For general help, see the Poptropica Guide (related link below):
This is the full solution, including spoilers. If you want to play the game, there are hints online at the Poptropica site.Here is a complete walkthrough of Big Nate island in Poptropica. (see related questions for help)1. First get the top of the Comic page from the guy at Klassic Komix. Collect the 8 missing pieces from around the island : there's two in the school, one atop the school by the cement scaffold, one at the top of the lighthouse, one above the playground, one in the Pop-In shop, one in the photo place, and one on the electric poles (right side of the wire).
2. Once you have successfully found all of the comic pieces (there are 8), assemble them and go back to Klassic Komix and give them to the guy . He will give you some gum.
3. The combo on the comic is 9 3 0 5. Go to the school and up to the second floor where you should find a stuffed messy locker. Open it up with the combo. Find the blueprints inside.
4. Go inside the science lab where there are three chemicals on the counter. Mix the yellow and blue and heat it, and you make a stink bomb. Go back downstairs by the detention room and chew your gum. A teacher will take you inside the detention room where you can set off the stink bomb. Once the teacher leaves the room, open the 2nd drawer of the filing cabinet, and go down the ladder. You will have to find the light (power) switch which is down and to your left - the blue hand will appear. There will be a swinging thing (the clapper of the school bell on the top of the school). Before you can repair the bell, you have to get rid of a seagull that keeps knocking you away.
5. Go to the lighthouse which is as far as you can go to the right of the island. You can climb up the little metal tongs on the side. There is a floating piece of paper to the left of the lighthouse which you have to jump off and hit as you go down. You will automatically pick it up. It is an old photo.
6. Bring the picture back to the photo shop and give it to the man there, who will give you Scuba gear as a trade.
7. Go back to the lighthouse, put on the scuba stuff, and go dive in the water. (You can aim your mouse down and click 'dive'. Go to the bottom of the water towards the right of the screen quickly and try not to get forced up by the air bubbles.) There is a long rope attached to a rock and a lobster trap next to it.
8. Go up. To do this just click 'up' where you dove in. Give the lobster trap to the old sailor (Cap'n Salty) who in return will give you a lobster and jet ski keys.
9. Go to the top of the lighthouse. Use the lobster as pliers to turn the light*. The seagull will go away so you can fix the bell on top of the school. (Ringing the bell will cause schoolgirls sitting on the ground to move. See step 11 below.)
10. After that you can go back to the lighthouse, use the telescope to spot "Seal Island" out in the bay. Ride the jet ski with the keys the captain gave you. You have to beat Nate to the island. On the island push both seals to the far left of the seesaw rock. Go under the rock and get the map. Return to the main island.
11. In the "Kids Only" house on top of the playground, challenge Nate to a game of Hangman. Once you win, he'll give you some crackers. Place a cracker on the ground where the schoolgirls were. The lost dog will dig holes until you find the capsule. Click on the box and pull it out, and click on the gold button. Once it's done loading, Big Nate will be a hero and you'll get your medallion.
*Note that the lobster (after using it to change the direction of the light) will return to your inventory, as will any item you use (except the stink bomb).
** Even once you have the peanut butter crackers, you still have to go to the lighthouse telescope, and get the map from Seal Island. Otherwise Spitsy the lost dog will only dig empty holes.
Use the Poptropica Blimp to travel between Main Streets on any island.
On Astro Knights Island, return to planet Poptropica and park atop the castle.
On Time Tangled island, choose the Lab setting to return to Pendulum's lab on Main Street.
Great Pumpkin Island is a short, easy Halloween quest, the 15th island in Poptropica. It is based on the Peanuts comic strip by Charles Schulz, and opened on October 14, 2010. (Early Access to paid monthly members on September 30.) * This solution contains spoilers.*
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Arrive on the Island
At the Pumpkin Patch
At the Van Pelt House
In Charlie Brown's Yard
At the Halloween Party
Trick-or-Treat House to House
This is the same approximate size as the Haunted House game, and is therefore much shorter than regular islands. As with Big Nate island, none of the characters or costumes (Sneak Preview or the game) can be Costumized.
NOTES
Glitch 1 -- If you leave the game during Schroeder's piano-playing challenge, the program may fail at the end of the party scene, and the trick-or-treat game may not start. Players are advised to stay in Violet's house until the "Later that night" transition begins, or you may not be able to get the candy you need to finish the quest. Your only recourse is to restart the island (blue button on small map).
