The purpose of typedef is to assign alternative names to existing types, most often those whose standard declaration is cumbersome, potentially confusing, or likely to vary from one implementation to another
A typedef is used to define a type. The clue is in the name: typedef = type definition.
You use typedef to give a different name to a current data type. Consider the following: typedef int integer; Now everytime you do "integer x", it'll be an int. Basically, there is no case where you _must_ use it, only cases where it might be easier to have typedefs.
No, but 'typedef int a;' is possible, it defines the type 'a'.
the purpose of typedef is to redefine the name of an existing variable type. e.g. typedef unsigned long int T; T v1,v2;
Use "typedef" : both in C and C++.
create class with typedef construct.and then add the base class with the name type
They are entirely different things; int is a type, typedef is a way to define types.
For no other reason than that it is required whenever you declare a type definition in C.
When you define a structure, C does not provide a type for that structure. In order to subsequently declare an instance of that structure, you need to use the word struct again. The typedef allows you to declare a type equivalent to the structure. For example... struct person { char* name, int phone}; struct person myperson; With typedef, you can simplify to... typedef struct person { char * name, int phone} person;person myperson; In C++, this is automatic, but not in C.
A Macro is a preprocessor directive means that before compilation the macros are replaced. Where as typedef is defining a new data type which is same as the existing data type. Syntax: typedef Existing datatype New datatype For example typedef int NUMBER; Here NUMBER (New datatype)is defined as a data type which contains the properties same as int(Existing datatype). You can declare a variable of int as NUMBER a; is same as int a; similarly typedef int* NUMBERPOINTER; NUMBERPOINTER a; Here a is a pointer of integer type.
auto, extern, static, register, typedef (only formally)
You use typedef to declare a synonym for an existing type. It's generally just a way of reducing a complex or cumbersome declaration outside your code to a more simplified, more easily understood declaration that you can use inside your code.Cumbersome example:void DoStuff( void (*)(int&, char& ), int&, char&); // Huh? Do what?Simplified example:typedef void (*pFunc) ( int&, char& );void DoStuff( pFunc, int&, char& ); // Aha! It's a function pointer!In relation to C structures, typedef provides a way to declare and name user-defined types, primarily so you don't have to use the struct keyword in the variable declaration. C++ structures are more flexible and the typedef keyword is optional.Structure examples for C:struct hard{ int i;double f;};// typedef is optional in C++, but required in C.typedef struct{int i;double f;} easy;int main(){struct hard hs; // Requires struct keywordeasy es; // Same as C++.}