[Japanese; cute little egg] space-age cyberpet; a solely electronic state; indigenous to Japan, appearing as an egg on a liquid-crystal screen. Life history, consisting of hatching, feeding, beeping when not fed, sleeping in 12 hour snatches, growing, dying prematurely if neglected, flying away, is completed usually in 2 weeks with maximum recorded life span 4 weeks. The low maintenance costs and brief life span appear to have been designed to suit society's average desired investment level and affection span for a house pet. An unfriendly addition to the veterinary profession's list of exotic companion animals.
Similar Games: Catz (Game Boy Color), Dogz (Game Boy Color)
Game Description
Tamagotchi is the Game Boy version of the popular hand-held children's toy that caused quite a stir in Japan, and made only minor waves in the United States.
A Tamagotchi is a small alien creature that hatches from an egg. Once it is "born," it is up to you to raise it properly by feeding it, cleaning it and playing games with it. Depending on how you raise the Tamagotchi, it will grow into one of several different species.
The Game Boy version expands on the options of the toy by adding more of everything: more food, more games and more detailed graphics. However, since it is unlikely that people would keep their Game Boys on constantly (the original hand-held Tamagotchi units stay on 24-hours a day like a clock), other changes have also been made. You can save your Tamagotchis using battery-backed memory and raise up to three at once.
~ Skyler Miller, All Game Guide
Review: Overall
One of the stranger fads of the late Nineties was a little toy called Tamagotchi. Imported from Japan, where it enjoyed mass-market permeation, Tamagotchi was a tiny LCD device with three buttons, where the goal of the player was to "raise" a tiny creature by feeding it, playing with it, and cleaning it. While Tamagotchi went over gangbusters in Japan, its lifespan in America was limited.
In any case, Japanese toy giant Bandai has ported Tamagotchi from a keychain toy to the Game Boy.The overall premise remains the same: your goal is to raise a little lovable critter from outer space, and give him all of the care and patience that he needs.
The main Tamagotchi screen shows your little critter bouncing around or sulking in the middle of the screen. From here, you can feed him a variety of treats, turn off the light to make him sleep, play a variety of incredibly lame mini-games with him, administer medication, flush his toilet, or shout at him. The options are expanded a bit from the original hand-held game -- in this one, you can raise (and name) three Tamagotchi simultaneously, then enter them in Tamagotchi Tournaments once they become healthy and strong. You can also help it study math to build its IQ -- but no matter how smart it becomes, you can never toilet-train the dang thing.
If you ever get confused, simply consult the manual, and completely avoid the in-game help from the Tamagotchi Professor. Otherwise, you'll be baffled with phrases like "SPEED COMPETITION RESULTS OF TAMAGOTCHI CARE," "REMEMBER TO FLASH THE TOILET," and "TAMAGOTCHI LIKES TO PLAY EARLY WHEN UPSET." Right.
If you didn't get sick of the original keychain Tamagotchi, then you'll probably flip head-over-heels for this Game Boy revision. But if you grew tired of the tiny chirping plastic menace years ago, you'd be best to let this one sit.
~ Colin Williamson, All Game Guide
Review: Enjoyment
The appeal of Tamagotchi is hit-or-miss -- if you love nurturing little creatures, you'll dig it.
~ Colin Williamson, All Game Guide
Review: Graphics
Pretty chintzy, even for a Game Boy title. The LCD game didn't look much worse.
~ Colin Williamson, All Game Guide
Review: Sound
Droning Tamagotchi tunes that will make you turn down the volume.
~ Colin Williamson, All Game Guide
Review: Replay Value
There are over a dozen different Tamagotchi you can raise, and the battery back-up ensures they'll be alive and kicking each time you turn on your Game Boy.
~ Colin Williamson, All Game Guide
Review: Documentation
The printed manual is bare-bones, but the online help is terrible. In the words of the professor: "MAKE TAMAGOTCHI PLAY SPORTS TO BE STRONGER"
The Tamagotchi(たまごっち?) is a handheld digital pet created in 1996 by Aki Maita and sold by Bandai. Over 70 million Tamagotchis have been sold as of 2008.[1] The Tamagotchi is housed in a small and simple egg-shaped computer. Three buttons (A, B, and C) allow the user to select and perform an activity, including:
Feeding the Tamagotchi a piece of food or a snack.