Glitch 2 -- in late 2011, Snoopy's "leaf blowing" game stopped working. If the leaves do not fall, you will have to try to complete the game some other time, by restarting it from the small map at upper right.
Night Watch Island is the 33rd island of Poptropica, opened to free use on March 14, 2013. Early Access and a beginning demo were available on February 21. The quest is set in a suburban shopping mall that is closed for the night.
This solution contains all spoilers, and there is a shorter walkthrough version available at the related question below.
ARRIVING AT THE MALL
1) There is a line of customers who are waiting overnight for a gizmo due to be sold the next day, but this does not have any bearing on the quest. The doors and security entrance are locked. Continue past them and go right to the Parking Lot.
2) Talk to Gus the security guard, who has been let go because he reported too many unconfirmed alerts. Go farther right and a store owner will suggest you apply for the watchman job.
IN THE MALL
3) Go to the security door and enter to talk to the mall manager, who will give you a memory test. The 5 things that change in the photo are 1) Dr. Hare image on board 2) color of first belt changes 3) red shirt loses star 4) pants on floor moved 5) disco ball becomes normal light.
4) The mall manager will escort you on a brief test of your suitability. You ride on a Segway Transporter. Interact with the robots and chase down the robot thief. You will receive a Security Badge.
5) Head left to the security office in the food court.
*There is no map item provided except in the security office, but most of the quest involves going door-to-door or to specific stores. You can see store lists in the West (left) and East (right) wings. You can investigate the stores, but most of the time you will receive an alert when you go back into the center atrium area.
Left wing : Printfax, Giuseppe (3rd floor) In the Now, No Pain No Gain (2nd), Crawl Mart, Jolly Gifts (1st)
Atrium : Security office (1st floor), Manager's office (2nd)
Right wing : MacGuffin's, Good Deals, Carnival Costumes (3rd floor), Slugger's Keepsakes, Slumber Town (2nd) empty store, Sizzle (1st)
RIGHT WING
6) Respond to an alert at MacGuffin's (3rd floor right). Enter and jump onto the chair where the ringing sound is coming from. You recover Gus's lost Smart Phone, which is linked to security cameras in the mall. He will walk you through its use. Pan the camera view to the right to see the Quick Charger, which was the new Mystery Device.
7) As you leave, the phone icon (upper right) signals another alert. Use the camera to view Slugger's Keepsakes (one floor below you). Go there and enter.
8) Click the fallen helmet and you are prompted to call the store owner on your phone. He asks you to check on a valuable card in his hidden safe (behind the "champ" stand). The combination is 6723. Click to take the card out, then put it back after you talk to the owner again.
9) As you leave the right wing, you receive a phone alert from Giuseppe's Toys in the left wing (3rd floor). Cross the atrium and go there.
LEFT WING
10) In the toy store, you will pick up a toy bird, and then a toy robot, which was likely causing the alarm as it walked around.
11) As you leave to enter the atrium, you receive an alert from the Sizzle Tanning Salon (right wing, first floor).
RIGHT WING
12) At the closed salon, you find that a customer is still in a tanning bed, but you leave her to finish her tan (she is in their earlier but you can't look inside).
13) As you leave, an alert comes in from Good Deals, but as you view the store on your phone, the camera goes dark. Go to the third floor to check on it.
14) There is nothing there except some movement in the shadows. The lights are turning on and off in response to your movement near the video camera at the register.
15) As you head back into the atrium, an alert comes in from Crawl Mart (the pet store). On the security feed, you can see the coral snake is missing from his glass case. Call the store owner and he asks you to see if the snake is just hiding.
LEFT WING
16) At Crawl Mart, the snake is actually loose, and the owner advises you to find him and lure him with his favorite snack, a bird. Fortunately you can fool the snake with the robot bird, if you can catch him.
17) Leave the store and you will see the snake. Follow him across the atrium to the right wing.
RIGHT WING
18) The first place to find the snake is MacGuffin's (3rd floor). You see him through the door. Inside, you find him in a "pocket-sized porta-potty" but he escapes.
19) Go to Sizzle on the ground floor, where he is hiding in a tanning bed.
20) He escapes again, into the atrium where you find him at the Chinese Food stand. Use the robot bird. He will swallow it and slither off. The pet store owner calls and says he will find him in the morning.
21) Leave the atrium and an alert comes in from Carnival Costumes. But, as with Good Deals earlier (right next door), the camera signal is lost. When you go to investigate, a masked thief knocks you down and runs out. Gus calls and says you should go to MacGuffin's on the opposite side and wait for the thief there.
