Some people have trouble leaving the Storeroom (Cryo Annex) because they take the elevators back down. Go right from the giant fan and use the exit door to the elevator room. Jump down the shaft at the far right.
If you end up on the bottom level (no exit), use the Tree Elevator to reach the next level, and jump right without the Mech to reach the exit one floor up. To bring the Mech back with you, you will have to take the elevators back to the top, and then jump down the open air shaft that runs down the far right of the scene.
In the Research Lab (right side of the island), you will mix and use a herbicide to find the hidden Maintenance Closet. Inside is the Living Quarters key. Once you take it and set off the alarm, you can't go back the way you came! There's a fire hose blocking your path.
The way out is up to the ceiling, where the dome glass is cracked and weak. Use the Rubber Mallet from Sully's to break the glass and exit that way.
If you don't have the Mallet, you must *return the key* to turn off the alarm. Now you can go out the entrance and get the mallet, then come back with it to claim the key.
When you take the key, the alarm goes off and you cannot leave the way you came in. Climb to the roof dome and use the mallet from Sully's to break the glass where it is cracked (on the left).
If you don't have the mallet, return the key to the maintenance closet, leave, and come back with the mallet.
When you kill the monster plant with the herbicide, it dies and shrinks, revealing the maintenance closet. Inside, there is a fat-looking robot that is holding a key in its hand (the Living Quarters key). When you take the key, the alarm goes off and you cannot go down to leave. You need the mallet from Sully's to break open the roof dome at the upper left. If you don't have the mallet, replace the key and you can leave to go get it.
you go up to the glass and it should be all craked up then you use your rubber mallet to crack the glass ( like you did with the recking ball
You have to leave through the roof dome, so you need the mallet from Sully's to break the glass where it is cracked (upper left).
You always do when you take the key. You need the mallet from Sully's to crack the roof dome and escape -- with the alarm sounding, you cannot bo back down the way you came. If you don't have the mallet, return the key and the alarm stops. Go back to Sully's, get the mallet, and come back again to get the key.
You have to avoid being caught in the hall and statue area, then you set off the alarm at the painting "The Scream" (you have no other choice).
When you are getting the Living Quarters key from the closet in the Greenhouse of the research lab (production zone), you set off an alarm. Since you cannot leave the way you came, use the rubber mallet to break the glass dome near the upper left corner of the lab.
Depending on how loud your alarm is,it is possible that it may set off another cars alarm.
You can set the alarm off by just simply jumping on the car.
Any type of smoke, steam or particles denser than air will set off a smoke alarm. This means that smoke emitted from the incense will set off a smoke alarm when in range of the detector.
If you set the alarm (i.e. lock the car) and then disconnect the battery, the alarm will go off. If you disconnect the battery when the alarm is not set (i.e. when the car is unlocked) the alarm will not go off. (So don't try to nick a locked one).
No
Isn't it obvious...
Manually turning off a shunt trip breaker should not set off the fire alarm. The only way that the breaker could set off the fire alarm when turned to the off position is if there is an auxiliary contact on the breaker connected to the fire alarm circuit. This is not usually done because the breaker should be able to be turned off when doing maintenance on the breakers circuit. If the breaker is a mandatory feed breaker to a piece of fire alarm equipment and shouldn't be left in the off position it might have a trouble circuit connected to the fire alarm panel. A trouble alarm on a fire alarm panel is different from an alarm circuit alarm.
An alarm remote is a remote control for an alarm system. A remote alarm is an alarm that rings somewhere far away from whatever set off the alarm.