Playing games with the Tamagotchi.
Cleaning up a Tamagotchi's waste.
Checking its age, discipline, hunger, happiness and other statistics.
According to Bandai the name is a portmanteau combining the Japanese word "たまご" (tamago) which means "egg", and the English word "watch" (as in timepiece)[2]. Consequently, the name is romanized as "Tamagotch" without the "i" in Japan.
44 Tamagotchi versions have been released between 1996 and now (2009). Several of them are Japanese Tamagotchis. These include the original Tamagotchi, Christmas-themed Tamagotchi and newer Tamagotchi versions, known as Connection, Connexion or Plus, which can communicate with other Tamagotchi for games and breeding. The most recent versions are the Tamagotchi Music Star, in which the player can raise a single Tamagotchi, where it will eventually form a band after making friends; and the Tamagotchi Plus Color, a Japan-exclusive virtual pet with a full-color 128x128 screen with enhanced graphics and gameplay.
TamaStation is an arcade machine released in Japan where the owner can get prizes for their EnTama/UraTama. This machine has a sequel, TamaStation 2.
In other media
Film
On June 1, 2007, it was announced by Reuters that an animated Tamagotchi film was to be released in December 2007. The film , Eiga De Tojo-Tamagotchi: Dokidoki! Uchuu no Maigotchi!?, focuses on Mametchi, along with his friends Memetchi and Kuchipatchi. Introduced are Tanpopo, a human girl who Mametchi accidentally transports to the Tamagotchi Planet; and ChaMametchi, the younger sister of Mametchi who is born during the film's events. It has been said that a sequel will be released at the end of this year, featuring Hapihapitchi.
The movie was released on December 15, 2007, and was distributed by Toho Co. The film opened at #3 at the box office on opening weekend.[3] On May 31, 2008, North American distributor Bandai Entertainment announced they had acquired the rights to the film.[4]The movie's first English release was a direct-to-DVD version, released on June 3rd, 2009, only in Australia.
Animated Series
In December 2007, Bandai Japan began airing Saa Ikou! Tamagotchi a week before the release of the first film. In December 2008, Bandai America dubbed the series, Let's Go! Tamagotchi, and began streaming it on YouTube in both English and Japanese, with captions for up to 7 other languages.[5]
Animated video
An animated video called, "Now Museum, Now You Don't," Tamagotchi Video Adventures was produced by 7th Level, Inc. in association with Bandai in 1997. Directed by Dan Kuenster, produced by Susan Deming and written by Kuenster, Deming and David Lewman. It runs approximately 42 and a half minutes long. Cosmotchi sends the Tamagotchi to Earth to collect an object that best exemplifies the planet for the Tamagotchi Museum. An original animated music video ("What's a Tamagotchi?") and a how-to-draw Tamagotchi featurette, starring director Kuenster follow the movie.
Music
A song called "Tamagotchi" was produced by the music band Sqeezer in 1997.
In Japan, the band Kigurumi, after gaining new members and becoming a trio, released their first single, "Tamagotchi", on November 21, 2007, which was also the theme music for the upcoming film.[6]
One controversy over Tamagotchi digital pets involved children taking them to school because certain Tamagotchi versions could starve or die in less than half a day from lack of care. Worry over potential ownership disputes, class disruptions, and general distraction from schoolwork has led many schools to ban the product.[8] (Later versions included a 'pause' feature, plus a newer sound on/off function). Some parents also express concern because the device constantly calls the user to it with penalties for ignoring its signal, including death, starvation, and sickness, effectively keeping the device in the child's consciousness at all times and interfering with other, potentially constructive, activities.
On August 3, 2005, South AustralianMPNick Xenophon attempted to ban the Tamagotchi Connection Version 2 (or at least have it classified R18+) due to the "Slot" game featured on it, fearing that it would make kids grow up to become "gambling addicts of tomorrow".[9]