Counter Traps, remain on the field until after the whole chain has resolved, unless another effect specifically sends them during the chain. So if I activated Secret Barrel, my opponent could chain cards like Jar of Greed to it, but even though that resolves first, the card remains on the field until Secret Barrel finishes resolving, meaning there is no reduction in damage. In another scenario, if Heavy Storm is activated, and Solemn Judgment was chained, Heavy Storm will be negated, destroyed, and sent to the graveyard when Solemn Judgment resolves. Then at the end of the chain, Solemn goes to the graveyard too.
While flipping a monster face-down in response to its activation, will generally not stop the effect's resolution, face-down monsters can't activate their effects at all. (Sole exceptions; Big Shield and Mid Shield Gardna) It is the act of being turned face-down that will send the Equip Spell Card to the graveyard, therefore one way to look at it is that Inzektor Centipede is already face down by the time the Equip hits the graveyard. Because it is face-down at that time, it neither 'sees' the Equip hit the graveyard (so its trigger condition was never met) nor can it activate while face-down anyway.
No. The reason is, Sky Scourge Norleras only 'sends' cards from hand to the graveyard. Dark World Monsters must be 'discarded'. All movement of cards to the graveyard, is considered a 'send'. Then there are special types of send, like destroy, tribute, and discard. So all discard effects 'send' a card, but not all 'send' effects from hand, count as being a discard. Since Norleras only 'sends' the cards, Dark World monsters will not activate.
No. A discard is a special kind of 'send'. All discards are sends, but not all 'send from hand to graveyard' are discards. This kind of send will only be considered a discard if the effect specifically says it is a discard. Also cards are 'discarded' in the end phase if you have more than six in hand and wish to end the turn.
Americans send the most Valentine's cards.
christmas
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Women.
Valentine's Day
Gishki Mollusk's trigger is a mandatory trigger and cannot miss the timing. However Gishki Mollusk must be sent to the graveyard 'by a card effect'. Genex Undine sends the card as the 'cost' for its activation, so therefore will not fulfill Gishki Mollusk's trigger condition, it will not be able to activate.
Any movement of a card from another zone to the graveyard, is a send. 'Tribute', 'Discard' and 'Destroy' are specific kinds of send. XYZ material is 'sent to the graveyard' if the XYZ monster that overlays them is destroyed, removed from play, returned to the Extra Deck, etc.One exception is cards that have been removed from the game. They can be 'returned' to the graveyard, but not 'sent' from there.
Hamon, Lord of Striking Thunder This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys an opponent's monster by battle and sends it to the graveyard, inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot select another monster as an attack target. Raviel, Lord of Phantasms This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster, Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000). This token cannot declare an attack. Once per turn, by Tributing 1 monster, this card gains ATK equal to the Tributed monster's original ATK, until the End Phase. Uria, Lord of Searing Flames This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation.
limiter overload works like statue of wicked and dark coffen( or whatever its called). their effects only active upon the destruction of the card. so you cant activate it unless you fufill the cost( destroying it). depending on who your playing with, you might be allowed to missplay cards to get effects. im under the assumption that playing these cards just discards or sends, but not destroy, thus not triggering the effect. you can take out those cards using anything that can destroy any and all cards on the field, ie mystical, magical, ex
The turn player sends the material monsters to the graveyard, and places Chimeratech Fortress Dragon on the field. The summon is not yet successful, here is where you'd negate it with cards like Solemn Judgement or Steelswarm Roach's quick effect. So you'd pay Steelswarm Roach's cost and start a chain. Steelswarm Roach's effect will resolve, negating the summon. Chimeratech Fortress Dragon will go to the graveyard.