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Some people have trouble leaving the Storeroom (Cryo Annex) because they take the elevators back down. Go right from the giant fan and use the exit door to the elevator room. Jump down the shaft at the far right.

If you end up on the bottom level (no exit), use the Tree Elevator to reach the next level, and jump right without the Mech to reach the exit one floor up. To bring the Mech back with you, you will have to take the elevators back to the top, and then jump down the open air shaft that runs down the far right of the scene.

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12y ago
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13y ago

In the Research Lab (right side of the island), you will mix and use a herbicide to find the hidden Maintenance Closet. Inside is the Living Quarters key. Once you take it and set off the alarm, you can't go back the way you came! There's a fire hose blocking your path.

The way out is up to the ceiling, where the dome glass is cracked and weak. Use the Rubber Mallet from Sully's to break the glass and exit that way.

If you don't have the Mallet, you must *return the key* to turn off the alarm. Now you can go out the entrance and get the mallet, then come back with it to claim the key.

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10y ago

When you take the key, the alarm goes off and you cannot leave the way you came in. Climb to the roof dome and use the mallet from Sully's to break the glass where it is cracked (on the left).

If you don't have the mallet, return the key to the maintenance closet, leave, and come back with the mallet.

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10y ago

When you kill the monster plant with the herbicide, it dies and shrinks, revealing the maintenance closet. Inside, there is a fat-looking robot that is holding a key in its hand (the Living Quarters key). When you take the key, the alarm goes off and you cannot go down to leave. You need the mallet from Sully's to break open the roof dome at the upper left. If you don't have the mallet, replace the key and you can leave to go get it.

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12y ago

you go up to the glass and it should be all craked up then you use your rubber mallet to crack the glass ( like you did with the recking ball

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Q: What do you do after you set off the alarm on steamworks island?
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Related questions

Where do you go after you set off the alarm on Steamworks Island?

You have to leave through the roof dome, so you need the mallet from Sully's to break the glass where it is cracked (upper left).


How do you not set off the alarm on steamworks island?

You always do when you take the key. You need the mallet from Sully's to crack the roof dome and escape -- with the alarm sounding, you cannot bo back down the way you came. If you don't have the mallet, return the key and the alarm stops. Go back to Sully's, get the mallet, and come back again to get the key.


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When you are getting the Living Quarters key from the closet in the Greenhouse of the research lab (production zone), you set off an alarm. Since you cannot leave the way you came, use the rubber mallet to break the glass dome near the upper left corner of the lab.


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