22) In MacGuffin's hide next to the Quick Charger device (right side) and wait for the thief to show up. When he does, he makes a break but drops some keys labeled "back room." But it does not fit the door at the far left.
23) Go next door to Good Deals. Set down the toy robot to keep the lights up while you try the door. The key fits.
24) Inside, you find a rental application for the empty store that is under construction on the ground floor. Gus calls and says that the odd noises started shortly after the PrintFax owner began work on the new store. Head to Printfax (3rd floor, left) to investigate.
LEFT WING
25) As you arrive, the thief runs you down in a Security cart and escapes. Gus suggests you go to the Mall Manager's office and get the spare scooter. He sends you a list of possible security codes.
26) Cross atrium and enter the manager's office. The password is "frost." (You could spend a few tries trying to guess it.) But the scooter isn't charged. Leave the office and go to MacGuffin's to get a Quick Charger.
27) Ride over to the left side of the atrium and up the escalator. The thief will drive past you going down. Chase him and he crashes at the fountain. But the driver is just one of the test dummies that the mall uses.
28) Meanwhile, Eddie the coral snake pops up and rides off on your scooter!
29) Head back to PrintFax to see if there are more clues. On the copy machine, you can call up the last scan done, which turns out to be a copy of a Honus Wagner Baseball card identical to the one at Slugger's. Go back there.
RIGHT WING
30) Inside Slugger's, you find that the safe has been removed from below. But you can't enter the locked empty store. Gus suggests a blowtorch that is hidden in the manager's office behind the painting.
31) Go to the manager's office, retrieve the blowtorch, and use it to cut the padlock on the door.
MACHINERY SPACES
32) You surprise the thief who is switching the cards, but he flees up a ladder into the vents around the machinery room of the mall, beneath the escalators.
*There is no exit from the game now except to catch the thief.
33) When you follow, he shuts the red bars to block you. Equip the blowtorch again to cut through them, then follow him up the ladder and right through "Ventilation B" ducts . When he traps you under the escalator, cut your way through again.
34) You catch him in the fan room, but he knocks you away. To bump him from his perch, go right into the Vent B ducts (the way you just came up) and cut through the brown bars into the machinery spaces. Use the blowtorch to disable the Vent A "A/C" control. Climb back up, over the escalator gears again, and down into the fan room. Now ride the updraft on the left side and enter the duct there. You will catch him before he blocks your path again with some containers.
35) Detour left through the brown bars to the adjacent dark ladder marked Vent B. [You are supposed to torch the Vent A "A/C" control in the passage, but you don't have to. It was designed to keep you out of the shaft.] Climb up to him again. He flees, but falls and drops the card. You grab it, and you both plunge through the vent cover into the atrium fountain.
36) Just as it appears he will escape with the card, he is run down by Eddie the snake riding your scooter. Gus arrives with the police and the card store owner gives you the Island Medallion.
BONUS QUEST
The quest is to recover 9 missing Sports Cards with Olympics athletes of the 1960s. In order to get the one that is in the atrium where you are, you have to leave and come back.
Cards:
The reward is an "Old Time Baseball Uniform."
Notes
- As in "Mystery Train" there is *no way* to leave the vents without winning!
- Error in Bonus Quest: the cards are mostly US Olympians or athletes, not Canadian, and shown wearing the wrong types of sports gear. You can play the card swap game in Slugger's.
- Odd and unwelcome inclusion: the stupid "lights off, lights on" effects
- A plethora of costumes in two stores (Carnival Costumes and In the Now) actually overtax the graphics to the point of not functioning. Avatars may appear in their underwear.
- [Glitch] : after winning, you can "go up" from the card store and play the same chase over again! Although it ends the same, with you and the thief falling out into the atrium, only you land.
Big Nate Island on the Poptropica map is the 9th from the top.
On Big Nate Island.
On Big Nate's island
no they just call him big nate cause he lookes big on the island picture.
Go on Youtube, type in "Poptropica Big Nate Island Walkthrough", and you will find tons of results.
big nate island
NO
No
Big Nate Island was released in February, 2009, and followed by Astro Knights Island in June, 2009.The island after Big Nate island was Astro Knights island in June, 2009.
it is the second store on big nate island. thanks bye
There aren't any now. They were part of the island promotion prior to the release of Big Nate Island.
it is @ the top right hand corner