A Class is a template from which Objects are created, in much the same way as a plan of a building is a template from which a building is created... just as the building plan is a piece of paper and not a building, so a Class is not an Object.
The code for a Class describes the way in which an Object should behave when particular methods are invoked.
link is related to objects whereas association is related to classes
Objects are classes... It's the most abstract type of data.
In object-oriented programming (OOP), inheritance is a way to reuse code of existing objects, or to establish a subtype from an existing object, or both, depending upon programming language support.In classical inheritance where objects are defined by classes, classes can inherit attributes and behavior from pre-existing classes called base classes, superclasses, parent classes or ancestor classes. The resulting classes are known as derived classes, subclasses or child classes.The relationships of classes through inheritance gives rise to a hierarchy. In prototype-based programming, objects can be defined directly from other objects without the need to define any classes, in which case this feature is called differential inheritance.The inheritance concept was invented in 1968 for Simula.
It is sometimes easier to deal with primitives as objects. Moreover most of the collection classes store objects and not primitive data types. And also the wrapper classes provide many utility methods also. Because of these resons we need wrapper classes. And since we create instances of these classes we can store them in any of the collection classes and pass them around as a collection. Also we can pass them around as method parameters where a method expects an objectIt is sometimes easier to deal with primitives as objects. Moreover most of the collection classes store objects and not primitive data types. And also the wrapper classes provide many utility methods also. Because of these resons we need wrapper classes. And since we create instances of these classes we can store them in any of the collection classes and pass them around as a collection. Also we can pass them around as method parameters where a method expects an object
C++ is an extension of C; object-oriented capabilities - basically, the possibility of defining classes and of creating objects based on those classes - have been added to the original C.C++ is an extension of C; object-oriented capabilities - basically, the possibility of defining classes and of creating objects based on those classes - have been added to the original C.C++ is an extension of C; object-oriented capabilities - basically, the possibility of defining classes and of creating objects based on those classes - have been added to the original C.C++ is an extension of C; object-oriented capabilities - basically, the possibility of defining classes and of creating objects based on those classes - have been added to the original C.
Resolving power.
Resolving power.
links are associated with objects and associations are associated with classes.
how can you distinguish between them
objects are used to represent classes......
the ability of a microscope to distinguish fine details and differentiate between two very close objects (#spreadthelove)
distinguish between book keeping and accounting
through classes we can create objects and we can implemented businessmathods. in case of structres we can create streuctre variables but not methods this is the major difference
Resolving power.
resolution
Antiseptics; kill or inhibit the growth of microorganisms on the external surfaces of the body.Disinfectants; destroy microorganisms found on nonliving objects.
Midday.