Yes. With the Continuous Spell Dragon Mastery (described in related link) in play, you can select 1 face-up monster you control once per turn, and equip it with 1 Dragon-type Dragunity monster from your hand. Also, each monster you control that's equipped with a Dragunity monster(s) gains 500 ATK.
The equip spell is sent to the graveyard and the monster returns to your hand as usual :)
You have to summon them first - they equip by using their Ignition Effects, which can only be done when they are on the field in the monster zone.
Equip cards can never remain face-up on the field without their target monster. If the monster leaves the field or is turned face down, then the Equip card will be destroyed. That goes for regular Equip Spell cards, but also monsters stolen and turned into Equips by Relinquished, etc. However keep in mind that cards like Call of the Haunted do not actually 'equip', so can remain on the field under certain circumstances, like if the summoned monster was tributed instead of destroyed.
A spirit monster is a monster that usually has the ability to return to the players hand. also, some spirit monsters have special equip items that go with them
Sounds like Ordeal of a Traveler. The effect is applied when the opponent attacks (does not have to be against a defence mode monster, or even a monster at all). He must select a card from your hand and correctly guess if it is a monster, spell or trap, or his attacking monster is returned to hand.
Monster Recovery reads; "Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)" So, you choose one of your monsters on the field. Then you shuffle that monster, and all the cards in your hand, into your deck. Then you draw as many cards as you had in your hand previously, so if you shuffled three cards in, then you draw 3 card (note the monster you shuffled in does not count towards this). If somehow you have an opponent's card in hand, through Amazoness Chain Master or Exchange, then Monster Recovery cannot be activated.
Yes, it does have to be in your hand.
It mean that to trigger, they had to be sent to the graveyard while they were equipping a monster. That means if they were discarded from hand, or destroyed while face down, or destroyed because the equipped monster was turned face-down or was removed from the field, then they will not get their effect. But if it was equipped to a monster, and an effect destroyed it (or destroyed it and the monster simultaneously) then that effect will be applied.
well imagine that you vs someone when your other physhic type monster attacks a monster while this card is on the field you can return it to the controllers hand and when this card is destroyed by a monster effect return it to your hand and you lose the same attack points as the card is.
No. If a card effect would cause a Synchro Monster to be returned to the Deck or the hand, it is placed back in the Extra Deck instead.
it depends on the Ritual Card...if it says it Ritual summons the monster from your hand, you need to have it in your hand.
Unfortunately, there are not many direct means Dragunity cards assisting a Warrior-type deck. The best combination of Dragunity and Warrior-type monsters would be in a WIND-Attribute deck since all the Dragunity cards are WIND. Goe Goe the GallantNinja, Lady Ninja Yae, Max Warrior, and Sasuke Samurai #2 are a few examples of WIND, Warrior-type monsters (Yae being the only one that directly supports WIND and Dragunity by discarding). This does not stop you from combining the two, but understand there the benefits are few.That being said, you can Normal Summon (or Special Summon) Dragunity Phalanx (who is a Tuner) then Special Summon Dragunity Arma Mystletainn from your hand by sending Phalanx to your Graveyard. Arma Mystletainn's effect will kick in and let you equip the Phalanx you just sent to the 'Grave. Use Phalanx's effect to Special Summon itself to your field and tune your Level 2 Phalanx with your Level 6 Arma Mystletainn to Synchro Summon Colossal Fighter; someone who is quite useful in a Warrior deck.