Using the equation:
x=vot+(1/2)at2
x: -39.2m (though the object is thrown upwards, its total displacement is just the amount it fell from the tower).
vo: initial velocity
t: 4 s
a: -9.8m/s2 (assuming we're on the earth's surface)
-39.2=vo(4 s)+(1/2) (-9.8m/s2)(4 s)2
((78.4 m - 39.2 m)/ 4 s) = v0
So the initial velocity is 9.8 m/s.
peak height = (take off velocity^2)/(2*gravity)
As long as the mass is the same in both cases, it doesnt enter the calculations.The height (s) from which to drop it so its velocity at impact is 100 kph (27.78 metres per second):Use >s = (v2 - u2) / (2 * a)s = 771.73 / 19.64s = 39.29 metres>u = 0 (initial velocity - metres per second)v = 27.78 (final velocity - metres per second)a = 9.82 (acceleration due to gravity - (m/s)/s)s = ? (distance - in this case , height)
That will depend not only on the escape velocity, but also - very importantly - on the object's speed.
The area between the graph and the x-axis is the distance moved. If the velocity is constant the v vs t graph is a straight horizontal line. The shape of the area under the graph is a rectangle. For constant velocity, distance = V * time. Time is the x-axis and velocity is the y-axis. If the object is accelerating, the velocity is increasing at a constant rate. The graph is a line whose slope equals the acceleration. The shape of the graph is a triangle. The area under the graph is ½ * base * height. The base is time, and the height is the velocity. If the initial velocity is 0, the average velocity is final velocity ÷ 2. Distance = average velocity * time. Distance = (final velocity ÷ 2) * time, time is on the x-axis, and velocity is on the y-axis. (final velocity ÷ 2) * time = ½ time * final velocity ...½ base * height = ½ time * final velocity Area under graph = distance moved Most velocity graphs are horizontal lines or sloping lines.
If one assumes air resistance to be negligible, then: final velocity = sqrt( g * 2 * h ) where g is 9.8 metres per second per second. The quantities v and m do not matter, because gravitational acceleration does not depend on mass (all objects fall at the same rate) and because the horizontal velocity is independent of the vertical velocity.
The time taken by the ball to reach the maximum height is 1 second. The maximum height reached by the ball is 36 meters.
apply the formula: v2 - u2 = 2as. Here v= 0; u = 19.6m/s; a = -g ,find s and that's max. heigth
An object thrown vertically up wards from the ground returned back to the ground in 6s after it was thown up if it reached a height of 12m calculate?
velocity is found by dividing the distance with time. In a second the height traveled is found by multiplying the velocity by the time taken and then dividing the answer by two.
Height reached = 3.7 metres.The mass of the ball is not really relevant.
If a ball is thrown vertically upward with a velocity of 160 ft/s, then its height after t seconds is s = 160t - 16t^2. If a ball is thrown vertically upward with a velocity of 160 ft/s, then its height after t seconds is s = 160t − 16t^2.
Measure upwards from the ground to the top of what ever it is and at the top, mark where it stops then, voiala! You have the height of the thing.
when the object reaches maximum height, the velocity of the object is 0 m/s.It reaches maximum height when the gravity of the body has slowed its velocity to 0 m/s. If there is no gravity and there is no external force acting on it then it will never reach a maximum height as there wont be a negativeaccelerationdemonstrated by newtons first law.Where there is and you have the objects initial velocity then you can use :v^2 = u^2+2.a.sv = Velocity when it reaches Max. height so v = 0u = Initial Velocity (m/s)a = Retardation/ Negative Acceleration due to gravity, -9.80m/s ^2And then the unknown (s) is the displacement, or height above ground, and if everything else is in the right format it should be in metres.
To answer this question one would need to know the rock's initial height and velocity.
It will fall with increasing velocity due to gravity and reach the peak velocity just before hitting the ground.
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)