#include<iostream>
#include<vector>
#include<string>
#include<algorithm>
// forward declarations
void sort(std::vector<int>&);
void sort(std::vector<std::string>&);
int main()
{
std::vector<int> int_array = { 7, 3, 8, 6, 2, 9, 1, 4, 0, 5};
std::vector<std::string> str_array = { "John", "Bill", "Alan", "Craig"};
sort (int_array);
sort (str_array);
}
void sort(std::vector<int>& arr)
{
std::sort (arr.begin(), arr.end());
}
void sort(std::vector<std::string>& arr)
{
std::sort (arr.begin(), arr.end());
}
There is no such thing as function overloading in C; that is a feature of C++. Function overloading allows us to provide two or more implementations of the same function. Typically, we use function overloading so that the same function can cater for different types. For instance, we might provide one implementation that is optimised to handle an integer argument while another is optimised to handle a real argument. We can also use function overloading to provide a common implementation of a function which can then be invoked by overloads that handle the low-level type conversions.
To dynamically allocate memory, use the following function (stdlib.h I believe): int *variable1 = malloc(sizeof(int));
// declare a function int* function(int, int); or int* (function)(int, int); // declare a pointer to a function int* (*pointer_to_function)(int, int);
atoi
The INT function is to convert something into an integer. An integer is a number that goes out two decimal places.
There is no such thing as function overloading in C; that is a feature of C++. Function overloading allows us to provide two or more implementations of the same function. Typically, we use function overloading so that the same function can cater for different types. For instance, we might provide one implementation that is optimised to handle an integer argument while another is optimised to handle a real argument. We can also use function overloading to provide a common implementation of a function which can then be invoked by overloads that handle the low-level type conversions.
To dynamically allocate memory, use the following function (stdlib.h I believe): int *variable1 = malloc(sizeof(int));
No. It has a discontinuity at every integer value.
the size of an integer is determaind by using the function "sizeof(c)",here 'c' is any integer.
-51
// declare a function int* function(int, int); or int* (function)(int, int); // declare a pointer to a function int* (*pointer_to_function)(int, int);
To specify the return-type of the function.
atoi
Both the Greatest Integer Function and the Absolute Value Function are considered Piece-Wise Defined Functions. This implies that the function was put together using parts from other functions.
The INT function is to convert something into an integer. An integer is a number that goes out two decimal places.
x = the largest integer not exceeding x
It is 656565656. It is an integer having a core integer value of 5. It may be an alphanumeric string that has no function whatever as a number.