Since C is platform dependant and you must use include libraries I don't think anyone can give you a good answer except for (Read the documentation that came with the IDE)
Platform-dependent. For Turbo C, enter initgraph and press Ctrl+F1.
C has nothing to do with graphics.
C has nothing to do with graphics.
C language doesn't say anything about graphics, it is platform-dependent.
to install the graphics driver
ANSI/ISO C does not and never has done graphics.
You can use graphics libraries in C, but those are platform-dependent; for Dos/TurboC consult BGI.H and BGIDEMO.C
Search for BGIDEMO.C in your TurboC. There are thousands. Many Unix/Linux graphics programs are written mainly in C or C++, including X itself.
C++ has no built-in graphics methods. C++ is a machine-independent programming language, but graphics are machine-dependent. To make use of graphics of any kind, you must use a suitable graphics library. If you need cross-platform support, use a generic library.
No. Embedded C refers to C used to program the computer in robots, microwaves, your car, etc. C graphics is very generic and can refer to 3D rendering or just making a GUI.
E. C. Strong has written: 'media Graphics Corporation' -- subject(s): Media Graphics Corporation
It has no use in C++ itself, it is only useful in Borland Turbo C++. It provides generic graphics support for Borland Turbo C++ applications.