Please refer to Wikipedia where there is a full C example to do specifically this. I imagine whoever had the homework assignment before you posted their answer there.
Compute means to calculate. What do you want to "compute", if you already know it is 2? If you want to show the value:System.out.println("Your number is " + 2);Compute means to calculate. What do you want to "compute", if you already know it is 2? If you want to show the value:System.out.println("Your number is " + 2);Compute means to calculate. What do you want to "compute", if you already know it is 2? If you want to show the value:System.out.println("Your number is " + 2);Compute means to calculate. What do you want to "compute", if you already know it is 2? If you want to show the value:System.out.println("Your number is " + 2);
1. Design an algorithm to compute sum of the squares of n numbers?
yes, the pressure is directly related to the effective force acting on the fluid body, so from the pressure differential you can compute the effective force on a small mass of fluid in the orifice, which can then be translated into a flux integral, which can be solved for Volume/time.
There is a function which can do it for you. You have to include math.h in headers. And then use the function pow(x, y) which returns a value of type double (x and y are double too).pow(x, y) = x to the power of y.
There is no such function in C++ as the implementation is hardware-dependant and would require a low-level operating system API call. C++ is designed to be as generic as possible, thus there are no built-in functions to cater for this. See related links below for an article which describes how such information can be obtained.
See the related link for details.
we compute it by using their differences
If you want to find the lenght of a curve y = f(x) between two values of x, lets say x1 and x2, you must compute this integral : Intx1 to x2[sqrt(dx2 + dy2)] You can either express the original function in terms of y or in terms of x, but it is much simpler to express it in a way such that the integral will not be improper. For example, lets say we want to find the lenght of arc of the curve y = x2 between x = 0 and x = 1. We could express this function in terms of y but we will keep it this way because if we change it, we will have to compute an improper integral, which can sometimes be very tedious. The differential of y = x2 is dy = 2x dx. We now need to square the differential : (dy)2 = (2x dx)2 = 4x2 (dx)2 We now have to compute this integral: Int0 to 1[sqrt(dx2 + dy2)] = Int0 to 1[sqrt(dx2 + 4x2 dx2)] = Int0 to 1[sqrt(1 + 4x2) dx] This last integral is easy to compute using a trigonometric substitution.
Median( number1, number2, ... number_n )You may enter up to 30 values
The only characteristic of any computer is the ability to compute. That's why they're called computers. However, an integral computer is a computer that is integral to another system such that both systems are integrated as a single system. A car computer system is an example of an integral computer. The computer in your microwave is an integral computer.
While I searching for the answer to this question, I totally confused. Atlast I reach in one thing that we may compute some volume integrals by using double integral but to evaluate a triple integral we should go through all the three integrals.
Hafner/Maass have done it in Fortran. Maybe of help by translating?
its derivative is easy to compute
using the function norm(A,x) where A is the matrix/vector that you have to compute the norm for and x can be 1,2,inf, or 'fro' to compute the 1-norm, 2-norm, infinite-norm and frobenius norm respectively.
Daniel Wolf has written: 'Compute!'s Amiga machine language programming guide' -- subject(s): Amiga (Computer), Motorola 68000 (Microprocessor), Programming
The definite integral value for a section of a graph is the area under the graph. To compute the area, one method is to add up the areas of the rectangles that can fit under the graph. By making the rectangles arbitrarily narrow, creating many of them, you can better and better approximate the area under the graph. The limit of this process is the summation of the areas (height times width, which is delta x) as delta x approaches zero. The deriviative of a function is the slope of the function. If you were to know the slope of a function at any point, you could calculate the value of the function at any arbitrary point by adding up the delta y's between two x's, again, as the limit of delta x approaches zero, and by knowing a starting value for x and y. Conversely, if you know the antideriviative of a function, the you know a function for which its deriviative is the first function, the function in question. This is exactly how integration works. You calculate the integral, or antideriviative, of a function. That, in itself, is called an indefinite integral, because you don't know the starting value, which is why there is always a +C term. To make it into a definite integral, you evaluate it at both x endpoints of the region, and subtract the first from the second. In this process, the +C's cancel out. The integral already contains an implicit dx, or delta x as delta x approaches zero, so this becomes the area under the graph.
Take the first-order derivative of the cost of capital function.